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You can work around the issue however by using command mode to copy one of the default ship designs into your palette and just deleting everything but the core. Any time you want to design a new ship, copy that core and build around it rather than clicking on a new slot.
To recover existing ships affected by this issue, you can export them, swap the core to the correct one via the sandbox (toggle build mode with '3', use commands "import", palette x (replace x with faction number), and "export"), and then import back into your campaign save.
I'll try to push an update soonish which will solve this since the new modding features which have since been implemented give better ways of adding arrows and other details to blocks.
I keep getting stuck in the big capital ships, first I reactivated a station and I was going back to dump off my R and it built itself over me and I was stuck inside the hull with no way out
Second time was when I was flying around, wasn't paying attention and rammed a capital ship. I tried to get out but one of my blocks was lodged inside and I couldn't escape
I'll reduce the recoil on PD railguns in the future (when I originally made this mod there was no way of doing so, but now there is).
RCS thrusters are meant to be used for turning; they produce a very brief pulse of strong thrust force, but have low continuous thrust output.
It does remind me a bit of "Children of dead earth", even the drones names sound familiar. But I do have kind of hard time to beat miniship factions with these, because the PD railguns keep producing more thrust than then actual thrusters (and I never found out how the RCS thruster should work).
Anyway, a pretty faction, thanks fpr making it.
Note that the cursor needs to be placed on the sandbox console in order to type in it.
I'll delete the previous link I gave (the one which didn't work for you) to avoid confusing anyone else; at the time I didn't realize how Steam's relocation system worked.
https://i.imgur.com/ZYqevMJ.png
There's also one "generator" with 0 energy/sec (just stores energy), and two with negative energy generation (teleporter and anchor).
Here's a picture which shows how to do it: https://i.imgur.com/aaAs6vM.png
Appreciate all the kind words in the comments (I read all of them, even if I don't always reply), and I'm happy so many people like this mod - this was my first attempt ever at creating one, so I'm really very surprised it's been so well-received.
Thanks for the feedback!
Overall a great Reassembly mod. The first one I've tried, and I definitely picked one with an extremely high level of quality. The author clearly put a great deal of effort into it, and I knew from the moment I saw how creative and cool the ship designs were that it would be an excellent addition to my Reassembly experience.
I agree with this!
Good Job with balenced nation