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gracias perdi todo el proceso y oro que tenia
You'll have to either die in your current save, beat the dungeon, or make a new save.
Everytime you load the camp area, a new dungeon is generated.
it looks really cool but I've encountered no new rooms
Click "Set launch options"
Type: debug=true
but I think if you've not got the time to do it or are preocuppied I'd recomend you take the time to nap if you over do it you'll be unable to get other things out of the way
I might be able to work on something, do you have an example picture? (Paint or online source)
I've currently put most of my mods and level mods on indefinite hiatus whilst moving jobs and waiting for 1.0, but I may work on this again sometime next week time permitting.
Its just an Idea I had that could've gone well, but, in its core concept it would simply be a room with a tavern layout with possibly multiple floors and integration of those moving platforms you see in the cave (I felt they were under utilised)
and judging by the quality of this I personaly think you could easily add an entire floor judging by your work so far.
None at all!
They are placed based on their folder location.
Take a look in the Delver.Jar using Winrar/7Zip, and look under the generator/dungeon folders. You'll see the different room types (Corner, End, Intersection, Etc.). If you open one of the existing maps up, you can see where the edge connections go.
If you're struggling to find it let me know and I'll create a modding guide for adding levels.
if so I may just send you room templates...
In the steam directory.
Right click delver in the steam client -> properties -> local files -> browse directory.
Then open DelvEdit. I'd recommend editing existing levels to retain the same edge connections as existing maps to ensure they connect correctly.