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There are 6 others in the world, each requires a sort of payment to use... Sindarion's is by far the safest, but its remote. A dangerous wizard guards another, and 2 others are safe and easy to get to but requires you finish either the thirves guild or mages guild questlines, etc.
Please refer questions regarding my other mods to the proper mod pages. In a nutshell tho all items are "used" via special abilioties or spells, eg theres a spells called "Throw fishing net" or somesuch.
- anway we can pay Arcadia to use this, instead of lockpicking or jumping the objects and being arrested ?? Just trying to not get repeated trips to jail... it's irritating
is their a page I am missing on information ... it does say about an information something in the backpack but I cannot find it - also I cannot figure out the skse so that is not on glad you do not need it, way too involved but it did look interesting - not going there though, would love to move and use my own box's and chests etc, is it your intent that the satchels be loaded and carried in our inventory with items like real life ?? that's what I am aiming for or wanting to do with my houses... cheers
I'll be looking forward to you getting back in business!!!
WoW is dying but there's really nothing to replace it: GW2 fell short, as did Rift and a few others; I was really looking forward to ESO as a WoW-replacement, but the multiplayer features that made WoW so amazing are still underdeveloped and clunky. It feels like a single player game being played by 500 people at once, rather than being the cooperative multiplayer experience World of Warcraft provided so well.
ESO has potential... it's just not there yet. I hope they figure this out before people stop playing it.
Since ESO has been kind of a bust for me, I will probably reinstall Skyrim and start modding again, and this is definately on my to-do list.
I don't know how feasible this idea is; I do have a mod which allows you to build and place crates, chest, etc... so I know it's possible; though I have no idea how difficult such a thing would be, especially with the type of Mod you're speaking of... but if it is possible, that would really be a very nice addition to any lab.
This was for game balance: Arcadia's analyzer is her little secret to success and she will never let anyone use it... it also prevents low-level folks from getting too much power too early in the game. There are other, unlocked units elsewhere in the world if your morals and/or lockpick ability is lacking. Try Drelas' Cottage, the College Midden, or the Thieves guild for others.
The only hard part was figuring out how to make it work with third-party ingredients, but as you can see I figured that part out. =)
It seems pretty good.
Level 1'ish 2 of each items (plants-berries and such)
Level 2'ihs 4 ..... (same)
Leavel 3'ish 6 ... (same)
Leavel 4'ish - 8 ... Same
Toes - should be 2 ... Butterfly wings 2 ... Things that only have a set number should just be that set number .... I know, I know - What am I thinking?????? ;)
But the reality is I cheat like hell and simply add what I need via console 90% of the time lol.
The other thing I felt is/was "off" is that only one (1) alchemy agent can be picked/harvested and two at the most. Kind of felt like it should be 2 - 3 - 4 .. .but again, that's me.
Thanks!
This mod also adds several books that train you the effects of certain very specific items (bird eggs, for instance) for free.
Fishing In Skyrim - Working Fishing Poles, Nets, Detect Fish Spells, Boomfishing, Regional and Bait-Preferred Fishing, and More!
Arod's Inventory Control - Easily move sets of items into containers! Works with 3rd party mods!
Arod's Alchemical Analyzer - Lore friendly and balanced Ingredient learning. Works with 3rd party mods!
Guide to Crafting Bookset - Alchemy, Smithing, Enchanting made easy! Create mega-gear without cheating!
Longer Duration Crafting Potions - As it says... longer times for slower typists.
I'll be adding other Analyzers shortly (Im repairing my computer at the moment) so even if it doesnt work, stay subscribed and perhaps the next release will work.
Also stay tuned - my next mod will be inventory control that works with 3rd party items, just like this does.
Just thought I'd make sure you knew my vote :-)
The sneaky bit is to help balance it out a bit to make it difficult for newbie toons to gain access. However there will be a couple of books in Arcadia's dining room to get even level 1 toons started on the road to chemical mayhem.
I'm currently working on a way to record your discoveries, so you can have a field journal of stuff to watch out for.