Space Engineers

Space Engineers

Needle
22 Comments
Gunhead Unit: D3F3CT 2 Feb, 2021 @ 7:17pm 
btw i've found taht for som reason you need to get the space balls to realize their tonnage when within a grav field by changing their tonnage before you fire as they will just sit there as if their tonnage is set to 0
Gunhead Unit: D3F3CT 2 Feb, 2021 @ 4:50pm 
also if possible could you make an MK2 variant of this bugga?
hinges are now a thing so perhaps you could have a wack at it again with new parts!
Gunhead Unit: D3F3CT 2 Feb, 2021 @ 4:45pm 
how derpy is it now?
parkasever  [author] 7 Jun, 2018 @ 11:17pm 
It has something to do with the rotors. This game really hates builds with rotors or pistons. Until it's thoroughly fixed by the game itself, I am not really able to do much about it. It used to work fine.
Akuukis 4 Jun, 2018 @ 10:37pm 
"For me, when I spawn it, it just rotate uncontrollably until I fire the ammo, so I can't aim anf it take some second to stabilize."

+1
Firestorm🗿 27 Apr, 2018 @ 10:52am 
Play this when you release the payload for maximum awesomeness:
https://www.youtube.com/watch?v=gBkRzRupu1Q
Thank me later.
Firestorm🗿 27 Apr, 2018 @ 10:50am 
@SHRIMP! I think the "background map" you are looking for will be found if you typed into the workshop search box: "Karos graveyard."
parkasever  [author] 27 Mar, 2018 @ 6:57am 
It's probably some of the recent "fixes". I'll look into it.
Aether 23 Mar, 2018 @ 7:22pm 
For me, when I spawn it, it just rotate uncontrollably until I fire the ammo, so I can't aim anf it take some second to stabilize.
Silent Hawk 27 Aug, 2017 @ 1:35pm 
fancy
alos 27 Aug, 2017 @ 12:47pm 
Could this be the new Death Lotus?
Jukebox 27 Aug, 2017 @ 10:27am 
whats the background map u use on pics of your builds
pyroxel 25 Aug, 2017 @ 5:34am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Weather Man 24 Aug, 2017 @ 4:41pm 
Yo! Lovin that red october theme!
SJ_Omega 24 Aug, 2017 @ 8:53am 
Love the design. It reminds me a bit of a squid.
Dr. Skeeter 23 Aug, 2017 @ 7:22am 
This is interesting, keep it up!
Eclipse913 23 Aug, 2017 @ 4:10am 
Does it launch from a ship called Arya? O.o
parkasever  [author] 22 Aug, 2017 @ 5:45am 
@Sir Bulldozer - Thank you for your comment. I've test-fired these pellets at some of the warships here on the workshop (that's how I discovered that I would need the anti-grav ammo). Even against multiple turrets 1 or 2 hits are scored, probably because a total of 12 shots with some distance between them makes it hard to intercept them all. Needle is definetly not the ultimate weapon but it's affordable.

To answer your question - I've also noticed that the timer block works, even without power. It probably has something to do with it being triggered while it still has power.
Caféine 22 Aug, 2017 @ 3:53am 
since the warheads are armed once launched, doesn't any AAA turret make quick work of those ? (i saw the decoys but i know they don't last long). And for the shield piercing ones, how comes the timer still works once deprived of electricity ? (maybe that's a bug i wasn't aware of) Thanks for sharing your ship, i've been developping artillery since SE came out in EA, so it's really interesting to see new kinds of contribution to the field.
J4R 22 Aug, 2017 @ 12:49am 
Always a fan of space artillery, this is great! Love the looks with the opening arms, the idea of a shield-piercing round is brilliant, great design!
JCapt 21 Aug, 2017 @ 8:05pm 
looks great!
Deathlok-L17 21 Aug, 2017 @ 2:19pm 
nice as always!