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Tactical Report
vs AVG workshop designs of the same class
Disable in 11 seconds. Cored in 13.
vs Elite PVP builds of the same class
Disable in 5 seconds. Cored in 9.
Total 40 bouts with 0% success rate. Effective damage on two vessel. Tactical weaknesses. Secondary cocpick needs to be behind more HP and warp drive is entirly exposed.
Again cosmeticly very nicely done.
@Aristacah: Thanks!
@Starwing6: Thank you very much! I'll continue building like that :)
@Kurgis: Thank you very much for the feedback! I don't think they will like it because of the weapons and the design with the warp core^^
@Akor66:
@der Hausmeister: Thank you very much for the feedback!
@doomslay: sorry for the hooker-design :D
@Poroz: never had an error using this blueprint :/ can't help you with it, sorry
@thomas.goertz: Danke für das Feedback. Du hast Recht: Ich hatte es so konzipiert, dass es nur im Weltall benutzt wird, aber ich schaue mir es nochmal an, ob ich da eine gute Lösung finde und implementieren kann!
Thanks for the hints and the feedback about the design! :)
@catbox99: Thanks for the hints :)
then warp out incase of a distress call from the ship you cripple....
tips brought to you by battle star galactica online with a twist for empyrion .......
@MrMcMoo: Thanks! haha, yeah I learned that now and it's for pve battle (drones etc.)
@MORTALITY: haha xD hey, I already stated that it's not for pvp after learning that from the comments :P
Thank you for your kind words, I appreciate it very much!
Yeah, I made this ship without a hangar, but a small SV can be docked on the top part, where the cables are. But your plan sounds good as well! :) Have fun and thanks again!
BUT uhhhh If you're gonna do one for the pvp fight:
- Never have any system blocks exposed. EVER
- Never have any thruster exposed. EVER
- Windows are a slight waste. Aesthetics wise, only on places with no systems / serves no purpose and/or impacts class restrictions
- Avoid deco or non functional blocks. At most you use 1 shower and maybe just 1 toilet.
- Avoid too much room space. Each empty block inside is a block space squandered.
- Avoid too many un needed system blocks (more than 1 med or fridge) Dont need LCDs etc
- Needs spare cockpits
- Avoid lights that eat up your class calculation
- Just 1 ammo box. Sorry but this is a really serious no no
- Generators behind just 1 layer. No no
I also wondered why only 4 RCS until i realised its very light and lightly armored for a Class 3.
The pvp / pve /rp tag is a touchy issue for some hence I would avoid that and call this a LIVING SHIP rather than a FIGHTING SHIP.
@Rathnaga: You're right, that's a weakness due to the design.
@A Wizard: 0/10 + 10/10 means 5/10? Not that bad!
Also, turret clipping. But damn if it isn't a pretty ship- 10/10 aesthetics.
Thanks for the hints and your feedback!
Thanks for your feedback, I appreciate it!