Arma 3
Gun Control - Blue (SP/CO 01-16)
47 Comments
PaweU 13 Nov, 2022 @ 6:15am 
d u s t
AceVentura 12 Aug, 2018 @ 12:58pm 
The concept and the idea of the mission is very good but with the dust it's almost impossible to play it. I wish there was an option to disable it.
Marto 4 Feb, 2018 @ 12:12pm 
Excellent mission! Lots of dust...
[9RT]V®M®F® 16 Jan, 2018 @ 2:18am 
Артиллеристы, Сталин дал приказ! Артиллеристы, зовёт Отчизна нас! (Artillery, Stalin gave the order! Artillerymen, he calls Fatherland us!) Thank you!
toBEERas 13 Dec, 2017 @ 4:55am 
Great mission, challenging and exciting! Thx!
Varanon  [author] 26 Nov, 2017 @ 9:04am 
New version should fix most issues
Exray 26 Nov, 2017 @ 7:14am 
Thank you for looking into it.
Varanon  [author] 26 Nov, 2017 @ 1:06am 
@Exray I noticed the problem with the artillery not firing in some attempts we had previously. I check if the artillery can fure at the designated target and move the target if not. I'll check why it doesn't work.

Regarding not being the team leader, no idea why that would be the case,

Strange about the APC. I explicitly not spawn any enemies around the players. It must have been spawned outside and drove towards you. I'll increase the zone.

The rest of what you describe is not related to the mission.

Thanks for the downvote
Exray 14 Nov, 2017 @ 6:18pm 
Yes like sometimes you can hear the artillery sounds as soon as the mission starts and other times you can drive around for 15 minutes and not hear any artillery shooting. Sometimes you start the mission and you are not even the team leader, the AI is the team leader and you cant do anything. All the AI does is sit there and yell "driver get back in that vehicle". Other times you spawn and there is an APC comnig straight for your vehicle before you can even start the engine. The only mods i have enabled are the ones required by this mod. One time the sound of the arty never came back even though i restarted the mission 10 times. I had to exit the game unsubscribe and resubscribe to the mission before it was fixed.
Varanon  [author] 13 Nov, 2017 @ 5:01am 
@exray Actually, yes, I test my missions, and I have not encountered any problem. Care to elaborate ?
Exray 12 Nov, 2017 @ 9:00pm 
Lots of bugs, do people even test their own missions? Spent two hours in this mission and found more issues than i care to list.
Dunecat 11 Nov, 2017 @ 10:17am 
SHALL NOT BE INFRINGED reeeeeeeeeeeeeeee
FittedFryCook 9 Nov, 2017 @ 12:00pm 
Great mission, a good opportunity to observe how short visibility can get in dust storms
Urban 15 Oct, 2017 @ 12:01pm 
good mission:steamhappy:
macman 15 Oct, 2017 @ 12:00pm 
Big Boooom at the end! Awesome!
BlinDog 15 Oct, 2017 @ 11:59am 
good work!
Robbo 8 Oct, 2017 @ 12:30pm 
My first multiplayer mission. enjoyed it immensely, thank you!! :steamhappy:
ALIAScartoons 29 Sep, 2017 @ 6:38am 
Thank you for another FHQ masterpiece!
xmaster 24 Sep, 2017 @ 12:47pm 
Very good mission. The fog and low visibility makes it really hard
ETZU 24 Sep, 2017 @ 12:47pm 
Great mission, great atmosphere!
デニス 24 Sep, 2017 @ 12:47pm 
Nice work. :d2lonedruid:
Varanon  [author] 22 Sep, 2017 @ 12:10pm 
It needs only Zeus DLC which is always present, plus of course, the mods
Vexatious 21 Sep, 2017 @ 2:05pm 
Can I play with no DLC? Thx
jsem 21 Sep, 2017 @ 12:29pm 
Played this mission for the second time and loved it just as much as the first. Good work!
T-Rex 21 Sep, 2017 @ 12:26pm 
thx
McGregor 21 Sep, 2017 @ 12:25pm 
Great mission with brilliant atmosphere.
Stagwine 21 Sep, 2017 @ 12:25pm 
Good fun action, nice idea
Sputnik Monroe 21 Sep, 2017 @ 12:25pm 
Great mission, love the dust script and the replay ability do to randomization.
Phantom Six 21 Sep, 2017 @ 12:25pm 
Awesome mission and lovely sand dust environment
Evans 21 Sep, 2017 @ 12:25pm 
Nice mission
Maximum Josh 21 Sep, 2017 @ 12:24pm 
Excellent mission, great concept
ultra_wrongway 21 Sep, 2017 @ 12:24pm 
Great mission
UnNamed 21 Sep, 2017 @ 12:24pm 
GREAT MISSION
Gwynbleidd 21 Sep, 2017 @ 12:24pm 
Great mission, really enjoyed it!
Chong 19 Sep, 2017 @ 4:04pm 
sorry i just like ace
Varanon  [author] 19 Sep, 2017 @ 1:53pm 
@chong I can't quite follow you ?
Chong 19 Sep, 2017 @ 12:24pm 
keep ACE
Varanon  [author] 18 Sep, 2017 @ 3:14pm 
CUP Terrain Pack no longer needed
Varanon  [author] 16 Sep, 2017 @ 11:43am 
Ok, ACE dependency removed, gonna add CUP Terrain Core to the requirements for now, I'll see about removing that as well
francho 16 Sep, 2017 @ 9:30am 
Thank you very much, I hope it solves the dependency of the ACE, thanks for your answer, it will be a pleasure to play your mission. :steamsad:
Varanon  [author] 16 Sep, 2017 @ 5:09am 
Ok, just got word, there's a dependency on ACE in it, fix upcoming
Varanon  [author] 16 Sep, 2017 @ 3:11am 
@francho necessary mods are listed on the right, CUP units, vehicles and weapons, as well as jbad and Lythium (and CBA)
francho 15 Sep, 2017 @ 4:59pm 
Do not load the mission, no more mods are needed? Thanks greetings.
Valhalian 15 Sep, 2017 @ 12:14am 
Sounds interesting, I need to try this one soon.
jsem 14 Sep, 2017 @ 4:49pm 
Very good mission.
Variable  [author] 14 Sep, 2017 @ 3:33pm 
Love the concept ;)
Alwarren 14 Sep, 2017 @ 3:25pm 
Very cool mission with a very nice setup and atmosphere, plus it is ultimately replayable.