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Link no longer working.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1667071231
Yes, but as you can read in my comments in the related mod, it does not work properly. I had not tested it deeply, but in the first turn it appears that it makes no changes to great people speed which leaves this feature unbalanced. I guess the only change made compared to R&F was to get a proper science/culture cost for future area, which is not enough to make an 8AOP "reloaded".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1667071231
Hope someone will take over your mod !
I wanted to explain why I've been away. I've been playing other games and just been busy with life. Mostly I feel like Civ6 just doesn't cut it for me, there are too many small things about the game that irritate me, and the big things aren't enough to my taste to draw me in. But I'm glad that this small mod has helped other people enjoy the game more.
Lastly one of the reasons I've been very busy is because I've been working on my own brand new game. It started with some modding ideas I wanted to test out in a standalone sandpit, and is now a semi-complete set of game rules with a rudimentary UI. It's only a hobbyist project and sometimes there are months between me having the time to work on it, but it's always in the back of my mind.
And thanks again.
No problems with -
- climate balances ?
- number of turns in between world congress sessions ?
- frequency of natural disasters ?
- pace of great people ?
Thank you for answering !
You have resurected a great mod.
How anyone could get upset with that transparent and respectful communication is beyond me.
I really wonder why he would then do so...
:-)
@everybody : if 8AOP works until future era, how could it handle climate tuning and thresholds ? I mean since it makes the game pretty longer, CO2 must accumulate too fast...
The problem you know is that, for the moment, I have not played enough GS in order to have an opinion about the balances in the game. The only thing I can see is that medieval era begins in 50 AD (as it did in R&F without 8 Ages Of Paces) and it gets on my nerves.
For the moment, this only mod concerning speed I'd like to find would be one changing only the date... Adjustments about pollution or other parameters will come later.
By the way I prefer adjustments for a single parameter (like More Global Warming) than mods that mix many things from the number of spies to the amount of science...
@Moyocoya I mean that I would edit the era score thresholds for normal ages and golden ages since with this mod, the threshold is way too low. You can change it under the global paramneters files here:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\Data
Note that I had to change the dark age and golden age thresholds under both for it to work properly. If you go back in the comments, there's some in depth discussion about changing it. Hope this helps!
Did you tried it ? What do you think ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1576060504&tscn=1550764356
By the way, sorry but what do you mean "change around golden ages" ?
At what level did you played ?
As for normal and golden ages, I increased the thresholds by 25%, to 15 and 30 respectively. This felt much more balanced, preventing all players from constantly reaching golden ages. I might cut it back to 14 and 28, however, as no on achieved golden ages past the modern age. Regarding the future age techs and civics, it appears that that 260% increase from the information age just carried over and applied to all costs.
Olleus mentioned wanting to return to this mod some nine months ago, though I have no idea when or if he still wants to return to working on this wonderful mod. In the mean time, hope this helps!