XCOM 2
[WotC] RW Realistic Hunter Axe
15 Comments
Ash.pt 21 Jul, 2023 @ 12:57pm 
Just putting it out there that this mod was the culprit for upgraded gear disappearing in the loadout.
Noname 9 Oct, 2022 @ 11:03am 
krumiro, yes, same sh**, second tier disappearing. Idk, i think i'll try to get this mod back a bit later, AFTER aquiring Axes (at this stage of the campaign i don't them yet).
krumiro  [author] 18 Nov, 2019 @ 1:40pm 
Just uploaded an Update fixing the Bug showing the last Axe on the Ranger's shoulder even after throwing it... ;)
krumiro  [author] 29 Oct, 2019 @ 10:52am 
Hi, Lebowskichild, for me it correctly removes the "Melee" Attack ability after throwing the second axe... Is anyone else experiencing the same as Lebowskichild or correctly not Melee Attacking like me?

Working on the the extra collected Axes at mission end.

Hi, Rdza, for me the second Tier weapons are not disappearing.. Is anyone else experiencing the same as Rdza ?
Lebowskichild 31 Aug, 2019 @ 6:56am 
@krumiro, 2 issues I have found.

A) Even when a soldier equipped with axes throws both of the axes, they may still melee attack.

B) At the end of mission, whether I collect the axes before killing all enemies/completing the objectives, I seem to be getting extra axes added rather than just getting the two I originally had.

Not sure if you're still around but others might find this info helpful.

I will continue to use and test further as I am yet to upgrade to higher Tiers.
Rdza 25 Apr, 2019 @ 1:36pm 
I have found that this particular mod is responsible for disappearing second tier weapons from inventory after squad upgrade. Fortunately, just removing the mod helps.
Arthos McBear 4 Dec, 2018 @ 4:55pm 
I have experienced some problems with this mod.
If it is active, some of the turns my soldiers can not "see" the enemies. I only have the option "Guard" but I can not attack them
krumiro  [author] 8 Sep, 2018 @ 5:16pm 
Sure ;) If the mission is succesful and "securing the area" (not evacuating) then, among all the other loot on the floor, you also get the Axes left on the Battleflield which will be included in the Mission Loot list... ;)
trsand98 7 Sep, 2018 @ 8:32pm 
Do the loot drops for retrieving the axes work like regular loot drops in that they're automatically collected after missions that do not have forced EVAC? This would make sense because the retrieval could be chalked up to the ranger/a fellow squadmate picking up the axe afterwards.
krumiro  [author] 7 Sep, 2018 @ 4:08pm 
Just uploaded an Update for Compatibility with WotC... ;)
p6kocka 7 Feb, 2018 @ 9:17am 
And another question. Does it work with WOTC?
p6kocka 7 Feb, 2018 @ 8:44am 
@krumiro Does this mod work with Reusable hunter axe pls? I like it but I want to use your mod too.
krumiro  [author] 26 Dec, 2017 @ 11:26pm 
Just uploaded an Update that generates each Axe's Black Market Sale Price based on the Sale Price of all the "building components" used to initially "activate the" plus the ones used to upgrade them up to the "current" Tier (divided by the number of Axes Initially found)... ;)
Ness 22 Sep, 2017 @ 9:20am 
So u can throw and go to get back that axe right?
krumiro  [author] 20 Sep, 2017 @ 4:19pm 
Just uploaded an Update solving a bug that was giving an additional Axe to the Ranger in the very rare cases of saving and loading Game from the Battlefield shortly after throwing one of your Axes... ;)