Starbound

Starbound

Monsters Unique Sounds (SFX from Beta)
114 Comments
Erelae 3 Mar @ 1:31pm 
This was awesome while it lasted, but I am sad to report that I also encountered the unkillable Ixodoom bug.

I do not understand why Chucklefish deleted monsters' unique sound effects. Just one among so many of their utterly senseless removals of *fun*.

Anyway, thanks for this mod, because it really was amazing before I got to end of the first story mission. Sigh....
auhrorae 16 Dec, 2024 @ 4:41pm 
Breaks listen and dedicated servers. Erratically kicks players with a Exception caught in client main-loop (EofException) Failed to read full buffer in readFull, eof reached. error.

This issue is also present with the Multiplayer Fix Replacement.

Removing the mod from both the server and clients fixes the issue entirely, which doesn't make sense how a mod that adds sounds to monsters based on their appearance causes strange networking issues that the game thinks there's a mismatch of mods.

This issue occurs both on vanilla and modded clients like OpenStarbound and xStarbound (xSB-2).

Strangely enough, the issue is inconsistent and usually plagues Windows clients but not all Linux clients. A universal solution to fixing this mod if you want to use it is to have the .pak file/a symbolic link of the mod's .pak file into your client's mods folder.

:combokill:
Mabra 24 Nov, 2024 @ 10:09am 
Breaks the Ixodoom boss for some reason.
PlazmaSpirit 16 Oct, 2024 @ 6:04pm 
Starbound is weird, I've personally never had any issues on the singleplayer front when using this mod. However, playing multiplayer with this causes a pretty common crash relating to "EntityCreate". It took me the longest time to figure out this was the mod causing it, because I never would have guessed something so simple *could* be the pain but here we are. Starbound sure is a well made game :steamhappy:
❀♥.°Rocio°.♥❀ 4 Oct, 2024 @ 9:18pm 
For new people, do not use this mod. Its break every boss battle making them dummies and they never do any attack.
Chud 16 Aug, 2024 @ 7:32am 
why did they remove these sounds from the game, common chucklefish L
Lukiwarble 19 Jun, 2024 @ 7:17am 
honestly, the worst thing about incompatible sound crashes is that it thanos snaps the game, if i didnt know it worked perfectly before installing this mod i would never find it
Lukiwarble 19 Jun, 2024 @ 7:17am 
came across a floran with a shark pet (forgot the monster name) and it crashed imediatly when the hurt sound tried to play
Lukiwarble 19 Jun, 2024 @ 7:12am 
crashes the game
Wombat 25 Mar, 2023 @ 4:26am 
this mod breaks the ixodoom fight for some reason
Xaliber  [author] 16 Jan, 2023 @ 7:27am 
[... continued]

If you hang out around Nexus Mods (forums.nexusmods.com) you'll find cool authors to chat with. You can also join The Arcane University to learn about ethics and general modding tips (https://discord.gg/arcaneuniversity) .

They're not specifically about Starbound though, even leaning more to, again, Elder Scrolls games and Fallout games.

If you want to learn specifically about the technical stuff in Starbound modding, there's an Unofficial Modding Ebook https://community.playstarbound.com/resources/unofficial-modding-ebook-2-0.2930/ the wiki also helps: https://starbounder.org/Modding:Modding_Basics
Xaliber  [author] 16 Jan, 2023 @ 7:25am 
[comment continued]

Basically it boils down to either you open your mods to everyone and never claim authorship, or you claim authorship and respect boundaries. Starbound modding leans toward the strange middle way where people integrate others' creation and claim it as their own. I suspect the role of some certain famous mod author kinda contributed to this normalization.

Other important principle that I learned, especially if you're just starting, is: keep it small and modular. Decide something very specific you want to do and keep it at that. Over-ambitious projects tend to have feature creeps and can become difficult to manage, especially if you're new to modding. If you want go big you have to plan it well, or you'll risk yourself burning out. Modularity is also important because it gives most freedom for users to mix and match. Easier to troubleshoot as well (I think I already said that).

