Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Qauntas
25 Comments
TacNyan 14 Nov, 2023 @ 10:00am 
Cool :steamthumbsup:
nikolabokanic21 18 Apr, 2023 @ 6:08pm 
Not that bad too much walking for secrets rating 5/10
i just broke a car window 1 Apr, 2022 @ 12:56pm 
THERE WILL BE BLOOD
MonsterGamer 22 Feb, 2021 @ 8:37am 
Awesome map map bud!
Thanadrax 22 Sep, 2019 @ 1:00am 
sometimes i miss mediocre mappacks like this where you can just chill with your buddies
Good job, it was fun
And yes, I never played it before
Kneze2005 14 Sep, 2019 @ 1:20am 
UNABLE TO LOAD LEVEL

11:17:01 ERR: Player melee selection script has changed but native code was not updated! (3789154551)
11:17:01 LOG: Timestamp: 2019/09/14 11:17:01
11:17:01 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/NetricsaLevel.wld' in 0.56 seconds.
11:17:07 LOG: Starting level: "Content/SeriousSamHD_TSE/Levels/Qauntas/1_God'sYards.wld"
11:17:07 LOG: Player profile saved with size 6.23kB(6.23kB) at 2019/09/14 11:17:07.
11:17:07 LOG: All stats uploaded
11:17:08 LOG: Started loading world "Content/SeriousSamHD_TSE/Levels/Qauntas/1_God'sYards.wld"
11:17:09 ERR: Content/SeriousSamHD_TSE/Levels/Qauntas/1_God'sYards.wld: Cannot open file Content/SliWhist_Stuff/Databases/Puppets/Enemies/BFE/CloneRifleman.ep
11:17:09 LOG: Failed loading world. (process memory: 1047 MB)

Mordecai and the Kobokerz  [author] 14 Jul, 2019 @ 4:03am 
I changed the floor to be visible in the 2nd level
Andreiki 14 Jul, 2019 @ 4:01am 
What update?
Mordecai and the Kobokerz  [author] 9 Jun, 2019 @ 8:07am 
Hot Fix is released to make sure all maps load now
Mordecai and the Kobokerz  [author] 9 Jun, 2019 @ 7:49am 
can you show me whats missing in those levels
HieL 8 Jun, 2019 @ 5:24am 
I have everything and I even re-downloaded Skyboxes, still cannot load a single level.
Mordecai and the Kobokerz  [author] 7 Jun, 2019 @ 10:10pm 
the The Talos Principle - Skyboxes is needed Mike
Mike Uchiha 7 Jun, 2019 @ 2:31pm 
all maps stop work
Mordecai and the Kobokerz  [author] 7 Jun, 2019 @ 4:52am 
A Big Update to this mappack is released,

General: Added more enemies to all levels
Added more items to 3 levels
Changed lighting and background to all levels
Added more models to all levels and reflected all of them
Added more Palm grass to 3 levels
Changed the lights in final boss fight area in level 4
Toned down the lights in water and lava areas in level 2
Changed the style of obelisks in level 2
you have to fix this level because it does not load me
erc493 10 Dec, 2018 @ 5:56am 
level 3 nights yards can't save problem
Mordecai and the Kobokerz  [author] 5 Aug, 2018 @ 3:47am 
A Big update to this mappack is released

General:

Added Coop enemies and Treasure items to all levels
Added crumbs to all levels
Secret horror level is removed

God's Yards:
Changed lighting and background
Changed the music

Element Obelisks: Reworked

Now there are teleporters that will take you to Element areas

Akara Dune: Reworked

There are new yards, a arena, a corridor, and a big area
its renamed to Night Yards

The Grand God:
Changed lighting and background
Changed the final boss form Arachnoid Terminator to Exotech Larva.
Sqoshu. 14 Mar, 2018 @ 3:59pm 
Cool map, I liked it. Worth trying.
artzpiip 26 Feb, 2018 @ 2:34am 
In second level, rthere's a huge dificulty spike at air element location. It's impossible to not get hit when storm elementals start appearing with kleers, sprites and zorgs.
chu 25 Nov, 2017 @ 2:29pm 
Map doesn't seem to work in co-op
Mordecai and the Kobokerz  [author] 12 Nov, 2017 @ 4:05am 
Update 2.5:
Added more models
More spiders and solders
1 new secret
Changed the colors of Obelisks
Added a GL at level 3
reduced how many and increase the times enemies will spwan
and more
TootsyBowl 11 Nov, 2017 @ 11:29am 
Due to the review being too long, it has come in the form of an image.

https://i.imgur.com/gINQyS2.png
Warmonger 5 Nov, 2017 @ 9:50am 
Well, this is clearly your first. Can see some improvement over levels, as suddenly you learn how to control spawns :P Could use some baked shadows, though.
artzpiip 26 Aug, 2017 @ 2:10pm 
Pretty nice map. I liked that majority of battles didn't last longer than they had to and even those that lasted longer usually had ammo supply that approximately told when the battle was over. Some waves were also creative, for an example those when picking up a weapon.

What I didn't like was that in some very large areas the more distant enemies refused to move unless you got closer to them. I also hate wisps. Currently it's hard to tell how fair the hitscan enemy placement was as I played it with mods that make their projectiles non-hitscan.

There were some empty stretches in some return trips after picking up key items.
SeriousVovan 23 Aug, 2017 @ 10:24pm 
5 screenshots. This is a map " THE CURSE OF SEKHMET" by UrbanDeHuman