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I haven't turned on Civ in quite a while. The code is very simple stuff, so feel free!
Send it to Future Shop, because I want that
Do you mind if I emulate your code to create a mod where pre-industrial units have no chance (-75% anyway) of hitting Airplanes? Always thought it was a bit goofy that a bomber flying at 5,000-25,000 feet could get damaged by a Swordsman or Knight unit..
Some times Civ5 Mods just go wonky on us for no reason lol
Social Policy Rebalance; Religious Belief Rebalance; IGE - In Game Editor; Resource - Mint Includes Copper; Speedy Starting Settler; City Limits; and the Reseed! mod. The only mod I was using from WHoward, no longer on the Workshop, was the Rotate Start Position mod.
Also of those were working fine, but activating this mod and your other led to the Social Policy Rebalance mod going defunct and all policies going to their vanilla values and design.
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_FRIGATE</UnitType>
<PromotionType>PROMOTION_INDIRECT_FIRE</PromotionType>
</Row>
And repeat for English Ship of the Line, Ironclad, Battleship and Missile Cruiser
</Unit_FreePromotions>
Which mods are you using? Maybe I can replicate the conflict and figure it out on my end.