Delver
BurdBurd's Expanded Dungeons
31 Comments
Sylzar 20 Feb, 2022 @ 6:33pm 
Continue your good work pls man:steamthis::steamthumbsup:
Steel, my beloved 9 Jul, 2020 @ 10:01pm 
It really breathes more life into this game.
Blightor 30 Jun, 2018 @ 6:04am 
Great work!
Clou D 13 Feb, 2018 @ 9:10pm 
does it work with 1.0?
PIMPLE 8 Feb, 2018 @ 4:00am 
thank you!
MARGASA 19 Jan, 2018 @ 5:06pm 
me tocaron 2 dungeons sin salida -_-

gracias perdi todo el proceso y oro que tenia
Anton 28 Nov, 2017 @ 3:38am 
Great mod, thanks. :)
Brigadier Elm  [author] 30 Oct, 2017 @ 11:13pm 
Just subscribe and play. The rooms will automatically populate inside your dungeon. It mixes up the new rooms along with the old ones.

You'll have to either die in your current save, beat the dungeon, or make a new save.
Everytime you load the camp area, a new dungeon is generated.
Clou D 26 Oct, 2017 @ 10:22pm 
do I just press subscribe?
Clou D 26 Oct, 2017 @ 10:21pm 
how do I mkae it work?
it looks really cool but I've encountered no new rooms
remunerate 20 Oct, 2017 @ 2:37pm 
No, you do not. it is not required, i was pointing out, that it is fun
Brigadier Elm  [author] 20 Oct, 2017 @ 1:54am 
You don't need to use that in any of the levels in this pack?
remunerate 19 Oct, 2017 @ 6:05pm 
Go to proporties of Delver,

Click "Set launch options"

Type: debug=true
remunerate 19 Oct, 2017 @ 6:04pm 
if you know how to use the debug menu for noclip or flight, this is awesome
Captain Stone 14 Oct, 2017 @ 11:53am 
I haven't really got a good example picture present but I imagine something like the Liar's retreat from skyrim.
but I think if you've not got the time to do it or are preocuppied I'd recomend you take the time to nap if you over do it you'll be unable to get other things out of the way
Brigadier Elm  [author] 14 Oct, 2017 @ 11:38am 
@Captain Stone
I might be able to work on something, do you have an example picture? (Paint or online source)
I've currently put most of my mods and level mods on indefinite hiatus whilst moving jobs and waiting for 1.0, but I may work on this again sometime next week time permitting.
Captain Stone 13 Oct, 2017 @ 6:33pm 
Might I make a suggestion for a room?
Its just an Idea I had that could've gone well, but, in its core concept it would simply be a room with a tavern layout with possibly multiple floors and integration of those moving platforms you see in the cave (I felt they were under utilised)
and judging by the quality of this I personaly think you could easily add an entire floor judging by your work so far.
Garlic Bread 29 Aug, 2017 @ 2:15pm 
ty I'll see what i can do
Brigadier Elm  [author] 27 Aug, 2017 @ 3:52pm 
@Dick Chappy

None at all!
They are placed based on their folder location.
Take a look in the Delver.Jar using Winrar/7Zip, and look under the generator/dungeon folders. You'll see the different room types (Corner, End, Intersection, Etc.). If you open one of the existing maps up, you can see where the edge connections go.

If you're struggling to find it let me know and I'll create a modding guide for adding levels.
Garlic Bread 27 Aug, 2017 @ 3:38pm 
Is there any coding requiered (I can't spell) to put these rooms into place?
if so I may just send you room templates...
Brigadier Elm  [author] 26 Aug, 2017 @ 10:28am 
@DickChappy
In the steam directory.
Right click delver in the steam client -> properties -> local files -> browse directory.

Then open DelvEdit. I'd recommend editing existing levels to retain the same edge connections as existing maps to ensure they connect correctly.
Qweggy 26 Aug, 2017 @ 9:01am 
Absolutly fantastic, i love every aspect of this and would defernatly recommend, adds so much more to an already brill game! Thank you BurdBurd
Garlic Bread 26 Aug, 2017 @ 6:32am 
Where do you find the editor for the rooms?
toad'n'toad 16 Aug, 2017 @ 3:31am 
SO FUCKING COOL
Kunges' 14 Aug, 2017 @ 6:46am 
Looks extremely promising.
Brigadier Elm  [author] 14 Aug, 2017 @ 2:32am 
Haha, no worries. This doesn't modify any game dat files, simply adds new room bin files, so it shouldn't have any conflicts :)
Qweggy 14 Aug, 2017 @ 1:33am 
sorry about last comment it has nothing to do with you it was actually a story mod i had lol so good job for wasting my own time. I will be back to comment again when iv played through the dungeon a lot.
Brigadier Elm  [author] 12 Aug, 2017 @ 3:33pm 
If you are encountering an issue with the arches not spawning correctly in the large dining hall, I have corrected this. You will need to restart (Die) or complete your save to correct existing games. If anyone encounters further issues please contact me or leave a comment.
Brigadier Elm  [author] 12 Aug, 2017 @ 3:21am 
I should point out, I haven't copied or modified any of the original rooms either, so the first time you play you'll see entirely new areas anyway :)
Brigadier Elm  [author] 12 Aug, 2017 @ 3:20am 
Thanks! I've added both brand new rooms, as well as variants of some rooms with additional passages/areas. This coupled with the random chance to spawn objects in each level means you should see the levels vary a lot more, even if some of the layouts become similar
Garlic Bread 11 Aug, 2017 @ 6:07pm 
Hoping there will be more in the future! I don't like seeing the same rooms OVER and OVER again.