Portal 2

Portal 2

No 26: burn Turrets, burn!
59 Comments
MaxBallyDoink 6 Oct, 2021 @ 1:46pm 
That did it, just needed the sphere. Franky not needed.:steamthumbsup:
MaxBallyDoink 6 Oct, 2021 @ 1:36pm 
Thank you Daloboy. That should get me out. I'll go try now. Maybe I'm just too dense for your work. Trickiness getting the sphere; it never occurred to me to do it that way. I have a couple chambers that no one seems to have seen. I'd really like your insights. One is called Devilish Trickery, the other WTF? Thanks again sir!
daloboy  [author] 2 Oct, 2021 @ 1:51pm 
Added a walkthrough video above. Enjoy!
Max: I see that the mechanism used here to "keep door open after laser catcher hit" is another laser hitting a relay. I know that sometimes, after a reload, the laser can stay down, so you loose that open door, and could be stuck on the wrong side, with no way out. Sorry if that's the case here.
daloboy  [author] 1 Oct, 2021 @ 8:48am 
Max: let me have a look tonight and come back to you.
MaxBallyDoink 27 Sep, 2021 @ 8:25pm 
F.Me I can't get out! I got Franky. I can get laser OR light bridge into room with exit. I can raise the
path to the exit by holding a cube into the wall receptacle, not useful. Cannot get the sphere. Cannot find a way to open the ceiling panel. :steamsad:
daloboy  [author] 6 Nov, 2018 @ 4:31am 
Thanks for all your efforts jandlml!
jandlml 5 Nov, 2018 @ 9:47pm 
oh i didnt find the frankencube. i wish i had looked at this first then i would have looked for it. took longer than ten minutes but thats ok
daloboy  [author] 26 Jan, 2018 @ 9:15pm 
La No 4 est revenue disponible! Bonne chasse!
daloboy  [author] 25 Jan, 2018 @ 3:18pm 
Excellent jjgm!
Gilles1946 25 Jan, 2018 @ 2:43pm 
Ai survécu aux tourelles, difficulté a placer le laser au bon endroit pour atteindre le frankcube, j'ai quand même fini par l'avoir. Merci.
daloboy  [author] 1 Feb, 2015 @ 7:28am 
That turrets's room was the hardest part to survive! Good for you!
EuroSong 31 Jan, 2015 @ 6:59am 
Love it. Not sure if I did it right though: killing the turrets in the room where they were lined up against the wall at right angles took some quick moves.
daloboy  [author] 15 Mar, 2014 @ 7:36am 
Thank you very much mrsumo!
mrsumo 14 Mar, 2014 @ 8:05pm 
another favorite
daloboy  [author] 4 Aug, 2013 @ 12:25pm 
Thanks BUG!
BUG 4 Aug, 2013 @ 12:23pm 
Burning turrets was mega fun. Thanks.
daloboy  [author] 8 Feb, 2013 @ 4:33am 
Clad you enjoyed! The franken is on the way up...and his door openning trigger is located in the other way up...
Aardvark00 8 Feb, 2013 @ 1:42am 
Almost forgot to say, I could not find the Franken cube :-(
Aardvark00 8 Feb, 2013 @ 1:39am 
Vos puzzles sont de plus en plus complexe aujourd'hui. Une plaisanterie alarmante au début! Il m'a fallu beaucoup de temps pour penser à un moyen de vaincre les turrets dans la première salle. Félicitations, ce n'était pas évident pour moi! Après cela, il était amusant de compléter, comme d'habitude. En revanche le début, j'ai trouvé la fin étonnamment facile. Merci pour votre excellent travail.
daloboy  [author] 18 Jan, 2013 @ 8:04am 
Désolé! J'avais oublié le franken! C'est effectivement un cadeau! Garde-le, tu le mérites. J'aime assez quand on passe dans son corridor et qu'on l'entend au travert du mur...
daloboy  [author] 18 Jan, 2013 @ 8:00am 
Excellent BM! Tu as fais ma journée! Je jette un oeil sur ton cadeau...pour voir si c'est, disons, évitable!
Big Moustache 18 Jan, 2013 @ 7:53am 
Dans la serie je vais me faire toute des map, je continue mon épopée dans tes créations.
Celle la j'adore. Des casse-tete subtiles et une bonne dose de difficulté comme j aime( et oui pas de cube qui se retourne dans tout les sens,) Jai bien aimé la recupe de la sphere à la fin.
Je considere avoir obtenu un bonus sur cette map https://steamhost.cn .
Serait-ce la cerise sur le gateau ?? Chapeau guy !! Et en route pour de nouvelles aventures..
daloboy  [author] 17 Dec, 2012 @ 3:25pm 
Thanks TD4808! Glad you had so much fun!
stormsend 17 Dec, 2012 @ 1:09pm 
Don't know why I had such a hard time getting started. Once past the opening chamber it all fell in place. When I say I got hours of entertainment from this one you can believe it. Great map.
daloboy  [author] 11 Dec, 2012 @ 12:17pm 
Here a new one ! Please comment. Thanks.
Constantine 6 Dec, 2012 @ 4:03am 
Awesome update! This map has improved alot & i enjoyed playing it. Well done :)
daloboy  [author] 5 Dec, 2012 @ 4:28pm 
I knew you could do it!
mood3rd 5 Dec, 2012 @ 4:24pm 
just had another go.
guess what ?
their is an out of work cube after all:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=111790506
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=111790473
actually you might want to leave it like this.
I think a lot of people will not get the franking cube to the exit.
so making it an essential item might stop them finishing your map.
maybe call it an franking easter egg.
you have done a fantastic job on this map.
well done :)
daloboy  [author] 5 Dec, 2012 @ 4:22pm 
Glad you had fun! I'm sure if you look really good for the Franken, you'll find it...since the glassed turrets are dead...
mood3rd 5 Dec, 2012 @ 3:58pm 
it works now. what did you do ?
great map now.
falling into a trap with no way out, at the begining is good,
then panel automaticaly opens-freedom.
I killed the 2 turrets behind glass, heard but did not see franken cube.
I retrieved the cubes, 1 my way.
1st attempt fell in (stop laughing)
but stood on cube, jumped & fired portal under light bridge, which funeled me out.
so can't get trapped with cubes, as long as the player / tester figures it out. great.
got cube my way on 2nd attempt.
got 2nd cube your way, but took longer.
the ending, with no unemployed cubes is great now.
mood3rd 4 Dec, 2012 @ 8:10am 
just subscribed to your latest "no.27" & played with no problems.
I then un-subscribed & re-subscribed to this map again & that did not help.
so please subscribe to it yourself & try to play.
if unsuccessfull, re-publish & try again.
if still unsuccessfull, you may have to remove either 1 or more antlines or items.
then re-publish, for it to work.
mood3rd 4 Dec, 2012 @ 7:20am 
I have just subscribed.
but when I tried to play, I get a message:
an error occured while downloading this map.
& off course it won't play.
might be the map, since the update.
or might be my end ?
I will try again later.
I have un-subscribed & re-subscribed & that did not help.
mood3rd 4 Dec, 2012 @ 7:14am 
thankyou for the video.
I was close to the sollution.
but fired a portal at the portable area above the cubes.
then the second under the light bridge.
then moved the second slightly to the side.
(while standing where I could see the cube cage)
then walked to the portal on the floor.
that did not work. so did it my way.
if only I had been close to the portal on the floor, I might have realised the intended sollution.
doh.
daloboy  [author] 3 Dec, 2012 @ 10:36pm 
Last update: please try again!
daloboy  [author] 3 Dec, 2012 @ 9:48pm 
For mood3rd: retrieving the cubes
daloboy  [author] 3 Dec, 2012 @ 5:30pm 
HA! at last, mood3rd! I'll do a video for the cubes, you'll like it!
And your right, I'll had somethings to make the cubes usefull! Thanks.
mood3rd 3 Dec, 2012 @ 1:02pm 
this map just keeps getting better :)
now with the 2 cubes in the chamber, it is truely an essential chamber.
I can't get the cubes using the funel, as light bridge stops it.
but reach through a portal, getting as close as I can, without falling in & being trapped.
then grab them.

