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That's nothing to do with this mod. This mod only adds novakids to the random housing NPC generator; it doesn't touch anything else.
If it's really a bug (And not really strange random generation) you'll unfortunately have to check the other mods you have installed.
Novakids have villages, but not tenant villagers. This mod just added them to the collection of tenants, and gave a few other tenants (Like merchants) a chance to be Novakid as well.
Absolute worst case scenario Starbound will crash when you come near one of the novakids npctypes I wrote, but if you reinstalled and killed them then uninstall would work again.
With that being said, I would be extremely surprised if SB didn't just clear them upon load but I haven't tested that to be sure.
Tl;Dr probably, but if it's not just reinstall and your worlds will be intact.
Changed the word "phox" into "novakid" and it was done. The whole mod took 20 minutes to make, including the update.
Jokes on YOU, I am also, and I spent well over an hour trying to figure out why the title deed wasn't spawning novakids, until Levi popped in and used his level 20 druid powers to magically add the novakid to the spawnable race list.
His mod seems to affect certain special tenants such as the astro tenants. This is a patch for the random tenant generation, so without racial/themed furniture.
If it causes problems let me know.
But yeah, this was Sstarswag56's idea. I just popped up the .json patches for it.
Cheers!
For a more plain description for those looking at this mod, Novakid are not in the vanilla random tenant list when placing colony deeds, meaning you will never get a Novakid tenant unless you place the Saloon or Novakid sets. This mod adds Novakid to the random list, allowing them to spawn when no racial furniture is placed - something that SHOULD be vanilla.