Starbound

Starbound

No healing while taking damage
33 Comments
B〄F Altonator 26 Apr, 2023 @ 4:04pm 
The main reason i made the patch was because i noticed you could still use items while on cooldown, meaning they would be wasted. I'm not sure if it's possible to code in some kind of item disabling for a specific thing like a bandage, but then what about modded healing items as well? Might be too complex.

I could have made it even shorter like half a second because your healing effect still gets removed. Could even just remove the cooldown altogether. I might do this if i feel it's necessary but for now 1 second seems reasonable. I'll probably change it to shorter if people get annoyed by the chance of wasted items.

Sorry for the long ramble lol, have a good night.
Vanake14  [author] 26 Apr, 2023 @ 9:10am 
Cool, added the link to the description as well
B〄F Altonator 26 Apr, 2023 @ 6:10am 
Ok cheers, i'll link the mod here and i credited you in the description
Vanake14  [author] 26 Apr, 2023 @ 5:59am 
Yeah, go ahead
B〄F Altonator 26 Apr, 2023 @ 3:02am 
Hi there, just popped in to say i modified your mod slightly so there's only a 1 second cooldown. With your permission i would like to upload it to the workshop. At the moment i just have it for personal use.
Maxadam 18 Dec, 2020 @ 7:48pm 
Exactly good mod and great idea!
Regret at needing an update!
Daevinski 9 Oct, 2019 @ 8:49am 
Really great mod, actually makes the game more challenging.

Maybe you want you to consider create a companion mod that removes Healing Items from crates and chests, while increasing the amount of items necessary for Crafting them.

This would amp up the challenge a lot. :cozyjunimogreen:
Vanake14  [author] 24 Jul, 2019 @ 9:56am 
Game is too easy when you can outheal everything.
BenjiElGato 14 Jul, 2018 @ 6:14pm 
Yes healing while taking damage.
Vanake14  [author] 23 Feb, 2018 @ 8:12am 
Probably not.
endertrot 23 Feb, 2018 @ 7:56am 
Does anything go wrong if you uninstall it?
Captain Luna Rixis 21 Feb, 2018 @ 8:02am 
LOVE this mod. Subscribed forever and never looking back. A must-have for everyone who doesn't want the game to be too easy due to heal spamming. You can easily achieve decent combat regeneration anway by having your hunger bar full, red stimpacks, and healing staffs. And even a bed when it's possible to place one.
Rainvar 16 Jan, 2018 @ 12:40am 
A very great idea for balancing the game
Evil ass eyeball 5 Jan, 2018 @ 7:09am 
i see your point now but im still not using it but i wont be a bitch about it
Vanake14  [author] 5 Jan, 2018 @ 1:41am 
It's needed because the game is too easy with all the heal spam (in my opinion).
Evil ass eyeball 4 Jan, 2018 @ 4:41pm 
how would this be needed
Ickura 17 Oct, 2017 @ 6:28pm 
Why is this so underated? WE NEED THIS
!??! 22 Aug, 2017 @ 10:47am 
Thank you so much, I always disliked the heal spam.
76561198029797964 7 Aug, 2017 @ 7:08am 
No problemo. Still great, makes the gamer harder like I always wanted. :D
Vanake14  [author] 7 Aug, 2017 @ 7:02am 
Yeah, this mod just stops the existing healing effect from working when taking damage so you can still heal behind cover or when you manage to dodge everything.
76561198029797964 7 Aug, 2017 @ 6:59am 
Because I just tested here and I can use the medkit while in combat and after taking damage, even without any healing effect... like I use the medkit for no reason, you know.

I'm not sure about how the combat system works, but maybe make the Healing Item usable only after killing all enemies (what in theory should exclude the fall damage).

Anyway, just some suggestions for future updates. :D
Vanake14  [author] 7 Aug, 2017 @ 6:50am 
This mod already blocks healing items for 3 seconds after taking damage while healing.
So you can't really spam all of your healing items away in a second.
Making healing items unusable in combat would mean quite a long wait after taking damage which means even when you take fall damage, you'll be without heals for however long the "combat" effect lasts.
76561198029797964 7 Aug, 2017 @ 6:42am 
Any way to block the use of Healing Items as well, so we don't spend medkits and stuff for no reason? This plus the block of healing effect would be awesome!
Vanake14  [author] 7 Aug, 2017 @ 2:29am 
Yeah, I'm not gonna change this mod much.
We were talking about stopping the player from beaming up while in combat for another mod because Worb has self control issues :P
Alb 6 Aug, 2017 @ 5:28pm 
If you have the time to duck behind cover and patch yourself up, that's fine enough. You don't need to check if the player is "in combat" to apply more artificial restrictions. I like this mod the way it currently is.
Vanake14  [author] 6 Aug, 2017 @ 5:06am 
I thought about that, but I don't know how to apply the restriction or even find it... If you have any info on that, let me know.
The combat detection would basically be applying the restriction for X seconds when you've taken damage.
Xaliber 6 Aug, 2017 @ 4:49am 
@Vanake14:
But were you able to detect whether the player is in combat/not? I was thinking if it'd be possible to detect that, then apply the same restriction that forbids player to teleport if underground.
Vanake14  [author] 6 Aug, 2017 @ 4:27am 
Welp, can't do it. Teleportation is unmoddable.
Vanake14  [author] 6 Aug, 2017 @ 1:42am 
Hey, nice idea. I'll see what I can do.
Worb 5 Aug, 2017 @ 2:20pm 
Would you consider the idea of making another thing just like this that prevents you from being able to beam up while in combat? It's so easy and not-scary to just jump into the air and nope out with a single button press, immediately healing back up to full for free... I can't stop myself from doing it.
Family share dimi 5 Aug, 2017 @ 11:28am 
Makes this already easy game a bit harder.
warmainiac 4 Aug, 2017 @ 12:53pm 
i like this idea, it could make challenges.