Garry's Mod

Garry's Mod

Glassworks
11 Comments
Immature Spy 21 Feb, 2022 @ 6:19am 
*Reads Title* I Guess it does.
Strix Roux 18 Apr, 2020 @ 3:57am 
If you're still porting maps, could you do a port of Hightorangemillbine?
This is the link.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=975094653
Look-a-Birdie! 5 Jun, 2019 @ 1:20pm 
Hey, do you know how to covert .ain files into .bsp files?
Primm From Discord 27 Jan, 2018 @ 3:47pm 
thank you Dan
FoxFurDan28  [author] 20 Jan, 2018 @ 12:43am 
@Dr. Gordon Freeman Provide me a link to the page and I'll see what I can do.
Emperor Refrigerator 19 Jan, 2018 @ 9:46pm 
Can you port Free_Fort over to Gmod? It's a great revamp of the original 2_Fort.
Trailblazer 15 Aug, 2017 @ 10:37pm 
I guess for the time being:
- Hadal
- CP Trailblazer
- KOTH Horizon
- Trenchfoot
- CP Riverside
FoxFurDan28  [author] 15 Aug, 2017 @ 9:38pm 
@Trailblazer All depends. What Map(s) would you like Ported?
Trailblazer 15 Aug, 2017 @ 1:03pm 
Do you take requests for TF2 map ports?
FoxFurDan28  [author] 13 Aug, 2017 @ 6:36pm 
@Mr. Splat This map does not have ai nodes but "nav_generate" should work though.
Primm From Discord 13 Aug, 2017 @ 5:44am 
does this have nodes? or does nav_gen work?