Portal 2

Portal 2

Alpha Sections
59 Comments
Jade BGE  [author] 3 Aug, 2019 @ 10:48am 
Thank you stormsend. This one was fun for me too. The Alpha Sections were such a great feature for me in the real game.
stormsend 3 Aug, 2019 @ 9:14am 
Whew! I finally figured it out. There's a lot to see in this one. Oh those horrible turrets. Normally I get great pleasure killing them but they got way more pleasure than I did. I accidentally found the gel in the final sequence. I just thought it was another of your beautifiers. You know just a piece of eye candy. Thank you for a wonderful time.
Jade BGE  [author] 13 Feb, 2018 @ 9:49am 
jjgm & jandlml
I like it too. Glad you had fun. Thanks for playing!
Gilles1946 12 Feb, 2018 @ 6:10pm 
That was wonderfull, so big room and so funny. I did't know exactely where to go but i think that i explored each part of the map. Thanks.
jandlml 16 May, 2017 @ 8:32pm 
wow that was a crazy ride. fun. i didnt see the corridore down near the funnel. got me some turrets. haha!
jandlml 15 May, 2017 @ 7:32pm 
i hate to say this one had me stumped. i dont know where to go . i got to the funnel with the sphere and was able to get the laaser cube but i cant figure out how to ge out of the room. i tried restarting and trying to find a different way to start but couldnt. major stuck. i used nclip to look around wow big map with lots of turrets. but still couldnt figure out where to go. hmm
Jade BGE  [author] 10 Feb, 2017 @ 10:43am 
Narr,
Thanks a bunch! I love to fight turrets too! Again, adventure. Fun blind run!
boboc 10 Feb, 2017 @ 9:23am 
:p2cube: I loved fo fight the turrets! That was some well created action. And i recorded my blind run https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=861002457 in case of interest.
Jade BGE  [author] 9 Jan, 2016 @ 8:45pm 
Me too. I look forward to play some of yours tomorrow!
Spaceminnow 9 Jan, 2016 @ 8:30pm 
My ealier maps were a learning curve creating puzzle maps. Then I tried to improve the quality along the way. I am looking forward to your comments :D
Jade BGE  [author] 9 Jan, 2016 @ 7:59pm 
Wow! That is awesome! You have too much time on your hands my friend. Though I must say that I appreciate you playing my maps. I a sure you that at the time I put much thought into them. I wanted to do well an be without exploit. The tests from this point are lost to me -from the crash and there is no way to fix them. AS You go along they will become more cohesive and polished than the previous maps. Thank you again for playing. Tomorrow I will be sure to carve out the time to play some of yours. :)
Spaceminnow 9 Jan, 2016 @ 7:26pm 
I spent some time on this one to solve it. After I solved it I spent some time with the conversion gel painting it in alot of places on the map :) I found an elephant and dove while painting :D
I will show you a couple of pics (these don't include the elephant or dove. I thought it would be fun if you could find them)

http://images.akamai.steamusercontent.com/ugc/355022821970853977/6B79E0CAB47E619722B33A21B036F4778B579D70/

http://images.akamai.steamusercontent.com/ugc/355022821970854125/0C0B5225FB4262C03CE18371BD1E4E51BC291A04/
dire.fcs 28 Sep, 2014 @ 11:34am 
This sections have been all wiped out!
Requiemsoul 8 Sep, 2014 @ 5:14pm 
Huge map and tons of action xD.
Jade BGE  [author] 2 Jan, 2014 @ 8:27am 
Thank you kimist108! Nice to have you visit. Glad you appreciate the ambience :)
kimist108 2 Jan, 2014 @ 8:25am 
I like to wander around and look at everything in your maps. This one has a great view from the top.
Jade BGE  [author] 30 Dec, 2013 @ 3:40pm 
Thank you for playing!
luxenian 30 Dec, 2013 @ 2:01pm 
Nice map bro! Very long and awsome!:infectedparty:
Jade BGE  [author] 13 Dec, 2013 @ 10:49am 
Thank you :)
Yavie 12 Dec, 2013 @ 9:31pm 
As usual, excellent map! A couple spots gave me fits, but I figured them out (:
Jade BGE  [author] 3 Dec, 2013 @ 4:22pm 
Thank you ChipLoose. It was fun to make, though I wish I could change a few small details.
Thanks for your visit!
76561198042079656 3 Dec, 2013 @ 1:13pm 
Great map, a very dood challenge. Thank you for the good work.
Jade BGE  [author] 16 Nov, 2013 @ 8:16am 
Thank you too! There are a few errors on this one that I'd like to fix but the test was crashed with my hard drive some time back and I can no longer edit but I still enjoy it.
Polux 16 Nov, 2013 @ 3:14am 
Very fun map with a lot of good ideas,
i had a good time, thank you.
Jade BGE  [author] 2 Nov, 2013 @ 11:35am 
Thank you for playing!
Grzechotnik™ 2 Nov, 2013 @ 10:50am 
Very good.I like turrets
Jade BGE  [author] 14 Aug, 2013 @ 12:24pm 
Ack! yes, I didn't notice that you could see the portable surfaces in the above room with the cube dropper while you are below with all the turrets. Poo! If - as I intended - the player would not have seen the surfaces and they would have put the ball in the holder and it would have activated the funnel to take them up to that cube dropper/turret area. Sadly - this too is one of the deceased (deleated) tests :(
Thank you though, I'm glad you played.
Innocentive 14 Aug, 2013 @ 10:03am 
Great chamber! Took me quite long to finish it and even after I did I still found stuff to reach the exit easier. Ambushing the turrets was certainly the fun part, figuring out the last room seemed impossible until I remembered the outside laser.
Here's a video of how I got to the exit . I think there may be some unintentional stuff in there because I didn't use the second sphere.
Jade BGE  [author] 3 May, 2013 @ 4:36pm 
Understood. I know you'll make it. "Save the Hillians!"
Zoraya 3 May, 2013 @ 3:01pm 
Great style as always.
A lot of turrets in here.
The first (killing-)part with the reflector cube was easy.
But the following turret armada threw me off :-) Died two times.
But i´ll keep it in my list and try it again later.
Jade BGE  [author] 14 Apr, 2013 @ 8:51am 
Thank you Myr. That is high praise from a fantastic chamber-maker like yourself. I appreciate your support and will continue to visit your workshop. :)
Smooth_Oper8tor 10 Mar, 2013 @ 2:38pm 
Hey Jade, you recently tried one of my chambers: Smooth Challenge 3. Thanks for the positive feed back. You stated that you could not figure out how to complete it with taking the turrents out with the lasers. I tested it and found out how you did it without using the laser. I reworked the chamber to make it more natural to use the laser. Try it now and let me know if you figured it out :).

