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Ganymede that they aren't the extreme challenge of many of your later maps.
Yes, I've visited your workshop in the past, with rather humbling results :) With a little more
experience now, I'll be trying some of your maps again, starting with the easier ones first,
of course :) I'm off now to another of your maps, after I look up the meaning of 'midichlorian'.
Thanks for playing and putting in perspective where this puzzle ranges.
Also, I was totally not expecting you to be so nice with that pedestal button. It was a real "what did I do to deserve this?!" moment when all the paths opened up. Up until then, I was thinking I'd have to do something really nasty with the funnel to reach the exit.
Demo walkthrough - https://www.dropbox.com/s/cfp8wovb38ksn1n/these_days_medium.dem
Will try to fix it, again.
And for anyone wondering how to pronounce my nick name: ton-tshi-tza
*tshi is a well known chinese word, it means: dissapointed in the cooking of the duck meat
Steam Cloud, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good mappers or bad. Why we mapped, or why we tested. All that matters is that one map version stood against many. That's what's important! Valor pleases you, Steam Cloud... so grant me one request. Grant me an update! And if you do not listen, then to HELL with you!
@Waterhandle and Metzger, I was very alarmed by your postings and checked the map. Bloody hell! Steam did it again to one of my maps. The Steam server keeps an older version of the map and doesn't refresh any updates anymore. This is not what I had in mind. The preview shows the actual version but you and everyone else are downloading a version with a flaw I had already removed. The glass barrier in front of the wall where you have to climb up is not supposed to touch the ground. You should never come in contact with the glass, to reach the pedestal button the intended way the not yet deployed angled panel in the exit room was supposed to be used.
It's not that a big deal but annoying. I would need to delete this map and publish it as a new one to be able to update again, thus losing all subscribers.
You may experience some difficulties on the other maps sometimes if you're still using a controller.
To anybody else trying to plug his map here: Pow! Right in the kisser!
To the Moon, Alice
Wall mounted flip panels - gone, dead end - averted.
I had no trouble seeing what I had to do the whole time. Maybe only at the beginning because I missed a few elements that were present in the easy version. Maybe you need to let people test this map without showing them the easy map first.
I had a bit of trouble at the exit to get the cube to land on the button. Took me 4 or 5 times. If you can fix that somehow, I'd do that. Otherwise, this is a good, solid map.
I agree that if any the fizzler connection should show because that way it would be clear to the player that he has to press the pedestal button first in order to get the cube to the exit room.