The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Backroom
37 Comments
Freddy Fazbear 20 May, 2015 @ 4:01pm 
bests mods ever!
ImAPokemonMasta 15 Dec, 2012 @ 10:14pm 
"Thane's Breezehome" Basically makes this mod look like crap :{ I suggest starting on a new project I still like what you made however!
Deewad  [author] 7 Dec, 2012 @ 9:26am 
There ya go tell me if ya want it for another house
Deewad  [author] 7 Dec, 2012 @ 9:06am 
Yeah i can do that
Echo Theresa 7 Dec, 2012 @ 2:02am 
are you able to make a mod like this for a house in another town?
I've already installed a mod that changes the house in whiterun, but I'd like this too
Deewad  [author] 6 Dec, 2012 @ 4:16pm 
You cna get back to the first room with console command Coc backroom
Deewad  [author] 6 Dec, 2012 @ 1:33pm 
Challenge Accepted :P. Updated, Tell me if ya want more chests or anything
«Rancid Jack» 6 Dec, 2012 @ 11:58am 
TBH, Combining it all into one large cellar room would be adequate, theres plenty of space for boxes/mannequins and all the necessary tradeskill stuff <cough>smelter<cough> in the bandit trigger room.
xXRainbow87Xx 3 Dec, 2012 @ 11:07am 
You have no armor upgrading table in the back room. =(
Deewad  [author] 30 Nov, 2012 @ 9:27am 
Its not as simple as placing them, They need quiet a few things for them to work right
Alnoss 30 Nov, 2012 @ 9:25am 
add somes mannequin ;)
Deewad  [author] 27 Nov, 2012 @ 8:33pm 
I dont know, As i dont have dawnguard, It should be though
ImAPokemonMasta 27 Nov, 2012 @ 8:04pm 
Is this dawnguard compatable?
ImAPokemonMasta 27 Nov, 2012 @ 4:44pm 
Alright so I checked the house out using the coc Backroom. It looks really plain and it isn't that pretty.

- I suggest braziers and torches, or candles. Candles would look better, perhaps have them on shelves and such. Remove the chandelier
- When I used the coc backroom command, and tried to enter the main breezehouse part, the game crashed.
- If you added mannequins and weapon holders that would be nice.
- If you want to make it more natural looking with the exterior/interior sizes, without changing the exterior, I suggest making stairs leading down under the house instead.
- Perhaps instead of making it two seperate areas, make it into one large area.
- For the testing area I think you should make it caged off for the archer and mage targets.
Deewad  [author] 27 Nov, 2012 @ 9:19am 
Did ya do the console command to get there?, Is it workin for ya atleast
Deewad  [author] 27 Nov, 2012 @ 9:19am 
Hmmm, Do you have any idea's on how to make it better than?
ImAPokemonMasta 27 Nov, 2012 @ 7:29am 
Not really, it would mess up with some of my mods that change Whiterun.
Deewad  [author] 27 Nov, 2012 @ 6:12am 
No it doesnt, But if you'd like me to make it look rather realistic, I could add a cave going underground into it
ImAPokemonMasta 26 Nov, 2012 @ 10:24pm 
Does it make an exterior difference? (As in, on the exterior when looking at the house, is there another section to it added to make it appear as if it's larger because of your mod)
Elytra 26 Nov, 2012 @ 9:02pm 
yes
Deewad  [author] 26 Nov, 2012 @ 8:27pm 
Added does that help at all?
Deewad  [author] 26 Nov, 2012 @ 8:16pm 
Yeah ill do that now
Deewad  [author] 26 Nov, 2012 @ 8:15pm 
But untill i fix this, you can simply use the console command to get there if you'd like, hit the ` key next to the 1 key and type coc Backroom
ImAPokemonMasta 26 Nov, 2012 @ 8:15pm 
I'm going to be starting a new character to test out a bunch of mods I just downloaded. I'll make sure to test this out again to see if it was simply because I downloaded it when I already had the house bought. Could you perhaps have more screenshots of the house's interior? Such as the doorway to the backroom and make the local area map (if it works)
Deewad  [author] 26 Nov, 2012 @ 8:15pm 
Well the cell i put the backroom in is the fully upgraded version, Still works for me on the non upgraded version
Deewad  [author] 26 Nov, 2012 @ 8:14pm 
Thats pretty weird
ImAPokemonMasta 26 Nov, 2012 @ 7:44pm 
The mod didn't affect my whiterun house at all. I don't have any mods that would affect it so I believe the reason it didn't work is because my house is fully upgraded. Without the orphan bedroom of course.
Currently have Dawnguard and Hearthfire DLC
Deewad  [author] 26 Nov, 2012 @ 2:49pm 
That will be a little hard to work with, Ill work on it see if i can get it to work
Deewad  [author] 26 Nov, 2012 @ 2:42pm 
haha alright
leviathan 26 Nov, 2012 @ 2:09pm 
Add some cages with dragons
Deewad  [author] 26 Nov, 2012 @ 10:25am 
Are the pull chains workin for yall?
Deewad  [author] 25 Nov, 2012 @ 8:39pm 
and uploaded
Deewad  [author] 25 Nov, 2012 @ 8:38pm 
Added
Elytra 25 Nov, 2012 @ 8:23pm 
spawn training dummies? well that a first one for skyrim (no sarcasem)
Deewad  [author] 25 Nov, 2012 @ 10:30am 
Leave a comment if you run into ANY Problem
Deewad  [author] 25 Nov, 2012 @ 10:11am 
So currently there is 3 chains, Melee bandit, Archer Bandit, And Wizard bandit, Any requests for different creatures?