Stellaris

Stellaris

+Star Forge
70 Comments
Nova Solarius 28 Oct, 2021 @ 6:38am 
You could at least do the bare minimum of research yourself. You can clearly see that it's not been updated in over four years. You can see an ancient UI in the images. There's a bunch of people stating that it crashes, as well as a comment stating that it's for 1.8. If you still think that it's updated for 3.0, you've only yourself to blame.
Hebrux 28 Oct, 2021 @ 6:28am 
You guys (including the mod creator) never cease to amaze me. You think people can just read minds and find out that this mod is for 1.8? This isn't even communicated on the mod description. So NO.

This mod Crashes with 3.0 Update.
This warning is for anyone like me, who is looking for a cool mod, but thinks it's compatible because the mod author never put the compatibility version IN THE DESCRIPTION.

All I see is "This mod should be compatible with everything."
Djohaal  [author] 27 Oct, 2021 @ 9:31pm 
This comment section never ceases to entertain me. (And if someone really is asking for an update, no I won't update it. Go get gigastructural engineering, its light years better than anything I could come up with)
Nova Solarius 24 Jul, 2021 @ 3:49pm 
No shit. This mod is for Stellaris 1.8, back when the game still had four types of FTL drive and planets consisted of tiles.
Hebrux 24 Jul, 2021 @ 2:12pm 
crashes with 3.0 update
Domineering Damian the duck 15 Dec, 2019 @ 10:28am 
I like this but please update it
叼头发光 26 Oct, 2018 @ 5:29am 
这是要逆天吗
Entropy 4 Jul, 2018 @ 7:09pm 
its not the original star forge model anyway :/
Sovereign 9 Jun, 2018 @ 7:57pm 
Makes ma game crash pls update ; (
Doctor Proteus 30 Mar, 2018 @ 4:01pm 
It does not work with 2.0.

I think there is a 2.0 version on the workshop though.
Spiner909 2 Mar, 2018 @ 9:14pm 
Works with 2.0?
Sebrim 2 Jan, 2018 @ 11:29am 
the starforge is in the improved megastructures mod now
Solzucht 18 Dec, 2017 @ 7:56am 
works with 1.9? :)
bump
Zhardoz 30 Oct, 2017 @ 10:32pm 
niceee
darkzero 13 Oct, 2017 @ 9:27am 
It works just fine in 1.8. It needs some balance though. Some of the building matinence costs are waaaay too high.

The starforge should be self sustainining. Its not. I ended up building a second dyson sphere just to pay for the buildings.

For referance some buildings cost 150 energy credits..
Alchimous 12 Oct, 2017 @ 11:35am 
I would also love to see this updated, I am not looking for a new station to build, just a mineral producing megastructure.
Phira The Moth 2 Oct, 2017 @ 3:25pm 
Update this plz I think this will be epic in stellaris 1.8 but I do think it is a little but good for the late game over-powered.
grz34998 23 Sep, 2017 @ 1:40am 
may I ask how you are balancing this?, the energy/minerals ratio goes from 1.875 at the second stage to 1.66667 at the third, 1.8 at the fourth and finally down to 1.3333 at the fifth
crymson 22 Sep, 2017 @ 8:13am 
Yes that would be appreciated as my group uses quite a few mods and we prefer this version over the other.
JDF31596 21 Sep, 2017 @ 12:40pm 
update?
Djohaal  [author] 12 Sep, 2017 @ 12:56pm 
I plan on keeping most mods updated to 1.8. I should keep this one up to date as an alternative for the people that didn't whine about it not producing ships ;)
THE RIDE NEVER ENDS 11 Sep, 2017 @ 2:46am 
Don't want to micro pops with that, i already micro tons of systems usually ^^'
Dustreaper 11 Sep, 2017 @ 2:06am 
there is no model to be seen.I know it's a habitat in the sun right i don't like that.
Nova Solarius 10 Sep, 2017 @ 5:29pm 
@Identitools: What is wrong with the 2.0 one?
THE RIDE NEVER ENDS 10 Sep, 2017 @ 2:40pm 
Will this mod be updated for 1.8 or you suggest to switch for the 2.0? I really don't want to use the 2.0 one.
Djohaal  [author] 8 Sep, 2017 @ 12:21pm 
New version is out: star forge v2.0
Blake 3 Sep, 2017 @ 5:25pm 
What dont you make it an entity that produces ships once it reaces a certain mineral stockpile
Dustreaper 1 Sep, 2017 @ 7:36am 
It doesn't work for me i can only see this megastructure the desc is a placeholder title for errors i think.I can build it instantly anywhere the construction ship doesn't even need to go there.It seems like it's the completed version as in the picture on this page.When i go to the upgrade info it says construction contineu's on our star forge and it doesn't give anything.I have tons of mods installed so it conflicts somewhere i guess.Hope for some info to narrow it down.
Dustreaper 1 Sep, 2017 @ 7:33am 
@TheNyxor the file name is 1117168545
{C.S.A} Misfit_1995 28 Aug, 2017 @ 11:30am 
LeL read the book of The Rules of 2 and you will find a reference
EddieBou 28 Aug, 2017 @ 11:19am 
This a reference to KOTOR?
SLarkon 28 Aug, 2017 @ 5:45am 
Do you think its possible to make it so it produces ships? The Game can force random ships to spawn after an event (like sometimes taking down a shielded world can cause ships to spawn)