[continued ...]
Xaliber  [author] 16 Jan, 2023 @ 7:23am 
@Zazen:
Yes there sure is modding ethics! I learned most of the ethics stuff from asking people around and listening to experienced authors in Elder Scrolls modding community (Skyrim, Oblivion, Morrowind). The community has been going on for 20 years and they're the best place to learn about a lot of things modding.

The ES modding scene however has turned out a bit worse (IMO) due to Patreon (paywalling mods) and Discord (gating open knowledge behind server invites) but still compared to other modding communities they're the most established and you can still learn a lot from the veterans.

This is not ethics per se, but this classic article (written in 2005) on parlor vs cathedral modding is one thing that every modder should read: https://wryemusings.com/Cathedral%20vs.%20Parlor.html

[continued in the next comment]
Grand Poo-Bah de Canadiannaise 11 Jan, 2023 @ 7:56pm 
@Xaliber
That's interesting... there's kind of modding ethics are there? I mean, I've picked up that there some, much like any sort of artistic endeavour, say song writing, or story telling.
On the practical side you have some very good points.
Just curious though, you have any recommendations for sources on how to learn modding (websites, pdfs, etc) including the do's and don't's and grey areas of creating your own works, tributes, using other people's content, etc?
I'm interested in getting into modding, largely for Starbound, and maybe some others. And I would like to make sure I'm doing things right and respectfully to others and the community as a whole.
Xaliber  [author] 11 Jan, 2023 @ 6:04am 
@Zazen:
Oh right, I forgot there was that mod. Been a while since I played Starbound. I used that mod too.

I won't be merging that author's mod into mine since that's not the best modding practice even with the author's consent (not sure why it's normalized in Starbound though). It's cooler (more modular) and more respectful to have two different mods doing similar but different things working together. :) Easier to troubleshoot too in case of errors.

But anyway thanks for mentioning it!
Grand Poo-Bah de Canadiannaise 10 Jan, 2023 @ 2:08pm 
@Xaliber
this mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=750554965&searchtext=unique+sounds
this mod here has a growly sound effect for "unique" mobs, but that's all. Better than nothing.
And well, this mod works well with yours.
I thought I'd just post this in case you wanted to merge the two mods if the other author was cool with it.
Additionally I thought maybe this mod can lead the way to other such sound files...
Xaliber  [author] 9 Jan, 2023 @ 7:02am 
Sorry I didn't realize you guys replied

@Zazen:
good point, but the thing is in beta Starbound they had no sound too. If someone can direct me to relevant sound files I might consider doing it.

@kokoapadoa:
Anything with FU should be taken with caution. Mod is too big and it had been really hard to keep my mods compatible to them. There's no issue with vanilla.

@Ashtar:
yes you can use both.
Grand Poo-Bah de Canadiannaise 6 Jan, 2023 @ 11:39pm 
it would be great if this mod covered "unique" monsters. Ex: gleaps, poptops, etc
Super Brasilis 19 Jul, 2022 @ 7:55am 
Prey to the Creator and surrender to save your soul while you have time to do, the cataclysma is coming very fast, see the wether changings, observe the sun its white before it was orange, and it's going to be a blue sun, it's getting cold. Only the Creator knows what will happen next year.
Armok 15 Jul, 2022 @ 4:16pm 
this mod also appears to break the second stage of the kluex guardian boss, and also seems to break some modded bosses too
bird daughter 22 May, 2022 @ 2:21pm 
This mod apparently breaks the Ixodoom fight. Could this be fixed?
https://steamhost.cn/steamcommunity_com/app/211820/discussions/3/1728701877488285583/
Ashtar 3 Dec, 2021 @ 7:51pm 
your mod and this one do the same thing?
or can i use both together?


'Screams'
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=740824742

ty very much i love you great mod.
Xaliber  [author] 8 Oct, 2021 @ 10:15pm 
@Bryan and @Axis:
Please read description.

Both client and server need to have this installed.

