Stellaris

Stellaris

Space Merchant(1.9)
100 Comments
All hail the Cartlord 8 Jun, 2018 @ 3:14pm 
They're saying you should clarify this mod is only for users of 1.9, and actively redirect 2.0 users to another mod.
DrBLOOD95  [author] 8 Jun, 2018 @ 3:08am 
I wont, like me there are still people playing on 1.9, so I keep that mode compatible for it.
Dustreaper 8 Jun, 2018 @ 3:00am 
DrBLOOD95  [author] 8 Jun, 2018 @ 12:19am 
@Minotaur, hum check my mods and you will find that update.
RouterChild 7 Jun, 2018 @ 3:44pm 
Probably my fav stellaris mod I'd love an update
Dustreaper 9 Apr, 2018 @ 10:04am 
The mod is not conflicting with other mods i tested it,so i'm pretty sure this need a fix.
Dustreaper 9 Apr, 2018 @ 9:26am 
For some reason i cannot disable the space marchant in the edicts list.Could this be related to 2.0?
Nug 2 Apr, 2018 @ 11:43am 
Update?
tsteele93 9 Mar, 2018 @ 3:08pm 
This is an outstanding mod. It isn't cheating. It just makes it easier and much fairer than the userers (aka highway robbers) in the vanilla game that charge 100% markup to exchange energy and minerals. This lets you do it at a rate closer to a realistic percentage.

The game version feels like they put no effort into it at all. They just have a few AI's that trade you minerals, energy and various resources at ridiculous rates so it would be there - but there is no nuance. Your choices are much fairer and varied.
AncientGatekeeper 2 Mar, 2018 @ 2:27pm 
Sounds like no big deal. Going to add it to my modpack. It'll be the fourth mod from you in my pack. Keep up the great work!
DrBLOOD95  [author] 2 Mar, 2018 @ 1:17pm 
Probably the command of new fleets from them
AncientGatekeeper 2 Mar, 2018 @ 10:55am 
I'm planning on adding this to my 2.0 Modpack. What are some of the 1.9 related features that aren't working?
Crazed Dutchman 27 Feb, 2018 @ 8:18am 
As far i have seen, it works fine on 2.0 only some functions 1.9 related aren't working
tsteele93 26 Feb, 2018 @ 2:10pm 
Anyone tried this with 2.0 yet? The author said he doesn't know if it is compatible with 2.0, so has anyone tried it yet? Thanks in advance!!!
DrBLOOD95  [author] 26 Feb, 2018 @ 5:49am 
Can't tell yet, need to know the new compabilities.
Obvious 25 Feb, 2018 @ 1:03pm 
Does this work with 2.0? Update possible in the future?
Crazed Dutchman 22 Feb, 2018 @ 8:43am 
Perfect
tsteele93 26 Jan, 2018 @ 5:10pm 
Is this compatible with 1.9? Thank you!
Sovereign 23 Jan, 2018 @ 10:09am 
Far better then trader enclave. Keep that great mod living ;D
Sgt Stoner 6 Jan, 2018 @ 5:07am 
is this updated? and would it worfor warhammer 35k?
Rettling 22 Dec, 2017 @ 9:53am 
Hey i'm from germany if u need help with translation contact me :)
DrBLOOD95  [author] 19 Dec, 2017 @ 3:24am 
My bad I completly forgot about that mod lol I will update soon.
Soberlife420 18 Dec, 2017 @ 10:31am 
plllls update to 1.9
Grace of Thule 3 Dec, 2017 @ 2:33am 
k
DrBLOOD95  [author] 3 Dec, 2017 @ 1:43am 
I will fix it to once per year soon.
Grace of Thule 2 Dec, 2017 @ 2:20pm 
Could you please tie this to an edict? Having constant and unpredictable space merchant spam is getting really annoying.
Kel 19 Nov, 2017 @ 6:29pm 
I think this may have been reported earlier, but the research-point buy system is broken I believe.
Peter34 29 Oct, 2017 @ 6:48pm 
Will the AI make use of this mod?
romannets 28 Oct, 2017 @ 12:34pm 
sounds fun,, if its imblanced i shall just turn up the diffiuclty of the enemy.
Crazed Dutchman 20 Oct, 2017 @ 2:50am 
i do not get them space merchants anymore for over 20 years!
Baron Khazadson 11 Oct, 2017 @ 6:59pm 
Cool
DrBLOOD95  [author] 11 Oct, 2017 @ 8:06am 
This is of course a problem, you will normaly only be able to build vanilla ships, it will be fixed soon.
Baron Khazadson 11 Oct, 2017 @ 1:20am 
I was curious what the "EA Cruiser" and other cruisers you could buy were, so I clicked it and my game crashed. Is this an issue with the mod or complications with the NSC mod when used together?
Dude 8 Oct, 2017 @ 8:05am 
Hi
enjoy the mod very much but i have to make one little bug report. :)
The Point buy system for research points doesnt work.
The percentage buffs work nicely.
Thx for creating cool content and have fun
Peter34 27 Sep, 2017 @ 5:27pm 
A 1000% bonus to almost anything sounds horrible!
Sunn Bro 26 Sep, 2017 @ 2:28pm 
Mod idea is good but it really needs to be balanced. Buying a 1000% bonus to build speed is just silly
SaMaGui 26 Sep, 2017 @ 11:47am 
cool but it is very cheatable
Nothing Personal 22 Sep, 2017 @ 8:11am 
Thx for updating
JDF31596 21 Sep, 2017 @ 12:42pm 
update please?
Dustreaper 20 Sep, 2017 @ 9:03am 
Well it still happens but i also have 194 mods enabled soooo.Don't worry guess it's just a conflict with something they almost always popup every 2 months.
Baron Khazadson 15 Sep, 2017 @ 7:44am 
:thumb:
DrBLOOD95  [author] 15 Sep, 2017 @ 7:39am 
of course
Baron Khazadson 15 Sep, 2017 @ 7:36am 
Save game compatible?
DrBLOOD95  [author] 11 Sep, 2017 @ 12:58pm 
This is weird because in the scripts I've clearly set: mean_time_to_happen = { months = 12 }
You can also turn it off with custom edicts, but anyway I'm going to use the on_actions to make it spawn every years(1st day), this should fix the problem.
Dustreaper 11 Sep, 2017 @ 12:10pm 
Every few months this menu keeps popping up.Isn't that way to common? What the normal time for it to popup again?Is there a way to make it longer?
christophe.poth 8 Sep, 2017 @ 6:46am 
Hi again DrBLOOD, do you consider the possibility to fix it ?
It would be much better for the immersion of the non RS users
Thanks anyways, keep up the good work.

