Starbound

Starbound

Zero G Maneuvering Unit
97 Comments
GonDragon  [author] 8 Dec, 2023 @ 6:03am 
@ARK THE VOIDWYRM: Yes, most of the code of this mod is an adapted version of the 0 G code from the Mech.
Δ-k180 7 Dec, 2023 @ 6:43pm 
does it come with built in inertia dampeners so you can stop moving
Spece 10 Nov, 2022 @ 11:44am 
still best mod for fu ship building
IndianaJoe4323 15 Jun, 2022 @ 9:07pm 
Any idea what mod that might be? And yeah we did double check. Thank you for responding on such short notice. I have a feeling we'll be at this for a while, so if you can friend me and we can go into DMs, that would be great.
GonDragon  [author] 15 Jun, 2022 @ 9:05pm 
@IndianaJoe4323 double check the mods of your friend. Even though you said that both have the same mods, that error may mean that he is missing a mod.
IndianaJoe4323 15 Jun, 2022 @ 8:48pm 
Hey this is kinda urgent, does anybody know what this error means? It's causing my friend's game to crash but not mine, even though we have the same mods.

[Error] Application: exception thrown, shutting down: (MapException) Key 'zeroGMovementParameters' not found in Map::get()
Aethis 8 Jan, 2022 @ 6:07am 
@Kael Holy cepe another Kael...these things are rare af
GonDragon  [author] 30 Nov, 2021 @ 11:22am 
@Kael Stendol: Don't worry, all my mods are under MIT licence (even if sometimes I forgot to mention it). That means, at any moment, under any circunstance, anyone is allowed to share, distribute, edit and make derivative work of any of my mods, without the need to ask me, as long as I am properly accredited.

The only exception is the Peglaci mod, but... that one is not mine, I only leaded the team for a while.
Kael Stendol 30 Nov, 2021 @ 10:06am 
took some figuring out (im not used to editing/creating mods for starbound) but i got it done. thank you. and no i will not post the edited pak anywhere as the mod itself is not my work.
GonDragon  [author] 29 Nov, 2021 @ 8:39pm 
@Kael Stendol: Yeah, it shouldn't be hard. However, I'm not longer modding starbound. If you learn how to unpack assets, you can do the change yourself (I don't remember where, but it should be just change the name of the slot, or something like that).
Kael Stendol 29 Nov, 2021 @ 8:13pm 
would it be possible to make this tech available on the legs slot? i like the idea for a utility android playthrough but i don't want to lose out on my sprint or morph ball capabilities
PhoenixKarma 12 Aug, 2021 @ 8:22pm 
Space jetpack. YAY
Spece 12 Feb, 2021 @ 11:59am 
yes i agre with eva its SUUUUUPER helpfull love it!
Kai Ovsky 6 Oct, 2020 @ 11:33pm 
amazing mod for building with frackin ships
thanks a bunch man
AlexiSalt 16 Jun, 2020 @ 1:39pm 
honestly I like swinging around with a one handed grappling hook and a one handed gun (I use mod that patman made where guns can propel you in space)
cSynapse 29 May, 2020 @ 8:07am 
I agree with Winrarius, rest of the mod is 10/10
Winrarius 17 May, 2020 @ 12:13am 
Nice mod, annoying sound effect of jetpack, or something. Sounds like noisy wooden fire on back. Maybe i just too aesthete in the sound and it only my problem.
GonDragon  [author] 9 Mar, 2020 @ 6:03pm 
@43770gaming: Sadly no, I'm retired from modding this game. I'm only on to fix bugs, or help with the Peglaci. However, what you want is doable, and probably easy (Once I was making a mod with many techs, and a 0 gravity tech was one... but I lost that code).

So, if you want to enter modding, it may be a good start point... and if not, well... just keep asking until you find someone disposed to do it :papyruswacky:
43770gaming 9 Mar, 2020 @ 5:28pm 
Can you make a tech that when activated (By pressing the tech key) will make you float as if in Zero Gravity? I would like to see the mech fly in gravity areas or the hammer spin used more often, as well as a certain gun propulsion mod.
GonDragon  [author] 31 Aug, 2019 @ 12:16pm 
@Shetland: mmm... i don't really remember. Maybe it works by just deleting the "check for 0 gravity" from the code, and replacing it with an activation key (F), so the tech doesn't become always on. But I don't have the code at hand to check.
DJ Tiny Penis 31 Aug, 2019 @ 11:22am 
@GonDragon Is there an easy way to change the stuff to make it work that way?

