Starbound

Starbound

More Moths
77 Comments
Ogerix88 3 Jul, 2022 @ 1:14pm 
I cant fint the moth traps at the farming station!?
Bad Goose 3 Apr, 2022 @ 9:41am 
I love this mod. But I hate moths IRL
Aethis 11 Nov, 2021 @ 6:37pm 
I...think i got a few saturnians stuck in mine
jameslionbreath 23 Sep, 2021 @ 1:10pm 
kinda wished there was a version of the mod were it just adds wires to the default moth trap
Zeratul631 29 May, 2021 @ 6:07pm 
In case anyone is curious, still works.
??? 15 Jan, 2020 @ 2:38am 
I played with it today, it works.
rawgu 4 Jan, 2020 @ 12:06pm 
Man never updated .. das tuf
TangerineSpaceRaptor 23 Oct, 2019 @ 3:29pm 
Gonna install this after backing up my saves, will update on if it works.
TangerineSpaceRaptor 23 Oct, 2019 @ 2:44pm 
This still works right?
Woah Woah 24 Jun, 2019 @ 3:46am 
It works for me.
самовар 21 Jun, 2019 @ 2:33am 
your mod make my game crashed
SeniorSpooky 30 Mar, 2019 @ 10:41pm 
lamp.
Triel 1 Dec, 2018 @ 4:23pm 
have you ditched your antifridge mod?
ealbers  [author] 14 Jul, 2018 @ 7:10pm 
Well that's annoying, so we're still seeing the consequences of what a mess this mod was a year ago. Thanks for clarifying the issue. Really sorry about all this to anyone else having this issue.
Azure Fang 14 Jul, 2018 @ 5:51pm 
@Author
The problem is that, when you as an author remove a mod from the workshop it is not unsubscribed by Steam - anyone subscribed to the delisted mod has it installed and cannot remove it without hunting down the mod's original workshopID and removing the associated folder from their computer, which is in a location most average users wouldn't know to search. To make matters worse, if the delisted mod depended on active mod content that has been edited out, the delisted mod will then cause problems until it is manually removed, even if you uninstall and reinstall Starbound. This mess is one of the longest standing gripes among modding communities with Steam Workshop.

This is what's happening to @Kernalgohd. I ran into the same problem back when you first removed it - my comment offering to help you revive it is still posted, in fact.
ealbers  [author] 14 Jul, 2018 @ 4:55pm 
I've double-checked to make sure everything's in order and reuploaded the mod files. If the problem persists you might have to either manually delete the mod from your workshop files, or just ignore it until Steam updates it.
Kernalgohd 14 Jul, 2018 @ 2:15pm 
@ealbers Fairly certain, my steam is still set to update workshop files automatically, but looking through the files, it still has the recipes in there, and as soon as you open the interface with something like admin mode on, it will crash trying to find the violium moth trap
ealbers  [author] 14 Jul, 2018 @ 3:37am 
@Kernalgohd I'm afraid I removed the ore traps months ago. If you want a mod for easy ore collection, I'd recommend the Idle Factories mod. Are you sure you're using the latest version?
Kernalgohd 13 Jul, 2018 @ 10:14pm 
The current update for this mod has some serious problems with the rare ore traps. Violium recipe will crash, and it seems some server have issues when trying to load them as well, it hitches on the aegisalt trap right now. I am excited for this when it gets there though
Dios Pato 6 Mar, 2018 @ 4:50pm 
Hi @ealbers. I'm the creator of "Automatic Moth Trap", and I wanted to make a collab, or at least improve my mod with yours. I would appreciate it a lot if you accept, since my world is super lagged when I'm near all my AMTs and I want my suscribers to have less lag with his AMT. I only need the file and I'll try to do all the work. Add me if you like the idea.
Thanks for reading it.
ealbers  [author] 14 Feb, 2018 @ 1:22pm 
@ShadowDragon8685 I know this is a bit late, but now that I've finally gotten around to fixing this mod up, I've ironed out the bugs and made all the traps wireable. I don't know how to make it so that other mods will interact with the traps properly, but by making them wireable, you should now be able to automate them much like you would normal moth traps.
ShadowDragon8685 21 Jan, 2018 @ 7:19pm 
I've just realized something very unpleasant:
Gardenbots will not harvest these moth traps.

Would making a compatibility mod so that Gardenbots harvest More Moths' larger moth-traps be possible? Because I hate lag, but I hate having to hit 'e' at all even more.
ShadowDragon8685 20 Jan, 2018 @ 8:32pm 
This is such an incredibly simple and useful idea...
Is there any chance you could do this for ordinary crops? Preferably calculating as if they were all 1x1, as almost nobody I know doesn't use that mod; and assuming Perrenial, since it's such a PitA to keep replanting?

