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you could say historic buildings are just random rectangles with ornamentation, every 1800s mainstreet building and foursquare is the same as every other one
I'm learning Blender so i learn from other peoples work, see if i could optimise them while i'm at it, tbh since i fixed those it's a slightly higher tris count now. The main fix would be the subbuilding, as it's now a prop instead.
I have since tweaked the model, fixed a couple of textures/faces, tweaked some shading, lowered the tris a little, swapped out the entrance textures and made the rotor shader a prop so it doesn't have any errors.
Are you interested in updating it or should i just keep it to myself?
https://www.jdnmirror.com/images/monkeys-climbing-over-car-blacks-baltimore.jpg