Sid Meier's Civilization V

Sid Meier's Civilization V

Promotions - Naval Ranged - Indirect Fire
11 Comments
Rabid Puma  [author] 10 Aug, 2014 @ 2:46pm 
@Koinonos
I haven't turned on Civ in quite a while. The code is very simple stuff, so feel free!
INACTIVE 29 Jul, 2014 @ 11:03am 
@Koinonos
Send it to Future Shop, because I want that
⋆Koinonos⋆ 22 Jul, 2014 @ 2:35pm 
Looking forward to trying this with Communitas 3.17 for BNW.

Do you mind if I emulate your code to create a mod where pre-industrial units have no chance (-75% anyway) of hitting Airplanes? Always thought it was a bit goofy that a bomber flying at 5,000-25,000 feet could get damaged by a Swordsman or Knight unit..
Rabid Puma  [author] 7 Dec, 2012 @ 3:32pm 
Well in the time after commenting I uploaded a new version, taking out a line of code that gave the Ironclad Indirect Fire. I don't know if that did anything to help.

Some times Civ5 Mods just go wonky on us for no reason lol
iHerc 6 Dec, 2012 @ 8:30pm 
I guess... Maybe it was that. Else, the only mod I did have installed which I no longer have installed was The Goths custom-made civilization. Regardless, no, after unsubbing and resubbing, I'm no longer getting the conflict with your mods at all. Heck, I'm not getting it with any mod at all, oddly enough.
Rabid Puma  [author] 6 Dec, 2012 @ 4:00pm 
I wasn't able to recreate the glitch, maybe try clearing your mod cache and reactivating your mods?
Rabid Puma  [author] 6 Dec, 2012 @ 3:37pm 
I'll grab the Social Policy Rebalance mod and take a look and see what I can find. I suspect it has something to do with maybe a social policy in the mod giving some kind of promotion
iHerc 6 Dec, 2012 @ 1:16pm 
They are...
Social Policy Rebalance; Religious Belief Rebalance; IGE - In Game Editor; Resource - Mint Includes Copper; Speedy Starting Settler; City Limits; and the Reseed! mod. The only mod I was using from WHoward, no longer on the Workshop, was the Rotate Start Position mod.

Also of those were working fine, but activating this mod and your other led to the Social Policy Rebalance mod going defunct and all policies going to their vanilla values and design.
iHerc 6 Dec, 2012 @ 1:11pm 
I'm using a bunch of mods, though several are no longer up on the Workshop as WHoward has taken his ball and gone home, apparently. I don't assume any map mods would contribute, so I'll discount those. My next messages will have the list of mods.
Rabid Puma  [author] 6 Dec, 2012 @ 9:00am 
@iHerc Hmm I'm not quite sure how they would conflict, literally the only thing in this mod is:
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_FRIGATE</UnitType>
<PromotionType>PROMOTION_INDIRECT_FIRE</PromotionType>
</Row>
And repeat for English Ship of the Line, Ironclad, Battleship and Missile Cruiser
</Unit_FreePromotions>

Which mods are you using? Maybe I can replicate the conflict and figure it out on my end.
iHerc 4 Dec, 2012 @ 4:45pm 
This mod conflicts with a few of my other mods that alter the social policies and religious belief. I'm assuming the conflict stems from multiple, similar lines in the same file. If that's the case, you might want to remove the lines from the file your mod alters that you're not using.