Street Legal Racing: Redline v2.3.1

Street Legal Racing: Redline v2.3.1

TestTrack and Beyond!
37 Comments
blueboy426 22 May, 2020 @ 6:29am 
Nice
DevilMcSheep  [author] 3 Apr, 2020 @ 1:25am 
You need to install Workshop items for them to appear in-game, not just click Subscribe!
The description of this mod says how to do that.
Boss Vip PL DE/DEU/GER ETS2 WOT 2 Apr, 2020 @ 6:19pm 
Hey, I have a question from the workshop still se car and one mod and I'm looking for it in the game but I can't find either the car or the game module :( what's wrong ??? Thanks for the answer :)
Double X 8 May, 2019 @ 11:06pm 
Thanks to this, I can finally reach 900kph :)
DevilMcSheep  [author] 30 Oct, 2018 @ 6:44pm 
Do the acceleration test, it's at the end of the main straight, marked by a green flag on the minimap
POLICE428 30 Oct, 2018 @ 3:42pm 
How do you get to the infinate straight? I never been able to figure it out
Derduden 9 Jan, 2018 @ 10:53am 
awesome :)
DevilMcSheep  [author] 8 Jan, 2018 @ 2:13pm 
The portal fix is now included in the item :)
DevilMcSheep  [author] 19 Oct, 2017 @ 8:56am 
Maybe the SL2 cars, yes.

:) ... and thank YOU for reporting that bug! :D
Derduden 19 Oct, 2017 @ 8:36am 
Look, I think you're already doing your share for the community already as it is :)

Anyway, I think testing all other cars when adding a new car might be necessary to be completely sure it won't be unstable, since many cars have interrelations with other cars. I think that's pretty much the reason why it becomes so unstable after 10-15 cars added.

Well, I think for now I will stick to just keeping that menu open and trying my way around :)

Thanks for your help and guidance, it's much appreaciated!
DevilMcSheep  [author] 19 Oct, 2017 @ 8:25am 
That's a pretty cool idea :D
Should be fairly doable, add a "testme" style menu to the main menu and it loads the car, then it's entire catalog and throws it into a wall at 900km/h and if the game doesn't crash, you can consider it (mostly) safe :D
Maybe I'll make that eventually, but I have a ton of other stuff to finish for now.
Derduden 19 Oct, 2017 @ 8:09am 
My problem is solely related to cars, because some will crash the game before even starting, some crash after opening free race, others crash on opening the buying menu etc. Some even work for long periods of time until a collision or whatever down goes the game.

It is impossible to ensure a car won't crash the game eventually it seems.

This is ambitious, but what if you could make a "mod" for testing all options with a new car from the menu? So it opens a map with the car and smashes it or something right from the menu.

I don't know what exactly would be needed, but that would be a start that would help a lot.

We really need a surefire method to know a car won't crash the game.
DevilMcSheep  [author] 19 Oct, 2017 @ 7:42am 
Hehe, BB93 was pretty much the inspiration for it :D
Oh how I wish there was something better than error.log...
If you don't know which mod is causing it, you'll just have to start removing them until it works :/
Derduden 19 Oct, 2017 @ 7:09am 
Ah okay, great I will start doing that. Well the super loader makes this game so much more enjoyable. I remember playing the BB93 editions of the game back in the day and they were 10x faster than the official game here on steam and I really missed that!

Regardless, I have another question now that you seem like quite the modder :)