I think this would work well for building and such.
GonDragon  [author] 30 Aug, 2019 @ 8:29pm 
@Sheatland Nope. I think FU has someting like that (And also may have a lot of other things you may not want xD)
DJ Tiny Penis 30 Aug, 2019 @ 2:50pm 
Is there a version of this mod that lets me use the Zero G movement anywhere?
GonDragon  [author] 7 Aug, 2019 @ 1:45pm 
@Tazerbot3000 Once you're on a vehicle, you can't use your hands/weapons. The closest thing to what you want is the Customizable Shuttlecraft Mod , that let you create a Shuttlecraft and put on it some of your weapons.
Tazerbot3000 7 Aug, 2019 @ 12:35pm 
Could you make a vehicle for this that still allows you to use your hands/weapon/MM and steers like a mech in 0-g? It should act like a jetpack in gravity, too. I don't know how to make mods, but I would like to see this made.
ldiotPhD 29 Jun, 2019 @ 4:48pm 
Its a little rocket, cool!
Slime In A Box 1 Mar, 2019 @ 9:57pm 
Alright man, thanks. Super cool of you.
GonDragon  [author] 1 Mar, 2019 @ 1:40pm 
@Sirawesome Fixed. There is still a small border case, but is a very unlikely situation. It should work right 99.9% of the time.
GonDragon  [author] 1 Mar, 2019 @ 1:07pm 
@sirawesome I checked the problem, and yes, is because Spikesphere "disabled" gravity, to be manually on charge of the player movement via scripting. I will try to find a quick fix.
Slime In A Box 28 Feb, 2019 @ 5:12pm 
Thanks a ton for actually doing anything for me.
GonDragon  [author] 28 Feb, 2019 @ 4:55pm 
@sirawesome Yeah, it may be that. I will download the game and check that tomorrow. Don't promises over a fix, tho.
Slime In A Box 28 Feb, 2019 @ 4:31pm 
Thank you very much for your help.
It has come to my attention that I actually only tried the Spike Sphere, since the 0-G tech only works when there is no gravity could it be possible that the 0-G tech coding is reading the spike sphere's surface cling as a 0-G environment?
GonDragon  [author] 28 Feb, 2019 @ 1:52pm 
@Sirawesom The combat version uses less energy and it's faster. It shouldn't exist, as the normal version is perfectly balanced for combat, but a lot of people that don't know how to use non OP tech were complaining. I probably shouldn't have listened to them, but what is done is done.

And for the sphere... I don't know, it shouldn't have any Issues. The code only become active when your character is on a non-gravitational environment. That's weird.
Slime In A Box 28 Feb, 2019 @ 12:10pm 
I've noticed that the effect from the techs is applied whenever I use any sphere tech, I don't have any mods that affect how the spheres work, is this a common issue?
Slime In A Box 26 Feb, 2019 @ 9:59pm 
May I be told what the difference between the normal and combat versions are?
I'm assuming the combat one has reduced energy consumption.
DonnieB._CN 26 May, 2018 @ 8:51am 
This is nearly what i am looking for. I once had a mod where i could do this also on the planet. It was very helpful for building larger stuff. But the mod i had never got updated and now i do not find a tech where i can "hoover" (if i can say so) and roam around freely like this.

FU has a similar tech, but there you fall back down when you stop pressing the respective keys.

Has anyone maybe seen a working tech-mod i am looking for?
GonDragon  [author] 23 May, 2018 @ 9:29pm 
@Tyo Atrosa Sad to hear that. I don't really have enough time to inquire inside FU files and try to make a patch. For the moment, you will have to use commands to acces to the tech, I will add that to the description. When I get some time, I may try to make a patch.
Tyo Atrosa 23 May, 2018 @ 9:02pm 
the new way fracking universe does the ball tech makes it to where this doesn't appear it seems, since the ball quest never shows up because you get it in the first mission.
Hot Sauce on Feet 15 Jan, 2018 @ 6:06pm 
Just FYI, this tech does work with the ship screen zero-g that was just added in Frackin Universe.
Kotauskas 5 Jan, 2018 @ 8:46am 
This is like Artax Propulsion Unit from Prey, but better
GonDragon  [author] 9 Oct, 2017 @ 11:08pm 
@SwordMcLucky Yes.
Div_ided 9 Oct, 2017 @ 6:40pm 
Is this compatible with Fracking Universe? I'm too lazy to scroll through the comments
GonDragon  [author] 2 Sep, 2017 @ 2:21pm 
@ibfolk2c that was my first intention, but I have not the skills.
ibfolk2c 2 Sep, 2017 @ 2:12pm 
can you make a version that looks like its using RCS thrusters?
GonDragon  [author] 2 Sep, 2017 @ 12:12pm 
@The Snuggle Smuggler: The only mods that I know that do something to mechs are Frackin Universe (works fine) and XS Mechs (haven't tested it).
♀ OdayakanaArashi 2 Sep, 2017 @ 10:16am 
@GonDragon
Would you happen to know any mods that do such revisions then?
GonDragon  [author] 2 Sep, 2017 @ 9:15am 
@The Snuggle Smuggler: No, this mod only add new techs. Dos not have anything to do with mechs.
♀ OdayakanaArashi 2 Sep, 2017 @ 8:53am 
Does this mod conflict with any coding in the 1.3 mech files?
My issue is that upon deployment, the game reads the mechs as always 0% power, thus leaving me stranded. Log files don't detail anything either.
LuminescentLina 26 Aug, 2017 @ 2:23pm 
Another way to move around in space: Get a spear with the "rocket spear" secondary ability. Is a hell of fun!
GonDragon  [author] 21 Aug, 2017 @ 12:18pm 
New update, a new tech becomes available: Tactic Maneuvering. It's optimized for combat, you will move and acelerate faster, and also you will waste less energy.

I tested it in combat, you will require some skills to dominate the fight in space, but it's perfectly possible. Probably you will need to use low energy usage weapons, like pistols or rifles, if you want to fight without empty your energy bar and end floating without control.