Sid Meier's Civilization V

Sid Meier's Civilization V

The Kingdom of Renais
22 Comments
Wigglytuffed 25 Jun, 2024 @ 5:50pm 
knights of renais dont behave like normal knights. (no move after attacking and they get terrain bonuses) not sure if this was on purpose but just making note of it
Taishon 27 Nov, 2017 @ 3:16pm 
개꽃 Actually Renais in the Sacred Stones is extremely peace loving, they have highly trained knights that are devoted to the peace of the realm and protection of the royal family but Renais itself tries to avoid wars which is partially why the game plays out the way it does.
JotNyangE 31 Aug, 2017 @ 6:42pm 
Absolutely loving this. Always nice to see AI civilizations with some unique dialogue! Just one question though, isn't He(SHE) a bit too...passive, for a civilization that kinda reminds me of The Huns in regard to UU/UB? In my 10+ games including Renai, they seem to avoid war at all costs and chose Freedom as ideology-focusing heavily on teaming up with City states and building wonders.
hooksettb 20 Aug, 2017 @ 6:55am 
Do I need the DLC for this mod?
Kaitos 19 Aug, 2017 @ 7:31am 
When I try and select Ephraim when I'm setting up the game the set up menu disappears anyway to fix this?
Kobazco  [author] 17 Aug, 2017 @ 12:22am 
Fixing the said Icon bug Right now!
Kobazco  [author] 16 Aug, 2017 @ 10:58pm 
Yes that happens in like all of my mods with the tech tree/building icons. I'm actively looking to find a fix sorry.
Spaceman27 16 Aug, 2017 @ 6:08pm 
got a glitch in my game where the icon for the stables doesnt show. I can still build the stables, only the icon is missing, replaced with a empty void for an image
感受我的痛苦! 15 Aug, 2017 @ 4:23am 
cool
Kiang 13 Aug, 2017 @ 10:16pm 
More Fire Emblem! This is very welcome.
daweiner18er 13 Aug, 2017 @ 10:00pm 
Please, for the love of God, nerf the shit out of the stables. A comparable thing only is achieved in a single city that has the Alhambra or Brandenburg Gate wonders (Respectively, a castle which provides the Drill I promotion to all melee units trained in that city, and a building that simply provides XP like the barracks progression, also in that city). Having a unique building which provides a nearly identical bonus that can be built in every city is just blatantly overpowered, almost to the extent of spamming Caroleans or playing Babylon.
Miath 13 Aug, 2017 @ 3:50pm 
Yay FE content.
Senjamin 12 Aug, 2017 @ 8:13pm 
I saw this in my suggested and I have never clicked subscribe any faster in my life
thank you for delivering
Kobazco  [author] 12 Aug, 2017 @ 1:06pm 
Anyways, uploading a fix right now thanks for informing me about the art style errors.
Kobazco  [author] 12 Aug, 2017 @ 1:01pm 
Thanks I'll take a look into fixing the various art style errors. As for the knights of Renais, yeah they would be a bit busted if they could move after attacking as much as normal knights can etc. Anyways the main thing is that thematically they were used for attacking cities so I decided to leave that penalty out.
Injac 12 Aug, 2017 @ 4:36am 
City models disappearing is usually caused by errors in the Civilization.xml (ArtStyleType, -Suffix and -Prefix) or by errors with the UB (ArtDefineTag, DisplayPosition etc.). Try using EUROPEAN (or EUROPEAN <- with a space afterwards) instead of EURO as the ArtStylePrefix, should (or could...) fix the problem. There also seem to be 2 errors in the UB flavors (FRELIANSSTABLE with SS instead of S) and Eirika's Dawn of Man intro is missing.
Great mod btw. Allways nice to see some unique dialog and nice art. But is it intentional that the UU doesn't have all the other promotions of the knight (move after attacking etc.)?
Kreg 11 Aug, 2017 @ 7:42pm 
Aww anime mod again.
But i love it.
Kobazco  [author] 11 Aug, 2017 @ 11:15am 
City models disappearing happens a lot to me, but I'm not sure what mod does it. It's likely a gameplay mod we use, as it happens to me with other modded civs besides FE ones. I'm still unsure why it happens but I could look into it.
Lancer 11 Aug, 2017 @ 7:32am 
Love the mod. My city model disappeared after a certain point, where even a new city founded didn''t show the model. Is that something on my end? If it helps, I was also playing with other Fire Emblem mods. Was there some kind of conflict that caused this?
Spaceman27 10 Aug, 2017 @ 4:20pm 
noice c:
Kobazco  [author] 10 Aug, 2017 @ 3:29pm 
Should be
Spaceman27 10 Aug, 2017 @ 8:45am 
Is this mod compatible with the RED modpack ?