Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-SuongMu
28 Comments
Titus Tathurai 12 Sep, 2021 @ 2:50pm 
This is an amazing map. Extremely spooky.
TS2 16 Jul, 2021 @ 5:50pm 
Understandable. I just wanted to confirm it to be sure.

Also, I have since noted three areas which could be adjusted to improve the map.
North_Dumpling  [author] 7 Jun, 2021 @ 7:37am 
Usually when I had this map built on production quality it didnt go over 200mb in size.
TS2 6 Jun, 2021 @ 11:45pm 
I understand. I asked mostly because of having heard about the four build quality settings recently, and questioning whether this map used anything higher than Low/Preview based on file size.
North_Dumpling  [author] 6 Jun, 2021 @ 10:15pm 
Honestly dont remember what light build quality it uses
TS2 6 Jun, 2021 @ 8:06pm 
Looks to be an interesting map given the tone of it and fog cover is not something I typically see in other maps. Vaguely reminds me of a Bad Company 2 Vietnam map or two based on the screenshots as well.

Though, uh, do you know what Lighting build quality this map uses, or not really?
BigChicken 10 Jan, 2021 @ 12:47am 
nice map1
BigChicken 10 Jan, 2021 @ 12:47am 
nice game plz add bots plz
BigChicken 10 Jan, 2021 @ 12:42am 
no bots supported
Legal Team 27 Jun, 2018 @ 8:59am 
Not enough fog, add more Sương Mù pls thanks
G O R B A C H A V 24 Jun, 2018 @ 5:14pm 
@Winterbass it's not in rotation due to complaints about it's light system, which is my favourite part of the map but to each their own I suppose.
Winterbass 14 Jun, 2018 @ 1:57pm 
Love this map, it's a shame not many host it anymore. Any reason why this isn't in the modder's rotation? Because I honestly would love to see it implemented into the base game.
Trevor Reznik 2 Apr, 2018 @ 3:48am 
Very cool, forest-y area in the fog <3
Pingu 1 Apr, 2018 @ 3:32pm 
Me love rural (and the map is cool<3) but I found it hard to motivate or understand where the
C capzone was, like some focal point that stands out from the rest.
Pingu 1 Apr, 2018 @ 11:00am 
US spawn closer to A than NVA.
Objective C is nothing but a log.
Last objective is really cool though! :)
HupiukkoGaming 6 Mar, 2018 @ 2:26am 
You can find this map in our recently opened server dedicated for Round 2 entries:

[rs2.fi] Komppania Törni #2 | Custom Maps Only
88.194.145.228:7977
Brahma 10 Jan, 2018 @ 12:58am 
pls update
Grey_Shadows [RUS] 19 Dec, 2017 @ 1:04pm 
update plz! Favorite map!
North_Dumpling  [author] 21 Sep, 2017 @ 5:06am 
If you think its easy for an attack, its not. If you've played the map a lot more, you would've seen that its heavy team dependant, just dont play with noobs.
☠ACA☠BBB☠ 21 Sep, 2017 @ 4:47am 
easy for a attacker
☆CoRoMa☆鬼武 27 Aug, 2017 @ 8:49am 
The maps customize its better and better optimized than the basic map. So perfect! :steamhappy:
Farty McChuggins 17 Aug, 2017 @ 12:10pm 
I THINK SINGING COW WHEN I SEE THE NAME, DO I GET A COOKIE ? Good map by the way.
North_Dumpling  [author] 15 Aug, 2017 @ 11:04pm 
Well no tutorials I used, but you can start with nymets's tutotials on YT
Yankee 15 Aug, 2017 @ 9:29pm 
i like the fog
TakoKat 15 Aug, 2017 @ 9:18pm 
Beautiful map honestly.
TakoKat 15 Aug, 2017 @ 9:18pm 
I'm really interested in making maps for RS2V you did this on the SDK in Unreal Engine right? Any specific tutorials you used and extra objects?
North_Dumpling  [author] 15 Aug, 2017 @ 1:22pm 
Haha yeah, I hope to finish this map with Dewey Canyon in the near future and make it really enjoyable.
bad@chaos 15 Aug, 2017 @ 1:20pm 
It's come a long way from the eariler interations. Good job so far. :Tripwire: