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For some time neither version would work on that map. Thank you nutapillar for getting it functional again.
Here is a recent screenshot:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2021690349
Check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=502626064
"$reflectamount" "0.1"
This should bring bring back the ripples/sunlight glint and make your water look just about perfect. The only other difference I found was that I had "fogend" set to "45" instead of "50", but that just means your water is slightly more clear than mine. I had settled on 45 because I could literally see when the water was deep enough to slow me down, plus it gives a slightly better sense of water depth in narrow channels, like the one under the bridge in my screen capture. A value of "35" or "40" actually looks pretty good from far away, but it was a bit too murky for my taste up close.
Hope this helps! Keep up the amazing work--I never thought I'd see water like this in Insurgency!