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1.0!!!!
miss this mod
I will not update this mod to A18 because the nightling will now became parts of a way bigger mods - The AlphaAnimal mod from where they were taken at first. I will keep you all updated
But if you're not afraid of openning one text file and edit it; I can show you where to change this easily.
On my computer it's located in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1112878331\Patches\patches.xml .
Those 3 numbers are for the 3 allowed biomes, you can change it (as long as you're only changes the digit/number). For you to have an idea of what those numbers looks like in vanilla you can look in files located in the C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Core\Defs\BiomeDefs folder. In those files for each biomes you'll want to search for <wildAnimals> , just under there is a list with allowed animals and there "commonality" value
As an example for Boreal Forests I set the number to 0.024 which is way less common than elks for instance (0.5) but more than for wargs, cougars and lynxes (0.007) or just under the number for Arctic foxes or wolves or Megasloth or Deers (0.03).
You could test if the mod is working using Dev Mode option > Spawn Pawn and you should have the Nightlings listed in that tool if everything is setup alrighty.
ADS Compatibilty patch is done.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1113627366
I mean I could do it (I have time and ability to do the XML part) but it supposed to be in somewhat progress by Skullywag (but believe me we will not leave him in peace until he do it or ask for help - We are kind of friends with lots of modders). Making the mod without authorizations from him and the artist would be rude, at minimum.
@Helpful Bot
Hey buddy it's been a while. I'm happy to see you there (I've just arrived on Steam :-)). BTW does your "dark ambience" is still around ? :D
@Jonny Boneyard
I happen to be one of the maintainer of A Dog Said :D So yes, I will make you a patch quickly ;-)
@ All
Thank you