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The problem is that, when you as an author remove a mod from the workshop it is not unsubscribed by Steam - anyone subscribed to the delisted mod has it installed and cannot remove it without hunting down the mod's original workshopID and removing the associated folder from their computer, which is in a location most average users wouldn't know to search. To make matters worse, if the delisted mod depended on active mod content that has been edited out, the delisted mod will then cause problems until it is manually removed, even if you uninstall and reinstall Starbound. This mess is one of the longest standing gripes among modding communities with Steam Workshop.
This is what's happening to @Kernalgohd. I ran into the same problem back when you first removed it - my comment offering to help you revive it is still posted, in fact.
Thanks for reading it.
Gardenbots will not harvest these moth traps.
Would making a compatibility mod so that Gardenbots harvest More Moths' larger moth-traps be possible? Because I hate lag, but I hate having to hit 'e' at all even more.
Is there any chance you could do this for ordinary crops? Preferably calculating as if they were all 1x1, as almost nobody I know doesn't use that mod; and assuming Perrenial, since it's such a PitA to keep replanting?
And dare I hope you might even do an addon for the Avali racial crops, 'cause everyone has those adorable little buggers installed?
Just found out you discontinued the addons. I'm rather disappointed, as I was really enjoying the concept. If you'd ever like help looking into the issues you were having, shoot me a friend request and I'd be more than happy to lend a hand.
how do you want it, or do i just give you a part,
like the end part