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@Vega_Kotes Let em know if you're ever come back to The Rim and want to take over again.
https://pastebin.com/fWYiBMjt
works fine
Verse.Log:Error(String)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
<fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><tickerType>Never</tickerType><rotatable>false</rotatable><selectable>true</selectable><neverMultiSelect>true</neverMultiSelect><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory>
<staticSunShadowHeight>1.0</staticSunShadowHeight><blockLight>true</blockLight>
XML error: Duplicate XML node name designationCategory in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hide_Wall</defName><label>Hide Tent Wall</label><designationCategory>Structure</designationCategory><description>Bits of leather and textiles arranged to keep out the weather. Poorly suited to defense.</description><graphicData><texPath>Things/Building/HideWall</texPath><graphicClass>Graphic_Single</graphicClass><linkType>Basic</linkType><linkFlags><li>Custom1</li></linkFlags></graphicData><designationCategory>Structure</designationCategory><blueprintGraphicData><texPath>Things/Building/HideWall_Blueprint</texPath></blueprintGraphicData>
In other news if you still want the a17 version I have it here.
https://www.nexusmods.com/rimworld/mods/201/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Frimworld%2Fajax%2Fmoddescription%2F%3Fid%3D201%26preview%3D&pUp=1
@branch? The flooring is from another mod. Might be Medieval Times. It's hay flooring.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()