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The description of this mod says how to do that.
:) ... and thank YOU for reporting that bug! :D
Anyway, I think testing all other cars when adding a new car might be necessary to be completely sure it won't be unstable, since many cars have interrelations with other cars. I think that's pretty much the reason why it becomes so unstable after 10-15 cars added.
Well, I think for now I will stick to just keeping that menu open and trying my way around :)
Thanks for your help and guidance, it's much appreaciated!
Should be fairly doable, add a "testme" style menu to the main menu and it loads the car, then it's entire catalog and throws it into a wall at 900km/h and if the game doesn't crash, you can consider it (mostly) safe :D
Maybe I'll make that eventually, but I have a ton of other stuff to finish for now.
It is impossible to ensure a car won't crash the game eventually it seems.
This is ambitious, but what if you could make a "mod" for testing all options with a new car from the menu? So it opens a map with the car and smashes it or something right from the menu.
I don't know what exactly would be needed, but that would be a start that would help a lot.
We really need a surefire method to know a car won't crash the game.
Oh how I wish there was something better than error.log...
If you don't know which mod is causing it, you'll just have to start removing them until it works :/
Regardless, I have another question now that you seem like quite the modder :)
Often my game crashes without any error information (I guess a broken car or plugins etc.), so I guess the JVM dies before managing to write anything to the log, but do you know of a way to debug this better? It's so frustating not to understand what exactly makes it crash, so I could help the situation more accordingly.
Also thanks for calling the super loader "awesome" :p
It would be very nice for getting mods quickly tested so you can have a "more" bug free game experience.
Changing files while the game is open wouldn't really work, the game needs to be restarted so everything can be scanned, recompiled and reloaded properly.
You're probably right about the lookup for items, but if that is the case it would make much more sense with a refresh / clear cache button. That would allow turning items on and off in a breeze. Or simply allow the installer to be open next to the game, so edits could be done much quicker.
I agree, it really shouldn't take that long to start.
All items take roughly the same amount of time to load, no matter the size, so I suspect it's contacting the Steam servers for item info or something like that.
If you know what you're doing, here's the fixed file for now:
https://www.dropbox.com/s/gx9tmmcb6rztj6v/TestTrack.java?dl=0 :)
(sl\scripts\game\src)
But hey, it's still a great add-on none-the-less!
I'm having great fun with it!
The object creation is relying on something I had added to the files a long time ago and it didn't cross my mind at all that others wouldn't have this feature :|
Thanks for reporting it, 300 downloads and you were the first to notice such a major flaw...
So everything but the lights is missing, eh?
Hm...
Well, the Superloader has nothing to do with this, I can tell you that much, just tested it.
I'll see if it happens on a fresh install!
I don't have any cones, just lights at the gates.
I should mention I am using super loader.
Did by any chance some part collide with them?
Does this always happen or is it just some anomaly?
It keeps dropping this to the log file:
Thread: THRD-RUNVMI Ljava.game.TestTrack;.animate
Error: Thread::callMethod: "Ljava.lang.Ypr;setMatrix(Ljava.lang.Vector3;Ljava.lang.Ypr;)" not found
java.game.TestTrack:animate (line:350)
!Script error
Thread: THRD-RUNVMI Ljava.game.TestTrack;.animate
Error: Thread::callMethod: "Ljava.lang.Ypr;setMatrix(Ljava.lang.Vector3;Ljava.lang.Ypr;)" not found
java.game.TestTrack:animate (line:352)
!Script error