Arma 3
Stargate_waugh_Lord
27 kommentarer
dame2010  [ophavsmand] 2. maj 2018 kl. 16:25 
Go wipe mummys milk off your chin little boy
Tin Can™ 2. maj 2018 kl. 14:56 
No need to be rude mister man :steamsalty:
dame2010  [ophavsmand] 2. maj 2018 kl. 13:47 
U wot ass
Tin Can™ 2. maj 2018 kl. 13:34 
u wot m8
dame2010  [ophavsmand] 2. maj 2018 kl. 12:15 
Tin can . I did have it on here when i first starting this page and i asked permission to use the carter pack mod . Once I realised I had a problem with my cfgpatches I just deleted everything and just quickly put up a notification to say no longer continuing this mod . Anyway you should have just said it would be nice to have credits back on this page for the original authors of some of the mods . As it was just an oversight on my part. but really kids like you who call other people names are just an ass them selfs
Tin Can™ 2. maj 2018 kl. 11:12 
You should probably put credits to the original authors of these models from the Carter Addon Pack for Garry's Mod, don't be an ass
Lakarak 21. jan. 2018 kl. 21:14 
oh
dame2010  [ophavsmand] 21. jan. 2018 kl. 20:44 
Due to conflicting issues with my class CfgPatches and other issues I am no longer continuing this mod.
I will make a new stargate mod to stop any further issues .i will add some of my older mods with new class names overtime . The control panel and seat will be added to the new mod
Lakarak 20. dec. 2017 kl. 13:57 
aye
dame2010  [ophavsmand] 9. dec. 2017 kl. 22:39 
I added you thomas
Thomas 3. dec. 2017 kl. 10:39 
Could you add me?
dame2010  [ophavsmand] 2. dec. 2017 kl. 23:16 
Thanks Hunt
Nomad 30. nov. 2017 kl. 13:24 
Your a hero!
stulle_berlin 19. okt. 2017 kl. 4:04 
Cool. Thx man :)
dame2010  [ophavsmand] 15. okt. 2017 kl. 21:21 
[THIS, "SIT_HIGH", "NONE"] call BIS_fnc_ambientAnim; or have a look at https://community.bistudio.com/wiki/BIS_fnc_ambientAnim . once i redo Baals Throne . ill add a script to it
stulle_berlin 15. okt. 2017 kl. 8:24 
How do I seat a Person on Baals Throne again?
dame2010  [ophavsmand] 10. okt. 2017 kl. 1:55 
Thanks stulle_berlin
benohalo 10. okt. 2017 kl. 0:09 
fanx
dame2010  [ophavsmand] 9. okt. 2017 kl. 0:45 
there will be a update in couple of days
dame2010  [ophavsmand] 9. okt. 2017 kl. 0:42 
Thanks benohalo for that . i have fixed that bug
benohalo 6. okt. 2017 kl. 0:43 
found bug when you move the jafa staff rack or remove it the two staff wepons stay in same position and when removed rack thay still there.
stulle_berlin 30. sep. 2017 kl. 11:32 
Massive Output dude. Good Work :)
dame2010  [ophavsmand] 24. sep. 2017 kl. 2:15 
If there is any stargate models you guys would like me to make just post it here .I'll try my best to make it
stulle_berlin 2. sep. 2017 kl. 7:04 
I'm not a modder, so all I do suggest now is kind of guessing ;)
In arma you have the option to errect and mount static devices like a MG or SPG by putting a tripod and the weapon together. Maybe it works when the hub is the tripod and the ZPM the weapon. OR.
You retexture a timecharge as a ZPM and have it as single unit. That's actually how I know from the Series (SG1) - the ZPM overloads not the hub. But, maybe it was in SGA different, which I don't know to be honest :D
dame2010  [ophavsmand] 2. sep. 2017 kl. 4:43 
yes i will be making the ZPM portable and for the zpm Hub overload . i thought that would the only way to overload a zpm is inside a hub .Still working on a script so the hub would only work with a zpm in it. Let me know if you think of anything else that could help me out . I could move the overload part back,what you think
stulle_berlin 1. sep. 2017 kl. 5:37 
Why did you make the Hub overload now and not the ZPM anymore?
just curious :)
Are you going to make the ZPM portable?
stulle_berlin 30. aug. 2017 kl. 3:56 
Good Work! Keep it up!