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Because I'm looking for a boarding block that would not require a second block and what do you think is possible?
My goal would be to board enemy ships once defeated in order to access them or to be able to connect the grid to pass the frequency for the shield defense mod
Glad to see you are still kicking it! This mod was a favorite of mine. Looking forward to your update.
Thank you for all your hard work and looking forward to when my friends and I can use this mod again
Thanks for the feedback.
Do you have any idea when it will be updated?
Let me nutshell this.
Great mod. Bad engine. Havok sucks. Merge blocks should work fine but don't because Havok. Havok sucks again. Good mod again. Exc exc exc...
Anyway, this is a great mod, should be in vanilla, so I'm glad to know it isn't dead. Keep up the good work!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1557211688
If a door is not possible then may I also suggest floor panels?
or an interior light fixture like some of the interior passages by AViegarien?
From what I've seen in Debug, the detector dummies are not only smaller (giving a smaller field of tolerance when finding the proper connection point), but they also seem rotated? The detecting face of the vanilla merge block detects a connection face-on, when the red axes facing each other. Your merge tunnel's detection dummy seems rotated 180 degrees, with the red positive axes facing away. This might explain the strange behavior. I'm not entirely certain, the solution seems to lie outside of my sphere of knowledge. Expanding the size and re-examining/comparing the details of the detector dummies should prove helpful in solving the problem, I believe.