Project Zomboid

Project Zomboid

Zombie Loot Extended [v40, Not maintained]
35 Comments
Lars E. Paine  [author] 24 May, 2021 @ 2:16am 
No plans to update, .41 already does most of the things this mod did.
Ranieri 19 May, 2021 @ 9:25am 
tem planos pra atualizar seu mod?
HetForClown123 14 Nov, 2020 @ 4:39pm 
you got a 10% chance of it tanking your frames when you load in with this mod build 41, still testing it with other mods loading with and with out but yeah its pretty frustrating that one mod drops my fps from 75 caped to around 20 fps
TurtleShroom 13 Aug, 2020 @ 2:41pm 
I hope that you can fix this Mod for the new version of Hydro Craft.
Pariah 4 Aug, 2020 @ 3:08pm 
Do you think it could be updated for the Hydrocraft beta 41 ?
Lars E. Paine  [author] 17 Nov, 2019 @ 6:20am 
@f8 - Not tested. Probably doesn't play well with 41, since it tries to mess with the old zombie clothing.
f8 14 Nov, 2019 @ 5:39am 
Hi, works on IWBUMS 41?:doll:
planetalgol 12 Oct, 2019 @ 10:18am 
Thanks Lars!
Lars E. Paine  [author] 12 Oct, 2019 @ 9:34am 
@planetalgol - No problem with that, go ahead
planetalgol 3 Oct, 2019 @ 9:20am 
Hi!

Would I be able to bundle this mod into the server mod I use for my server?
The issue I'm having is that, on account of using so many mods, is that new players can often get hung up for a long time downloading all of the mods, and I'm trying to consolidate mods so it's not so much of an issue.

I would credit and link you. But no worries if not!
Lars E. Paine  [author] 27 May, 2019 @ 4:42am 
Still works in solo. I haven't tested it in MP
DemolitionDerby 12 May, 2019 @ 10:21am 
Can anyone confirm if this mod is still working?
Lars E. Paine  [author] 26 Apr, 2019 @ 2:27am 
PZ devs are working towards something similar in the animations update, so I won't be updating this mod.
Kaschperle 24 Apr, 2019 @ 4:33pm 
seems like this mod isn't working anymore sadly
PricklyPete 8 Sep, 2018 @ 7:59pm 
Works for me
Red1 9 Jul, 2018 @ 9:47am 
Anybody tried this with the vehicle build?
nicebagdad 29 Jun, 2018 @ 11:39am 
is this mod compatible with the vehicle build?
test 24 Dec, 2017 @ 5:12am 
I see, thanks !
Lars E. Paine  [author] 24 Dec, 2017 @ 5:09am 
It should work with Hydro turned off, but the vanilla items part of most of the professions is very limited.
test 23 Dec, 2017 @ 11:49pm 
Do you need Hydrocraft for this to work or does it work without it too?
Lars E. Paine  [author] 23 Nov, 2017 @ 1:23pm 
(the other half of zombies are untouched, so they spawn all they'd do normally)
Lars E. Paine  [author] 23 Nov, 2017 @ 1:22pm 
It shouldn't (default loot items and Hydro default loot items are added regardless of the mod loot), but it spawns the Hydrocraft car keys (they have like a plastic handle) which won't work on vanilla cars. I'll remove them next time to avoid confusion.

The only things the mod tries to remove from about half the zombies are some default clothes (clean, couldn't remove the dirty ones), axes, pistols and a couple other things that don't fit the profession. E.g. golf players get a polo so it tries to remove the default sweater/blouse.
Łukasz 23 Nov, 2017 @ 12:31pm 
is your mod affects the chance to find car keys in Vehicle 27 build? I tried to find car keys on zombies, and no luck.
Lars E. Paine  [author] 25 Oct, 2017 @ 1:48pm 
Sadly Muld highway's zed loot is hardcoded - it's already out of whack in vanilla. I'd need to change the mod to dynamically add items when the zombie dies or similar.
⚛Doomsday🐲⚛ 25 Oct, 2017 @ 12:50pm 
Great mod! however loot drop numbers in Maudro higway is off the charts. I litrealy find something on every zed. Got 2+ katanas and other stuff...
LionelCG 11 Oct, 2017 @ 5:45am 
Seems like a great addition to Hydrocraft. And moar stuff is always great, right? :D
Billy 26 Aug, 2017 @ 1:50am 
Lars you cheeky bugger. -Nurse Hendricks 2017
Oldie Wan 14 Aug, 2017 @ 10:46am 
Going to give it a try.. I will let you know how it plays out in my games.. I will return.
Digger 10 Aug, 2017 @ 10:09pm 
Oh cool. That's really strange though how it works.
Hydromancerx 10 Aug, 2017 @ 6:02pm 
Thanks Lars! :D
Lars E. Paine  [author] 10 Aug, 2017 @ 5:57pm 
@Digger - I'm trying to compensate for the zombie density part of the zombie loot formula. There seems to be a fixed amount of chance that doesn't depend on that %, and it's too high when you have +300 items in the table, so to make something rarer I tried giving them negative % of spawn. Side effect may possibly be that rarer items only spawn on Muldraugh's highway zombies and such, tho.
Digger 10 Aug, 2017 @ 5:50pm 
0.o looking through the loot tables some have negative values confusing lol. Is that what makes it work with areas?
Hydromancerx 10 Aug, 2017 @ 2:52pm 
Please add Hydrocraft requirment to your mod page (in the right column) like other mods do that require Hydrocraft..
Pronóxius de Macaé 10 Aug, 2017 @ 11:41am 
yey
Seear 8 Aug, 2017 @ 9:55am 
thank you. this was needed