Often my game crashes without any error information (I guess a broken car or plugins etc.), so I guess the JVM dies before managing to write anything to the log, but do you know of a way to debug this better? It's so frustating not to understand what exactly makes it crash, so I could help the situation more accordingly.
DevilMcSheep  [author] 19 Oct, 2017 @ 7:03am 
With "it", I mean the installer, though it works with the game itself too.
DevilMcSheep  [author] 19 Oct, 2017 @ 7:02am 
Actually, you can already do that, just open it though the game folder instead of Steam!
Also thanks for calling the super loader "awesome" :p
Derduden 19 Oct, 2017 @ 6:57am 
Yeah sure, I mean allow the game to be launched while the installer is still open. Of course the game has to be restarted, but with your awesome super loader that doesn't take much time.
It would be very nice for getting mods quickly tested so you can have a "more" bug free game experience.
DevilMcSheep  [author] 19 Oct, 2017 @ 6:54am 
Yup! That would be nice :D
Changing files while the game is open wouldn't really work, the game needs to be restarted so everything can be scanned, recompiled and reloaded properly.
Derduden 19 Oct, 2017 @ 6:39am 
Oh okay, well I haven't made any plugins as of yet, so didn't even know :)
You're probably right about the lookup for items, but if that is the case it would make much more sense with a refresh / clear cache button. That would allow turning items on and off in a breeze. Or simply allow the installer to be open next to the game, so edits could be done much quicker.
DevilMcSheep  [author] 18 Oct, 2017 @ 2:46pm 
You're thinking of the installer. The uploader is a whole seperate thing that can be found under modding_tools.
I agree, it really shouldn't take that long to start.
All items take roughly the same amount of time to load, no matter the size, so I suspect it's contacting the Steam servers for item info or something like that.
Derduden 18 Oct, 2017 @ 2:19pm 
I think that little program is becoming increasingly important as the community puts more and more stuff together. Furthermore, I find it exceptionally annoying that it has to load all modules. I don't really get what has to be checked upon loading the program. The existence of a folder or whatever shouldn't take more than a split second for any number of plugins, but it takes upwards 10 seconds for less than 20 plugins to load.
DevilMcSheep  [author] 17 Oct, 2017 @ 5:13pm 
The little program used for uploading only allows you to add new items, modifying is a little more difficult to implement and the devs don't see it as a feature of high priority
Derduden 17 Oct, 2017 @ 4:06pm 
Nice it looks and works better ;-) Thanks for the fix, but what's the deal with workshop items not being updateable? Does it have to do with the workshop manager or what?
DevilMcSheep  [author] 17 Oct, 2017 @ 1:51pm 
Glad you're having fun, but I feel bad for your hard drive going nuts all the time, so...

If you know what you're doing, here's the fixed file for now:
https://www.dropbox.com/s/gx9tmmcb6rztj6v/TestTrack.java?dl=0 :)
(sl\scripts\game\src)
Derduden 17 Oct, 2017 @ 1:38pm 
Well I was checking my error.log for other reasons when I noticed it was completely bloated with test track errors.
But hey, it's still a great add-on none-the-less!
I'm having great fun with it!
DevilMcSheep  [author] 17 Oct, 2017 @ 12:40pm 
Right, I've figured out what went wrong, It'll be fixed as soon as possible (when workshop items can be updated).
The object creation is relying on something I had added to the files a long time ago and it didn't cross my mind at all that others wouldn't have this feature :|

Thanks for reporting it, 300 downloads and you were the first to notice such a major flaw...
DevilMcSheep  [author] 17 Oct, 2017 @ 11:53am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1172377475
So everything but the lights is missing, eh?
Hm...
Well, the Superloader has nothing to do with this, I can tell you that much, just tested it.

I'll see if it happens on a fresh install!
Derduden 17 Oct, 2017 @ 11:33am 
Checked up on it. It happens immediately after starting a 1 mile test.
I don't have any cones, just lights at the gates.
I should mention I am using super loader.
Derduden 17 Oct, 2017 @ 11:07am 
Hmm I just installed the plugin. I didn't collide with anything doing the test run. I went mighty fast, but no collisions. I will try again now.
DevilMcSheep  [author] 17 Oct, 2017 @ 10:20am 
Interesting, seems like the yellow spinny cones on the sides failed to appear or somehow disappeared...
Did by any chance some part collide with them?
Does this always happen or is it just some anomaly?
Derduden 17 Oct, 2017 @ 9:52am 
I've got 57 MB error.log file (1.8 million lines) after using this for 10 minutes with a whisper going 900km/h.

It keeps dropping this to the log file:

Thread: THRD-RUNVMI Ljava.game.TestTrack;.animate
Error: Thread::callMethod: "Ljava.lang.Ypr;setMatrix(Ljava.lang.Vector3;Ljava.lang.Ypr;)" not found

java.game.TestTrack:animate (line:350)
!Script error

Thread: THRD-RUNVMI Ljava.game.TestTrack;.animate
Error: Thread::callMethod: "Ljava.lang.Ypr;setMatrix(Ljava.lang.Vector3;Ljava.lang.Ypr;)" not found

java.game.TestTrack:animate (line:352)
!Script error
Anubeia 7 Sep, 2017 @ 11:10pm 
Velocity-preserving portal down!
DevilMcSheep  [author] 2 Sep, 2017 @ 12:08pm 
Someone else requested something like that a while ago, this portal was the answer :p
Ilikedahrice 1 Sep, 2017 @ 8:40pm 
Can you make white map that you can drive as fast as you want without killing yourself because of walls.
Ilikedahrice 1 Sep, 2017 @ 8:19pm 
You always make cool mods.
DevilMcSheep  [author] 13 Aug, 2017 @ 4:56am 
Spah sappin' mah velocity-preserving portal!
kep 13 Aug, 2017 @ 2:01am 
erecting the velocity-preserving portal