And dare I hope you might even do an addon for the Avali racial crops, 'cause everyone has those adorable little buggers installed?
Vampire Fox 14 Jan, 2018 @ 10:41am 
ii found some bugs there called moths
Ninjack_Aus 8 Dec, 2017 @ 7:00pm 
When i go into the inventors table it crashed and said "no mothtrap"
Sir Luis 16 Oct, 2017 @ 1:34pm 
make them wireable
ChemAtDark 30 Sep, 2017 @ 12:37pm 
Oh so THAT'S what happened with my static silk!
Azure Fang 24 Sep, 2017 @ 7:53pm 
@Author
Just found out you discontinued the addons. I'm rather disappointed, as I was really enjoying the concept. If you'd ever like help looking into the issues you were having, shoot me a friend request and I'd be more than happy to lend a hand.
R4skall 20 Sep, 2017 @ 8:44pm 
@ealbers oterwise those two mods are going to stay incompatable
R4skall 20 Sep, 2017 @ 8:42pm 
@ealbers i found out the problem i was having before, it was a confliction between this mod and the trap crafting mods station names. an easy fix would be to just change the stations name to moth trap crafting station
R4skall 20 Sep, 2017 @ 12:17am 
@ealbers why not try having them as all one thing in a seperate mod? or make them have a seperate crafting station?
Captain ♥♥♥♥ n Balls 19 Sep, 2017 @ 9:09pm 
well now i gotta find a new farm idea
ealbers  [author] 19 Sep, 2017 @ 4:53pm 
I've decided to remove the addons for the mod, they were causing a lot of bugs, and I just made them to experiment with some stuff in the first place (There are better mods that do basically the same thing anyways). This may cause some bugs for some people, so tell me about any issues you have with the mod.
Drakray 19 Sep, 2017 @ 3:15pm 
EDIT: in fact, I forgot to subscribe to the 2 addons, doing so removed the error(error exist if only MoreMoths)
Drakray 19 Sep, 2017 @ 2:57pm 
Hi, not sure which of your 3 mods it's from, but I got these 3 recipe errors: https://pastebin.com/8wTXh5qw
C7B3R_Rayko 13 Sep, 2017 @ 11:20am 
I'm unsure if this even works or not with FU, because I do have it installled, the moth traps (including the addons for this base mod) keeps turning off for some reason and doesn't work until I put it in a container, close inventory, open the container, and place it again, then eventually it will stop working again within maybe 3 minutes
The Hobo In Training 7 Sep, 2017 @ 6:43pm 
Does this still work and/or work with FU installed?
R4skall 3 Sep, 2017 @ 9:43pm 
@ealbers i just got on after a few days and im having this issue too, im going to have to unsub from it for now and resub when its working again
ealbers  [author] 2 Sep, 2017 @ 2:17pm 
@OliveBread! I think steam message should work.
Tost 2 Sep, 2017 @ 2:15pm 
the log is too big for this chat here, do i like, wmail it to you? steam message?
how do you want it, or do i just give you a part,
like the end part
ealbers  [author] 1 Sep, 2017 @ 7:30pm 
I'm not having the issue with the inventors table, can someone send me a log file after the crash?
Tost 1 Sep, 2017 @ 5:49pm 
whenever i open the inventors workbench it crashes saying "no such item "moremoths_trapcraftingstation"" any way to fix this?
floorwaxer2 1 Sep, 2017 @ 1:44pm 
no is not fix is bad it crash when you go in the f@@@ing inventors table and you can not start a new game and play on that game if you can not use the inventors table pls fix it
ealbers  [author] 30 Aug, 2017 @ 7:19am 
Okay, the issue should be fixed. Thanks for telling me about the issue, and don't hesitate to tell me about any other gitches with the mod.
ealbers  [author] 30 Aug, 2017 @ 7:03am 
I think I know what's happening with the crashes at the second tab in the crafting station, the second and third tabs have the special traps added by addons. So if you don't have the addons, you crash when opening them. I'll look into fixing this soon.
Mitz 30 Aug, 2017 @ 5:31am 
me too
Ornery and Mean 29 Aug, 2017 @ 8:58pm 
I'm crashing to desktop when clicking on second tab.
Mister X 28 Aug, 2017 @ 11:52am 
i like the same problem as sisaysb
Starcluster 28 Aug, 2017 @ 11:00am 
mod crashes when i try to get into the second crafting section
CadaDreamer127 27 Aug, 2017 @ 2:55pm 
I want there to be a 4x4. :steamsalty: