Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Reproduced with only loading Harmony, VEF, Animals Logic, and Alpha Mechs. Load order (within constraints) doesn't seem to matter.
Error while instantiating a mod of type AnimalsLogic.AnimalsLogic: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,System.Nullable`1<Verse.GasType>,bool,Verse.ThingDef,single,int,single,bool,System.Nullable`1<single>,System.Collections.Generic.List`1<Verse.Thing>,System.Nullable`1<Verse.FloatRange>,bool,single,single,bool,Verse.ThingDef,single,Verse.SimpleCurve,System.Collections.Generic.List`1<Verse.IntVec3>,Verse.ThingDef,Verse.ThingDef)
They changed some stuff here is their changelog
https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes
It should not be terribly heavy though. I have an idea how to optimize it a bit.
"Predators hunting your pawns are considered hostile" setting. If disabling it does not help your TPS, then the problem is not in that function, because if it is disabled it skips the whole thing.
Does this affect all animals or only tamed ones? I want wild animals to still eat my stuff if they get in
When not killing each other they were being attacked by "invisible" insects as the game showed they were being attacked by an insect but the sprite of the attacker wasn't being rendered.
I also noticed this happened to wild insects that spawn on your map from day one. However, the insects from VE Insectois 2 (the ones that spawn at day one on the VEI2 new scenario) do not kill each other. I was also having some other minor bugs with animal behaviour but I don't recall well anymore. Removing this mod stopped the weird behaviours.
Amazing mod otherwise, it served me well for years. o7
"Looking at the patch I think it's using the animal mating as a reference to change the hauling interval stuff. The Wild Animals Reproduce patch removes that and reinserts it outside of that section. If you run Animals Logic before my tweaks collection it should be fine. That's what I've been doing for a long time and so far I've never seen this error before."
- Animals don't eat random things
- Animals don't mine to escape
- Wolves are dogs
Error message here. Taking the other mod out of the load order loads with no issues.
https://imgur.com/a/76y8PXd
Hive-specific construction OR hive-specific maintenance, which is even worse.
Apparently has a hickup with a supposed to be dead animals which leads to no being dying anymore.
and this error: https://gist.github.com/HugsLibRecordKeeper/87d7c549b378dfcf7b38469207744a1e
on startup. Any help would be appreicated :)