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131462453
Jade BGE  [author] 6 Mar, 2013 @ 2:32pm 
Can't wait Bayram!
Bayram 6 Mar, 2013 @ 11:07am 
Jade BGE, I have published my first map and it's getting pretty good comments so perhaps you would like to play it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=129695994
Jade BGE  [author] 5 Feb, 2013 @ 3:12pm 
I see you have gathered the block now all you need is the lazer. Go get it.
stormsend 5 Feb, 2013 @ 2:07am 
This is where I stand so far. I think I made a mistake and will replay later. I see no way to go on from here.
mood3rd 26 Jan, 2013 @ 3:20pm 
I also like hands on, but prefere variety of ways to kill them.
try watching your favorite movie 2000 times on the trot, & you won't enjoy it as much.
so variety is important.
I would not want killing turrets, to get boring.
Jade BGE  [author] 25 Jan, 2013 @ 6:58pm 
Thanks for playing. I'm more hands on with turrets; there's just something satisfying for me to grab 'em and toss 'em. I will gladly play yours.
mood3rd 25 Jan, 2013 @ 5:57pm 
good map.
more thinking required in this one.
I took longer, as I was wrongly convinced, that I needed a reflector cube,
in the room with the franken /funel / laser.
the turret on the light bridge, was very hard, took a few goes to grab it.
the room with the turrets guarding the safety sphere, was also very hard.
but satisfying :)
please play my map:
simple turret problem 2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=80012838
this map shows different ways to kill turrets.
but part of each method is required to solve the map.
Jade BGE  [author] 21 Jan, 2013 @ 2:57pm 
Thanks. It's probably a matter of lack of exposure/sharing I don't know. I'm just happy they get played now and then.
Bayram 21 Jan, 2013 @ 2:54pm 
Well, what that means is that I did OK, so I'm happy. Thanks for the excellent maps. I particularly like how you can peek into other parts of the map as you wander around and get a sense of really being in a place. I'm working my way through all your maps. They should be rated more highly.
Jade BGE  [author] 21 Jan, 2013 @ 2:18pm 
Well that is odd. I just played the game again to check and the dropper was there dropping away.
Bayram 21 Jan, 2013 @ 1:05pm 
Well, I used noclip to fetch a cube to where I needed it and fininshed the map - it was great, plenty of challenges that required thought and skill. But, even using noclip, I could not find the cube I was supposed to have. The dispenser in the room with the toxic waste moat and trench was open and empty.
Bayram 21 Jan, 2013 @ 12:19pm 
No, I have the ball and I've been up the funnel. That's where I found the lightbridge . I've cleared the turrets from the room with the toxic waste moat and the trench that lets me back into the ball room . There's a dispenser in that room, but no cube. I cannot find a cube.
Bayram 21 Jan, 2013 @ 7:05am 
I'm enjoying this map a lot, but I'm stuck in the room with the ball in the cage . I've cleared away all the turrets and messed with the lightbridge but I cannot find the cube that seems essential to getting out of this room, even thought I can hear a frankencube in a high-up side room and see several dispensers.
jgfquantum 1 Jan, 2013 @ 10:55am 
Jade, this is an awesome map.
Jade BGE  [author] 28 Dec, 2012 @ 12:54pm 
Turrets are the point of the chamber. Many of us love them. Thanks for playing.
Penkro 28 Dec, 2012 @ 12:50pm 
I like the "story" and styling, but it is annoying with all the turrets
Mr. Daddio 23 Dec, 2012 @ 10:30pm