Age of Wonders III

Age of Wonders III

Tactical Rework - Halflings
29 Comments
Sëhan  [author] 16 Jan, 2021 @ 8:38am 
Ok, I'll take a look next week.
radiancepeter 16 Jan, 2021 @ 5:15am 
I found that though eagle rider was tagged as "increased awareness", but it worked like "total awareness", will you please check?
Jadliduq 29 Sep, 2019 @ 12:31pm 
Do you think it's possible to make the physical weakness 10% and also reduce the luck chances?
Could have, say, 7-14% depending on neutral to best morale, instead of 10-25%.
Theobald 10 Oct, 2018 @ 9:24pm 
Sure :)
Just the combo addict in me whining.
Sëhan  [author] 10 Oct, 2018 @ 9:57am 
As much as I grieve for the broken necro halfling (and believe me, I've abused those very lucky undead eagle riders A LOT), something had to give. Still, there are new synergies worth considering. Lucky may be gone, but they now have +100 natural morale, which necros can stack with Master of Puppets and Memories of Joy to get a very high crit chance.
Theobald 10 Oct, 2018 @ 9:07am 
Very interesting take on the halflings, but this overhaul sadly kind of destroy the main point of a necromancer halfling (puppet-mastered lucky ghouls)
Faye~ 17 Sep, 2018 @ 8:42pm 
and i thank you for that ^^
Sëhan  [author] 17 Sep, 2018 @ 3:52pm 
I always try to make more builds available :P
Faye~ 17 Sep, 2018 @ 2:24pm 
imo....every race could use your rework, i like to think of theese mods as a choice of which race to play...like i could play a goblin warlord...but i could also play a goblin..R warlord ;3
Sëhan  [author] 16 Sep, 2018 @ 6:09am 
The Dwarves are pretty okay in my opinion, but there are a couple of things I'd like to tweak ;)
Faye~ 15 Sep, 2018 @ 11:56am 
love u hope you make one for dwarves one day <3
Sëhan  [author] 25 Aug, 2018 @ 6:39pm 
I'm glad you enjoy! Hearing this kind of feedback makes it worth the time it took to make them :)
dizzy 24 Aug, 2018 @ 10:39pm 
All of your tactical rework mods are great, thank you!
Sëhan  [author] 20 May, 2018 @ 7:32am 
No, unfortunately they don't :/

My reworks make rank progression better/smoother for lower tier units, though not nearly as dramatic as in "leveled units very strong".
Cookiesnm1lk 19 May, 2018 @ 5:29pm 
i'm guessing that this mod and the mod "leveled units very strong" don't coexist together right?
Sëhan  [author] 4 Dec, 2017 @ 11:59am 
Weird. I switched to Avira because Avast kept giving all kinds of false positives and slowing things down. It's probably just detecting the old-formal xml as something odd, but I can't use newer formats because the game doesn't recognize them (didn't back in the day; probably still doesn't). I'll look into it anyway, just to be sure.
ManiacalManwich 3 Dec, 2017 @ 9:58pm 
Thought you should know this, when manually deleting the mod from the folder, Avast Anti-Virus sends out a warning. Seemed like a false-positive though
Sëhan  [author] 30 Aug, 2017 @ 7:58am 
Haha, glad you like it :)

Yeah, lucky could get really frustrating. But I wouldn't drop my guard if I were you, because even without lucky, the absence of physical weakness makes their early game much more consistent, which in turn gives them a better chance to ramp up!
SkaarSmashKikou 29 Aug, 2017 @ 11:43pm 
That sound very good. Thanks for it :)

No more I will hesitate to fight an lucky evil halfling, who want to conquer my frozen lands with is overpowered chickens throwers and his lucky evil hobbits warriors.
Grathocke 29 Aug, 2017 @ 6:37pm 
The new artwork is great.
Sëhan  [author] 25 Aug, 2017 @ 6:15pm 
New update. Since some people disliked the experience penalty on units, I've taken the opportunity to take another look at their racial traits. Hope it's better now :)
Sëhan  [author] 25 Aug, 2017 @ 7:42am 
Great :)
Let me know what you think after you try it!
devin.bass 25 Aug, 2017 @ 7:36am 
Finally, a new rework! Thanks! Love your mods!!!
Sëhan  [author] 21 Aug, 2017 @ 9:32pm 
I'm happy you're willing to give it a try, tell me your impressions later! Yeah man, I totally get you, I'll miss spamming ponys / eagle riders with over 1k morale (I have a screenshot), but the thing with lucky is that it's too random for a strategy game. Not to mention you can get really screwed if you start in a place that is, say, surrounded by blight or volcano terrain past the green patches of your home town.
SirHempy 21 Aug, 2017 @ 4:59pm 
Gonna try this, but i do enjoy the feel when one of my lucky little ****er' s dodge a bone dragon or dodges the killing blow. But I guess it is unrealistic lol.
Sëhan  [author] 21 Aug, 2017 @ 2:22pm 
Thanks for the kind words, they're a great encouragement! :)

Btw, tell me what you think once you've given them a couple of tries. So hard to keep things balanced.
Grathocke 21 Aug, 2017 @ 1:42pm 
I thought maybe the TR series was dead, but NO! Thanks for this. I have all of your TR edititions, and I love them all.
Horus  [author] 20 Aug, 2017 @ 10:35am 
WOOHOOO
Sëhan  [author] 19 Aug, 2017 @ 1:37pm 
It's finally here.