Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Legend of the Beast Fusion Unity
55 Comments
[-:-]Harbinger  [author] 4 May @ 9:21pm 
Uhh, use the Laser Soldiers for now to load it.
Windows_TAHK 12 Mar, 2023 @ 1:40am 
Not loaded
Yurka262 5 Mar, 2023 @ 10:05pm 
please add to the necessary mods ( Laser Soldiers ) for the maps to work.
Yurka262 5 Mar, 2023 @ 2:30pm 
Content/SeriousSam3/Models/Weapons/Remington_870/LaserShotgunEnemyWeapon.mdl
[-:-]Harbinger  [author] 18 Dec, 2022 @ 9:26am 
Fair enough. XD
Thanadrax 18 Dec, 2022 @ 9:11am 
Collection would let sub on them all in one click.
[-:-]Harbinger  [author] 18 Dec, 2022 @ 8:59am 
I thought that's what the Required Items is for?
Thanadrax 18 Dec, 2022 @ 8:01am 
Awesome.
Can you pretty please do another thing? I know it might take some time, but i'll be really glad. Please, make a collection with all required mods for it.
[-:-]Harbinger  [author] 18 Dec, 2022 @ 7:50am 
There it be.
Thanadrax 18 Dec, 2022 @ 2:20am 
Please fix it later on. I want to remember how it's been.
[-:-]Harbinger  [author] 12 Dec, 2022 @ 1:38pm 
Oh man, this was pretty far back, I should fix this thing shouldn't I? XD

Don't worry I'l be fixing it soon.
CaRu 12 Dec, 2022 @ 11:58am 
Crashes complete BFE moddable.
MonsterGamer 17 Feb, 2021 @ 5:08am 
Crashes whole client
chokepoint 29 Nov, 2020 @ 4:26pm 
i was hoping to play an improved version of the legend of the beast , but as the other coments are showing , at the time of this posting , loading map still crashes , i tried disabling all other packages and to keep only the ones required for the map to work - still crashe:steambored:s. PLEASE fix this
Werewolf man (OH YEAH BABY) 16 Sep, 2020 @ 6:45pm 
Id like you to fix the map and stop it from crashing. Also, you can fix the quake enemies because they are also bugged as their netricsa messages crash the game.
Tayzor Azul 4 May, 2020 @ 3:23pm 
Does not load. Subscribed to all required items.
Wex 9 Feb, 2020 @ 11:49am 
Game crashes after loading first map
Lampiño 12 Aug, 2019 @ 1:51am 
Yea pls make more! The original levels are really fun to play with all these enemy resources :D
Maybe SS3 Unity next?
Lydon Green 25 Jul, 2019 @ 7:17am 
When is the next Unity out Harbinger bro please Harbinger bro.:steamhappy:
austinthehotty 22 Jun, 2019 @ 1:02pm 
The level still crashes
[-:-]Harbinger  [author] 10 Apr, 2019 @ 10:16pm 
You're my problem, go make your own Fortnut guns. :V
Dominik 10 Apr, 2019 @ 9:08pm 
Wtf is ur problem
[-:-]Harbinger  [author] 10 Apr, 2019 @ 1:05pm 
FUCK OFF DOMINIK. :V
Dominik 10 Apr, 2019 @ 10:37am 
hi could u make fortnite weapon pack
you have to fix this level because it does not load me
Andreiki 21 Dec, 2018 @ 1:55am 
pls fix D:
SpongeBong! 13 Jul, 2018 @ 12:31pm 
are you doing more levels or what its sicky?
Wiseguy 4 Sep, 2017 @ 10:51am 
aight.
[-:-]Harbinger  [author] 4 Sep, 2017 @ 10:44am 
No its just blunt instructions. :P
Wiseguy 4 Sep, 2017 @ 10:36am 
wait, was that intended to be rude?
Wiseguy 4 Sep, 2017 @ 10:35am 
aight.
[-:-]Harbinger  [author] 4 Sep, 2017 @ 8:27am 
There is a Tommy Gun, learn to look for it.
Wiseguy 4 Sep, 2017 @ 12:57am 
should probably add a tommygun at the beginning of the first level, I can't go anywhere with a million arachnoids and only 1 colt.
[-:-]Harbinger  [author] 22 Aug, 2017 @ 1:05pm 
SSBD music
Muraxez 22 Aug, 2017 @ 11:00am 
Hey, Harb, what track is playing at Gran Obelisk during fight?
[-:-]Harbinger  [author] 22 Aug, 2017 @ 9:35am 
Thanks man, stay tune for updates which will truly make this DLC worth it. :P
Muraxez 22 Aug, 2017 @ 9:34am 
My ears can't still hear normally after war on these three maps. Liked the diversity of enemies and their really smart placements! Wait for more:jensen:
XFireCaed 21 Aug, 2017 @ 11:04am 
Good potential! We had 8 players and we finished all 3 maps in about 45-50 minutes. Was much more fun with other players than it was alone.

Would have liked to see more enemies in general and you should maybe lock the door to the right arena in the first map until the switch in the left arena is activated. Just for flow reasons. The quake enemies are bugged and need to be fixed or replaced because they stay standing after they die. Suggestion #1: replace the devostator with the classic grenade launcher. I think it would be more fun that way. #2: Add a mini-boss to the end of the second map. #3: If at all possible.. introduce visual indicators of where players should go next since these maps can be very confusing for some players.

Keep up the good work! Look forward to seeing the end result. :)
Wiseguy 14 Aug, 2017 @ 9:11pm 
alright, I hyperfocus on things but I'll try.
[-:-]Harbinger  [author] 14 Aug, 2017 @ 9:11pm 
Well I'll get to it eventually, but bare with it for now.
Wiseguy 14 Aug, 2017 @ 9:08pm 
I didn't mean to be rude or anything, It's just that the bug of the rocket launcher is hard to avoid.
Wiseguy 14 Aug, 2017 @ 9:04pm 
oh, you made the pack? I forgot which pack the veteran was from. Sorry about that.
[-:-]Harbinger  [author] 14 Aug, 2017 @ 8:57pm 
So you mean me? :V
Wiseguy 14 Aug, 2017 @ 8:34pm 
the veteran's rocket launcher just floats in the sky, I think you should remove him from the maps until the creator of that pack fixes him
Wiseguy 12 Aug, 2017 @ 11:09pm 
with the inclusion of REAL BFE enemies into the mix, Unity's about to get even BETTER than before!
Wiseguy 12 Aug, 2017 @ 11:08pm 
hip hip, HORRAY!
[-:-]Harbinger  [author] 12 Aug, 2017 @ 7:48am 
Nah its for a enemy type that uses its model, though maybe now I'll just use the Spider Projectile model.
Lankycide 12 Aug, 2017 @ 1:20am 
I suggest adding the Ooze Gun to the required files section, just to avoid confusion for users.

And if you want to replace it, might I recommend the Teor Launcher? It does a similiar job and still fits the game quite nicely. Or just use vanilla guns only and let users choose which weapons to use with the CWM mod. I'd prefer the latter, actually, since I have many custom weapons. :)