Would it be possible to force that event to occour automatically (without research) on a time delay - every 6 months or 1 year - the star forge would create ships

Then it would be even better if its a mega structure that you CAN NOT build but have to find abandoned and restore it over a few decades - make it an FA shipyard that actually produces FA ship for you
wars would be fought over it if it can only be found and not built
[NL]Ibahalii 28 Aug, 2017 @ 1:34am 
@jerek Adams:
I based my balance on Improved Megastructures which makes megastructures more meaningful given the time and resource investment. Its one-fourth of a full dyson sphere (1200 energy).

so click the link in his discription, and if you like it get the mod....that way your Dyson sphere is 3x more in income.
tomgrazer 27 Aug, 2017 @ 11:08pm 
FloridaMan 27 Aug, 2017 @ 9:16pm 
voidster thanks
Jerek Adams 27 Aug, 2017 @ 8:20pm 
My fully upgraded Dyson spheres only produce like 400.
TheNyxor (D) 27 Aug, 2017 @ 5:44pm 
What's the actual zip file name for this mod? I'm having a hell of a time trying to find it in my mod folders.
Valdamir Lebanon 27 Aug, 2017 @ 5:36pm 
@Djohaal could you still make a version where the energy cost is much less, for anyone who thinks that this is a bit excessive
ODSTbag337 27 Aug, 2017 @ 11:17am 
What you need to do, which I plan on doing, is to create a robotic empire with the upcoming DLC and head it off with HK-47, because who wouldn't love to see or hear about him terminating some stupid meatbags?
Djohaal  [author] 27 Aug, 2017 @ 8:58am 
@Jerek Adams: If you read the post entirely you'd notice the balance is based on improved megastructures where dyson spheres produce 1200 energy each, for a 1:1 parity. Nevertheless the megastructure has been buffed to make it more competitive than the trader enclaves
Leon0803 26 Aug, 2017 @ 4:00pm 
i missed Star Wars knights of the old Republic. Glad it lives on here
Jerek Adams 26 Aug, 2017 @ 6:44am 
Well to expand, it would take four fully constructed dyrson spheres to power this. If you have the dyson ring mod or a lot of planets around the dyson sphere you could actually potentially get more minerals from mining tiles than you would from the actual forge.

hence why I dropped a zero on the end of all the values.
Nova Solarius 26 Aug, 2017 @ 4:38am 
@Jormundgard: Well, most lifters only extract relatively light elements. It takes a lot of energy to fuse it up into heavier stuff. So energy production is not realistic either, though I agree that the costs of this thing are excessive.
Jormundgand 26 Aug, 2017 @ 1:18am 
This is not cost effective. The maintenance alone means it's much better to simply trade the energy with a merchant at a 2 to 1 ratio. Adding the cost of construction and it's really not worth the hazzel. Starlifting (which is essentially what this is doing) is supposed to get its energy from the star its getting materials from. An energy cost near 0 would be much much more realistic. An actual energy production would be even more realistic.
Jerek Adams 25 Aug, 2017 @ 10:25pm 
Awesome mod I just removed a 0 on the end of the maintenance figures for my own use though.
Black Lister 25 Aug, 2017 @ 8:47pm 
Couldn't you turn it into a sort of event that continuously spawns a small fleet of varying ship types from your ship planner?
James 296 25 Aug, 2017 @ 8:26pm 
@Lunchtime Zone (dunkie kawaii) Not true. Not all forges produce end goods, some are more refinaries for raw materials (steel mills operate this way)
Djohaal  [author] 25 Aug, 2017 @ 3:36pm 
@Alexanderyou: Now that's a point about the balance that should be taken into account. I forgot that the trader enclaves are more competitive in that regard.
Justin 25 Aug, 2017 @ 2:50pm 
I've seen another mod called 'Star Lifter'