Space Engineers

Space Engineers

AETHER I - LCD Mod
14 Comments
Sarekh  [author] 1 Dec, 2024 @ 4:30pm 
HUUUUGE UPDATE
....................................................
Reworked almost all old panels
added new panels
<House Araim
<HouseNija
<Posters (2)
<Keyboard
Sarekh  [author] 10 Dec, 2023 @ 12:56pm 
Oh, there are many still missing, I have them done but it is a hassle to make them ready for LCD - but they will come :)

Regarding the story: thank you for the feedback! I had this planned but some people gave me feedback that all the text was overwhelming. I am planning on an scenario "DLC" though, that would be a ship you need to place in creative with additional tasks and stories dropping so you can continue the world.

Thank you for playing my worlds!
Hellcat 10 Dec, 2023 @ 12:19pm 
You forgot House of Mizuel. I tried them with the monitors you put in the pod dropped refinery and they don't work. I assume it's because they are text displays and not LCDs. Nice job on the scenario, by the way. I was thinking that you could use the LCD/Text Panels in your Pod Drops to forward the story along. After the refinery (I'm playing single player) I wasn't sure if there was going to be another drop (I eventually found the Imperial drop). Just a thought.
Sarekh  [author] 18 Mar, 2022 @ 4:38am 
UPDATED TODAY

Added 9 signs and updated 1

Added:

3 new oil paintings
High House of Rerat sigil
High House of Arondel sigil
High House of Ripejut sigil
Honourable House of Smokhi sigil
Beacon of Light sigil
Imperial sigil

Updated:
Imperial Health Service 1
Sarekh  [author] 26 Jul, 2020 @ 11:31am 
@Valck
nowhere, yet, I am afraid! I am in the process of writing a book - and that entails a lot more information.

Short story: the letters correspond with constellations in the Akhinnae night sky. They are phonemic letters that are used to build words while the grammatical differentiation comes from addtional structure signs placed above or below a sentence in a smaller line.
Valck 26 Jul, 2020 @ 10:41am 
FAQ: Where can I learn more about this script and language?
bizzbaron 21 Apr, 2019 @ 1:16pm 
hey dude, awsome mod! But could you make a version with english words? Because i think it looks odd next to the normal signs in my builds.
High Admiral Shark 29 Mar, 2019 @ 11:03pm 
As that one guy that loves to know everything, would you mind teaching me the language Akhinnen?
Klonluigi [ETT] 18 May, 2018 @ 8:11am 
@Sarekh okay thanks I didnt know how to use them :)
Sarekh  [author] 16 May, 2018 @ 12:31pm 
@Klonluigi
You put the mod into your worldfile, load the world, install an LCD screen and choose from the picture list - does that not work?
Klonluigi [ETT] 16 May, 2018 @ 4:50am 
I dont find them in my inventory (creative). How can I find them? .-.
🍁BuzzedBear🍁 22 Oct, 2017 @ 1:34pm 
Thanks for the reply and the guide - will definately be trying to fix them.
Sarekh  [author] 28 Aug, 2017 @ 11:29pm 
@-=312th=- Buzzed Bear
Hey! I am afraid that this depends on each LCD pack. The *.dds format that LCD images use is very limited on the reverse-engineering functionality. However, some of the modders have in the past included their raw images either in the folder or as sub-layer in the image itself. In that case it would be a simple matter of extracting, re-adjusting the alpha channel correctly and then re-converting into dds. With some images it would be harder - the brighter they get in terms of background the less legible they will be with my method - my alpha-channel is all emissive. So each picture with a bright background will have to be tweaked differently.

I have put up a guide here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/453557596/618463446163202307/#c1354868867723208005


However, as far as abandoned mods go: I would need to obtain permission from the original authors, first - I am quite old-fashioned about that ^^
🍁BuzzedBear🍁 28 Aug, 2017 @ 3:55pm 
roflmao@"nerd". Nice work man. Question: It seems that almost all other previous LCD packs no longer "light" up on LCD's. Apparently Keen did something with one of the alpha channels (?)... How hard would it be to fix previous LCD packs that are no longer being maintained by other modders?