You and your friends need this mod.
Bryan 29 Aug, 2021 @ 5:05pm 
crashes game when playing multiplayer
Lievorez 29 Aug, 2021 @ 5:04pm 
Whenever I use this mod with anyone but myself, (them having the mod installed) it just instantly crashes their game without fail. Too bad, cause I love the idea of this mod.
Xaliber  [author] 11 Nov, 2020 @ 4:07am 
The info is already on description (it was for Supper's Monster Additions, I just edited it so it says Supper's CombatOverhaul as well. SCO is an upgraded version of SMA).
Xaliber  [author] 11 Nov, 2020 @ 4:03am 
If you encounter errors, I'd like to say again: this mod should not be used with Supper's Monster Additions, and of course not be used with Supper's Combat Overhaul as well.

This is a mod for people who don't use Supper's Combat Overhaul. :)
tigerfestival1988 10 Nov, 2020 @ 4:49am 
Hey Xaliber I just wanted to drop in to say this. When I use this mod along Supper's Combat Overhaul, things got kinda weird. Many Procedural monsters just froze in place upon spawning and I can attack them, but they can't harm me in any way whatsoever, furthermore it caused some unique monsters to die upon spawning. After I removed this mod, everything was functioning normally. I think you should inform people that this mod causes Supper's Combat Overhaul to act weird.
Coolestdragonever 30 Aug, 2020 @ 1:56pm 
For some reason, all of the bosses break when I have this mod installed. They either move in circles or becomes very slow, or keep using one attack during the entire fight. I don't know how this mod could affect the boss files, but it does. Maybe look into it?
i am a piece of bread 29 Dec, 2019 @ 12:57am 
is this client sided?
Wombat 2 Jul, 2019 @ 4:49am 
I've played 1.4 with this mod and I think it works fine
cutieryan 27 Jun, 2019 @ 10:24am 
Does anyone know if this still works in 1.4?
Redstark Magnusson 15 Jun, 2019 @ 7:36pm 
It seems this may cause the capture issue, beware to users. I can't confirm, but its either "Classic Minibosses" or this one.
EndeRaptoR 15 Jun, 2019 @ 12:24pm 
Does anybody knows why developers have nerfed monster's sounds to the simple boring hopping? I really can't understand this :/
LordDeTracy 14 Jun, 2019 @ 3:49pm 
Update needed. 1.4 is out.
BlazingMagpie 19 Jan, 2019 @ 8:47am 
For some reason it's incompatible with Supper's Monster Additions: having both makes generated monsters to only follow you and deal no damage.
Ickura 2 Dec, 2018 @ 11:53am 
Yeah, I never suspected a sound mod like this would break the Ixodoom, pls fix.
space bees 25 Oct, 2018 @ 8:44pm 
I'm also getting the Ixodoom bug.
Wortox 27 Aug, 2018 @ 8:45pm 
Awwwh, I remember these old sounds!! I love 'em!
Sim 27 Jul, 2018 @ 1:19pm 
I can confirm the Ixodoom bug
Illbohema 26 May, 2018 @ 3:06pm 
So uhm... this mod is making the Ixodoom boss behave in a strange and game-breaking way despite being a sound mod. And trust me, I searched hard in my collections. This turned out to be the culprit.

It's making the Ixodoom walk back and forth into a wall and sometimes not even dies when it reaches low health, due to being stuck in a walking loop.
The cute shark Jade✅ 11 May, 2018 @ 3:20am 
It's a stupid udead put in straboud dog scream/ ---___---
submissive femboy 3 Feb, 2018 @ 8:23pm 
It's cool:steamhappy:
Truescreen 28 Jan, 2018 @ 7:29am 
Now we can have monsters that go "BAAAAAH" even in the release
Kurohame 12 Dec, 2017 @ 7:15pm 
This mod still works on 1.3~
Nen☆niN 27 Nov, 2017 @ 6:06am 
FCK YEA
Derfla Void 24 Nov, 2017 @ 1:51am 
subbed thank you for brining it back.
Mongar 22 Nov, 2017 @ 2:56pm 
THE NOSTALGIA IS UNBEARABLE !
Thank you so much for making this , never understood why they removed it.
scrat 22 Nov, 2017 @ 12:50pm 
:D

scrat 22 Nov, 2017 @ 12:50pm 
thanks for giving me a bit of effort xaliber