regards.
DrBLOOD95  [author] 8 Sep, 2017 @ 12:17am 
Yeah this is probably a bug, I've made them able to unlocks these ships for me but I forgot to remove it for vanilla Stellaris.
christophe.poth 7 Sep, 2017 @ 1:56pm 
Hi DrBLOOD i've got a strange : the technology research company grant me access to the realistic ships (RS) mod class" like EA cruiser,support cruiser or assault cruiser, but i don't use RS, and so these new ships class doesn't appear once the tech bought... Is it a bug on my end or an intended feature ?

Thanks for this awesome mod

regzrds.
Plapla 1 Sep, 2017 @ 2:18pm 
Nice update, thanks.
The bonus and price seems a bit more in line now, I have to make real choices. Also I end up using up the good bonus and now they don't offer them any more so I guess it's fine.
About forcing the merchant to leave after a while, you could maybe allow only 1 choice in the list each time. This would avoid overperwered multi-clicks and force to think about your choice.

@DrBLOOD : certes pour l'anglais mais c'est bien aussi de garder notre langue natale vivante :) Et de faciliter le jeu pour ceux qui ne maitrise pas Shakespeare ;)
Bref, si tu as besoin d'aidre pour faire les fichiers de trad je veux bien donner un coup de main.
DrBLOOD95  [author] 30 Aug, 2017 @ 9:17am 
@m185694 this is weird of course, make sure that the edict isn't activated, but you can spawn the menu with the even StarMerchantEvents.1