I still have the 2 cubes out of work at the end:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=111446928
maybe they could be essentail here as well ?
maybe deactivating a laser field or some added puzzle element,
to put them back to work.
daloboy  [author] 2 Dec, 2012 @ 10:25pm 
Here's another update, please tell me what you think!
daloboy  [author] 2 Dec, 2012 @ 2:44pm 
Thanks mood3rd and Alerion! Glad you had fun!
mood3rd 2 Dec, 2012 @ 11:24am 
good improvements to chamber with 2 cubes guarded by turrets.
perhaps change 1 cube for reflector cube in this chamber
& remove the 2 reflactor cubes from later chamber.
did you know I got all 4 cubes & safety shere. did not use 2 cubes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=111274504
Avalerion 2 Dec, 2012 @ 8:43am 
I like the use of prisms... yeah fun and sad to kill turrets.
daloboy  [author] 2 Dec, 2012 @ 7:43am 
Constantine: for the cubes, that was exactly what I tested. Great you enjoyed!
I'll test your's today!
Constantine 2 Dec, 2012 @ 2:31am 
When you find the time, can you try this map for me please :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=111198145
Enjoy :)
Constantine 1 Dec, 2012 @ 11:25pm 
The changes you have made, makes you use the entire map which makes your map, really fun to play. I love killing turrets! I'm not sure if this was intended, but i managed to get the companion cube out with the reverse funnel. I think the light bridge is meant to hold it in, but i still managed to grab the cube. Here is a screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=111192693
Hope this helps :)
daloboy  [author] 1 Dec, 2012 @ 10:49am 
Updated again! Please try and comment! Thanks.
daloboy  [author] 1 Dec, 2012 @ 7:59am 
Constantine: what room don't you go to?
Constantine 1 Dec, 2012 @ 2:44am 
I played it again & the only difference i found was the grated panels that stopped you from grabbing the turrets. The way i did it was i kept the portal with the laser beam from downstairs & then i walked into the room with the turrrets, i fired a portal on the left when you enter the room. I then grabbed my laser cube & burned all of the turrets. I still didn't need to go into the other room. It was still fun though :) Hope this helps.
daloboy  [author] 30 Nov, 2012 @ 3:56pm 
Ok ok then, mister mood3rd! Let me work on it again!
mood3rd 30 Nov, 2012 @ 3:32pm 
daloboy
I just re-tested.
I did not kill 1 turret in the chamber with the caged cubes.
I did see new panels by the light bridge & laser.
but nothing to make taking out the turrets in this chamber esential.
which would improve you good map even more.
I still enjoyed this map again :)
daloboy  [author] 30 Nov, 2012 @ 8:05am 
Done! Please re-test! Thanks.