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this was a great script, maybe if alysius doesn't pick this up someone else might
The way I got it to work was by putting the programmable block on the missile. You can launch it via antenna from a base. I tried putting one on the launch platform and it didn't work.
dayve
I can't remember exactly where, but when you edit script, a few lines down from the top there's a command for 'missile height' or something similar. Just change the value. Just remember to change the speed value as well if you're using a speed mod or you'll miss every time.
There's also a better explanation on the outdated version of this mod.
Hope that helped
TGD:4000:SPIN:20,TGD:2500:SETWP:Warhead:Safety:True,TGD:2250:ACTP:Merge:OnOff_Off
Meaning I want it to start spinning at 20RPM 4000m from target, arm warheads 2500m from target, then detach all merge blocks 2250 from target, however the missile only ever obeys the first spin command and never arms or separates, Have I done something dumb and wrong with syntax that I'm missing?
Error: Missile Detatch Failed
Caught Exception during execution of script---initialization failed--at program main.....
missileDeployCommand=TGD:30:SETWB:Warhead:Safety:True,TGD:5:ACTW:Warhead:Detonate,SETWT:Warhead:DetonationTime:1,ACTW:Warhead:StartCountdown,TGT:5:ACTW:Cluster Deploy 1:TriggerNow,
missileActivationCommands=ACTB:STAGE 2:Start
But I think I`ve found solution but I have to check if there is some way if your script can start countdown right after start as fuel in hydrogen tank should be burn in unalterable time