Portal 2

Portal 2

Arsenal
13 Comments
Petutski 14 Mar, 2017 @ 10:32am 
Very interesting map. I suspect there are many ways to solve it! Lots of elements to mix and match to get the desired effect. Also did not use the orange tractor beam. Thanks for a fun map!
40ozKilla 26 Jul, 2016 @ 9:37pm 
Have to agree with wildgoosespeeder here. I didn't use the orange funnel at all. It is quite easy to get the first ball without a funnel. I never used either of the buttons the laser cube starts at, nor did I use the ball button by where you get the first ball. I killed all the turrets with lasers or dropping balls or other turrets on turrets. There was no challenge to this test other then dropping crap on turrets. For all the unused and unneeded test elements in this map, I'm going to have to give it a thumbs down.
76561198059331099 31 Jul, 2014 @ 2:54pm 
@kimist108: You could use the blue funnel and the dropper to drop edgeless cubes on them :)
kimist108 12 Jul, 2014 @ 12:05pm 
I did not see a way to get rid of those low turrets in the last room. It would have been sweet to do harm to them. Oh well. Thumbs up!
wildgoosespeeder 19 Jun, 2014 @ 1:05pm 
It has challenge but has a few problems. I didn't need the blue funnel to get the first ball, if you are fast enough. There is potential trapping because the companion cube and laser cube don't have cube droppers and there are fizzlers and goo present. Didn't need the orange funnel mode. Used a cube as a shield for the first turret. Didn't need to activate the stairs in the first room which you would press the laser cube with the funnel because portals and walking. That also means I didn't need to reorient the angled panel with the ball button. You can use a ball to hold down a regular button. It was rather easy to take the companion cube through the exit!

Read this anti-trapping guide:
http://www.steamcommunity.com/sharedfiles/filedetails?id=264300097
macko68 18 Jun, 2013 @ 11:37am 
Good job. Thanks for mapping
kwyjibo 1981 5 Feb, 2013 @ 5:44pm 
I can tell you worked hard on this one. It was a very good map.
Newt  [author] 12 Dec, 2012 @ 2:17pm 
@smaccona Yea, I tried to reduce the amount of back and forth required as much as I could, but I couldn't relly get it perfect. All in all, I don't like this chamber as much as my first, and I've even scrapped 3 or 4 chambers. Yes. Just fizzle the comapion cube through the exit. I think it used to be more difficult than it was in this version.
smaccona 12 Dec, 2012 @ 2:09pm 
Nice map, bit too much back and forth maybe. When you say for HARD MODE "pretend there isn't a fizzler", you mean just get the companion cube as far as the exit with the exit open? I didn't think that was much harder than the regular solution.
Newt  [author] 5 Dec, 2012 @ 8:46pm 
@yavie you could use the sphere to keep the funnel on
Yavie 5 Dec, 2012 @ 6:28pm 
Spent a lot of time in the last big chamber before I figured out I was screwed because my funnel was off. Oh well, it was fun until then.
KennKong 2 Dec, 2012 @ 12:04pm 
A better than average puzzle, even if you don't need the sphere socket or the two cube sockets for the ramp in the first room. It took me quite a while to figure that out, though. Here's my playthrough to show that: http://youtu.be/ZIjjM2lJ71Q
Yes 30 Nov, 2012 @ 5:21pm 
Yet another great test chamber, Good job again :)
I hope to see more from you in the near future.