Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Open Click Roller Universal: Let the table load, then create your own save file.
Create Your Save: Ensure it's your own save to avoid issues.
Load Your Save: Immediately open and load the save file you just created.
Delete Existing Decals: Go to the DECAL tab (F9) and delete all existing decals.
Upload New Decals: Click the plus sign to upload your decals (PNG, 512x512).
Enter Setup Mode: In the script editor, find setting.setup = false and change false to true. Then, IMPORTANT: Click "Save & Play" to apply the change.The button will disappear, entering setup mode.
Apply Your Decal: Place your decal on the dice roller without being interrupted by the button.
Revert Setup Mode: Change true back to false in the script editor. IMPORTANT: Click "Save & Play" again to finalize changes.
It could help a lot in my D&D sessions.
Thanks for creating this mod, is awesome.
Is there a way to bypass the cleanupDice() function and have rollInProgress still get set back to false? I'm looking for a version of this that doesn't ever clean up the dice, basically.
noone forces you to use this tool, get a grip lol
Error in Script (Click Roller Universal - 64e216) function <startLuaCoroutine/coroutine_monitorDice>: Object reference not set to an instance of an object !
What am I doing wrong? I'm slowly overwhelmed!
Is there a way to add the custom values to print in total? Were playing middara and the dice have some icons (star, shild, skull and book) The individual printing works fine, only the total dosnt work. There it counts only the num values but ignores the symbols.
While I know the results are randomized.. people feel its should roll more before dropping.. thanks
I have a question : Can we config the Click Roller to lauch 2 dice per "click"? And can we sort the result from de biggest to the smallest?
Sorry for my bad english. Thank.
Is there a way to add custom value at the end ? I've edited a custom dice with custom "named" value, I would like to get a message like :
3 "Shield", 2 "Success", 2 "Reroll"
Or should I go ahead and learn lua? :b I plan on doing it anyway for my series of other very specific modifications to this, but...
Depending on your scripting knowledge level, it could potentially be easy. The tool will roll any die, and you can use the rotation value gizmo tool (part of the game) to assign names to the different dice faces. In the script, right now, it gets a table of all the rolled dice and then adds the numbers together. You could get the table of rolled dice and total up the # of different faces or announce results any other way, but you would need to know some basic Lua.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1189291645
If you spawn too many dice too close to eachother though they don't fly up right, due to clipping into their neighbor. Decreasing the max dice, increasing the radius, increasing the arc are all solutions to that, though.
It's probably just aesthetics and doesn't seem to effect the "randomness", but your previous rollers didn't work like that.
steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1081152807
As for the Strip, you can change the graphic with any image editor. Right click the tool, copy the URL for the diffuse and then go put it into a browser. Save it, edit it, and then paste it in over the old URL in the diffuse setting.