Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

(2v2) Isles of War III
26 Comments
TEAbagU  [author] 2 Dec, 2017 @ 7:29pm 
Ha yeah I can see it now too
jonathanley 2 Dec, 2017 @ 6:54am 
Remind´s me on Pikmin from the look and style.
TEAbagU  [author] 6 Nov, 2017 @ 12:37pm 
No worries:happymeat::happymeat:
Argaveus 6 Nov, 2017 @ 11:38am 
thanks very much
TEAbagU  [author] 6 Nov, 2017 @ 9:51am 
Map fixed
TEAbagU  [author] 5 Nov, 2017 @ 6:51am 
Yeah as soon as I opened it I could see my mistake or rather testing something that I forgot to test because I did it first and only applied it to this map. While there I touched up some missing cosmetics and improved the water effects.
Argaveus 4 Nov, 2017 @ 10:32pm 
excellent thank you. i rather like the map and was disapointed when it wasnt working
TEAbagU  [author] 4 Nov, 2017 @ 12:21pm 
Thanks for letting me know it saves me running play tests. I'll upload fix soon. Got a day off.
Argaveus 3 Nov, 2017 @ 12:43pm 
It was annihilation classic
TEAbagU  [author] 3 Nov, 2017 @ 6:04am 
Ok this map has probably missing something will fix it. What game mode did it happen on
Argaveus 2 Nov, 2017 @ 10:51pm 
Am i the only one who didnt start with a command center or builders? Just bloodletters?
TEAbagU  [author] 31 Oct, 2017 @ 10:55am 
VP ready
Zeyther 3 Sep, 2017 @ 4:57pm 
Wow, the map kinda looks like the nazi sigh!
TEAbagU  [author] 1 Sep, 2017 @ 9:06am 
Yeah the low island flanks where the Bloodthirsters start is a good place to setup your whirlwind and Ork Tank. The enemies guard tower if un manned storm it with 2 prism tanks & falcon actin
As a bridge for troops it will be almost impossible for them to dislodge without a super weapon on hand.
AlleyGeek 1 Sep, 2017 @ 7:37am 
The sniper positions make for a really interesting control of the center section. I noticed against the AI that the center becomes the main battleground but against players the battleground is more strategic with range becoming more important.
TEAbagU  [author] 1 Sep, 2017 @ 1:15am 
Because the camera mesh is set at the default height. All I do is set use the camera mesh editor which works like the terrain editor and just raise it to a desired height
Mojo Jojo 31 Aug, 2017 @ 7:52pm 
WHY does the mouse wheel not have this camera distance in the game?.
TEAbagU  [author] 31 Aug, 2017 @ 7:50pm 
Thanks. I usually set the camera height at 2x - 2.5x higher than normal. This one was set 2 levels above the highest point across the whole map.
Mojo Jojo 31 Aug, 2017 @ 7:44pm 
Wortnik go get a life!. FFS.
Mojo Jojo 31 Aug, 2017 @ 7:41pm 
good map, had a few great games on it. The camera is PERFECT. There is a map called FISH IN A BARREL and the camera is so close that 1 squad takes up the full screen.
AlleyGeek 31 Aug, 2017 @ 8:28am 
Awesome level design :D
TEAbagU  [author] 29 Aug, 2017 @ 2:10pm 
Versing AI 3 Devastator Bolter & Las plus 3 snipers in the high cover spot kicks ass. Double that and nothing will get near your base even vs 2 hards.
Wortnik 29 Aug, 2017 @ 1:59pm 
I didn't think it would be. Still looks like a fun one despite the slightly undortunate layout! :)
TEAbagU  [author] 29 Aug, 2017 @ 1:46pm 
I wanted to make an island hopping map.
I was trying to come up with an idea. So I just made a quick 9 island template and went from there

It wasn't my intention.
TEAbagU  [author] 29 Aug, 2017 @ 1:36pm 
I thought that when it was done but hey I'm black.
Wortnik 29 Aug, 2017 @ 1:34pm 
Bit close to a Swastika is it not?