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I can't change mini-map design.
1.slinger may move to archery range(same as condottiero)
2.From my perspective,Crossbowman icon similar to Arbalest ,hard to tell by glance,although there is black line below.maybe mark it as Ab or turn black line more clear.
(camel as well ,but it's okay cause all camel have upgrade)
3.i think player look up "elite unique unit cost" frequently,and it's critical for early imperial fight.hope add it beside resource or somewhere.
btw,any chance make mini-map design better? likeness color's really annoying .
for example,gold in bracket would be popular (same as Wonder or 5 relic)
thanks!
red box= feudal ,castle(standard civilizations upgrade 2 more)
black= castle
purple= imperial one more upgrade, unique unit
This is a awewsome MOD, however i want to now the meanings of some details in the boxes...
for exemple:
What is the meaning of the color bellow the characters - have purple or black lines...
What means the 3 stars above the pictures...
and this kind of things...
Under the minimum screen resolution environment, the symbol covers left interface area.
If tech icon is shifted to right side, it sinks into the mini map.
Under the high resolution environment, It is easy to recognize the big and clear tech icon.
Dont block the center logo, move the UI a little bit to the right.
Make the icons more transparent (just personal preferrence) and smaller.
Other than that, all good!
considered from arena player,monk + fast imperial,but there are not enough space unfortunately.
"Redemption" is required to fast castle age monk rush. When you know that it lacks after having built the shrine, it becomes the fatal mistake.
On the other hand, "Block Printing" is not important technology whether you can resarch or not .Because it is the technology of imperial age.Victory or defeat determines by castle age rush or your opponent shift to the army corresponding to monks.
"Theocracy" is imperial tech as same as "Block Printing" and the fast castle age monk rush player is required too much APM as this technology is not necessary.
Of course, these techs are very useful. However, you must make monks regardless having those technology when your opponent has ton of elephants.
2.
You are right. Most players(including me) who only play land map usually forget existence in itself of this technology.
There is a great effect in "Heated shot" in the coastal defense of the sea map. however, I forget to research it because it is not the dock technology but the universe technology.
3.
Moved "condottiero" from 2nd unique unit position to barrack position.
4.
"galleon" is the basic unit all civs have.(exept aztk)
I think no need to display it.(exept aztk)
5.
I think full tech is not important on organizing army.
I have never seen Turks who using EL.cavarcher as main army, because pop will be max soon by Janissary, Hussar, Bombard Cannon and resource is restricted.
Japanese can make perfect cavarcher as same, but lucks bloodlines in the original game.It is difficult to display about it.
Huns lucks Ring Archer Armor, but it is the civilization using cavarcher most.
I hesitate spanish archer, but most Britons make ton of archer inspite of the luck of Thumb Ring.
I have considered "recommend unit" at making this mod.but gave up.It is "case by case".
Bytheway, you forgot Husbandry, Conscription, Faith.
some recommendation
1.how about add "block printing" and "theocracy" for monk?
2."heated shot" is rare to use
3.specail unit: "condottiero" put in barrack row ( i understand there is no space for "genitour")
4.lack "galleon" item ,it's critical for navy
5.put mark for full tech unit,for example:Turks and Magyars cavalry archer(thumb ring+parthian tactics+bloodlines+chemistry+bracer+ring archer armor+ballistics)
thanks!