Starbound

Starbound

Improved Ship Encounter Descriptions
75 Comments
💖 Officer Hotpants 💖 18 Dec, 2022 @ 2:48am 
Or this one. Man, how many of the mods I've been using for the 5+ years did you make?
ꜰᴀʏʙʀ 20 Dec, 2021 @ 8:19am 
Welp, considering that Redone Ship Encounters was later updated (2020) compared to this mod (2019), I'd say that it's preferable to always sub to the newest one. Although, the former mod have small additional features in play compared to the latter.

So either sub to Redone Ship Encounters that adds detailed descriptions AND a bit of features OR sub to Improved Ship Encounter Descripts that, well, just adds description.
ꜰᴀʏʙʀ 19 Dec, 2021 @ 1:43am 
Following the previous person below me, I too would like to know.
Ashtar 14 Dec, 2021 @ 8:37am 
This compatible with (Redone ship encounter)?
I can use both together?
Bat 27 Jan, 2021 @ 5:52am 
Wait there's a penguin ship encounter? I didn't figure they'd put something unique into such a bland and boringly implemented system
๖ۣۜFenris 27 Jun, 2019 @ 8:42am 
Another major, and excellent mod ! Thanks you ! ;)
Azure Fang  [author] 24 Jun, 2019 @ 8:27pm 
@Quilldragon
In the defense of most creators, as long as they used JSON patches to create their mods, most will support 1.4 with no updates needed. To be honest, the only real reason mine are "updated" is because I promised back in 1.3.x that I'd categorize all of my mods when 1.4 dropped, which requires a "fake" update to register the categories.

That said, welcome back!... run while you still can.
Quilldragon 24 Jun, 2019 @ 7:43pm 
rejoining the starbound universe with this patch and am updating my mod list to find a lot arent up to date, so happy this one is. Cheers creator, GJ.
Cemuvi 14 Jun, 2019 @ 7:53am 
@Azure Fang nice thx :D
Azure Fang  [author] 13 Jun, 2019 @ 5:19pm 
@Cemuvi
Yes, though I haven't looked into the new ships to see if they can be updated with improved descriptions.
Cemuvi 13 Jun, 2019 @ 1:14pm 
works with 1.4?
♫ Tadpole ♫ 7 Feb, 2019 @ 4:58am 
I second that.
AnomNom 18 Jan, 2019 @ 4:45pm 
Could there possibly be a "More NPC Ships" version of this mod? Would be nice to see that.
Azure Fang  [author] 26 Nov, 2018 @ 8:59am 
Those mods do not break translations because the data they affect already has limited scope. When affecting any written out sections, such as full descriptions, codices, etc. there is NO way to prevent full replacement without completely re-coding how the game draws or populates the UI. There is no "insert word here" field for ship descriptions; there is a "description=" field that must be replaced in entirety to accompliish the minute changes made by this mod.

Again, this is a limitation of Starbound and its usage og JSON for data, not an issue with this mod, but it makes this an english mod. If these changes bother you, do not use this mod.
Mozetronick 26 Nov, 2018 @ 8:08am 
Well, who knows? For example, if you take into account modifications that display additional game information, then this task is well handled by such mods as: More Planet Info, Weapon Stats, Improved Food Descriptions, Crew member race/gender. Yes, they add new English words to the game, for which no translation is provided, but his conceived name and description remain intact in both the subject and the planet.
Azure Fang  [author] 26 Nov, 2018 @ 7:44am 
It is not "easier", it's the only way it can be done. This is a limitation of Starbound itself.
Mozetronick 26 Nov, 2018 @ 12:16am 
I agree, the replacement is easier than adding a new line under it. I will not argue, you are unlikely to have optimized. Nevertheless, it is not so extensive mod, the text of which you can get used to and remember how it was before that everything in its place
Azure Fang  [author] 25 Nov, 2018 @ 8:07pm 
And to make those changes, the entire description needs to be internally replaced. That's the only way to accomplish these changes using JSON. There is no mistake, that's a limitation of the engine.
Mozetronick 25 Nov, 2018 @ 6:00pm 
All I noticed from the mod is the addition of the name of the ship in the title and the first two words in the description. Second kills the rest of the translation of the contents of the text
Azure Fang  [author] 25 Nov, 2018 @ 2:32pm 
That's because this is an english mod. No mistake.
Mozetronick 25 Nov, 2018 @ 12:50pm 
Didnt work witn another language, Mod replace it to English. Follow/Unfollow not fix this mistake
Iamcarrotmaster 17 Nov, 2018 @ 2:57pm 
is there a patch for more npc ships, if not it would be great if someone would
Gaylord (Kimiko) 11 Oct, 2018 @ 9:16am 
You should directly add a communist ship.
van Grunz 22 Sep, 2018 @ 1:33am 
Thanks for your answer. So I should take this mod from Steam, OK.
Azure Fang  [author] 22 Sep, 2018 @ 1:15am 
@van Grunz
Unfortunately, I only distribute through Steam Workshop and Nexus. Due to questionable actions on CF's part during beta, I will never support the official repository. Sorry.

And it should be client-side, so you should be fine on your server.
van Grunz 22 Sep, 2018 @ 12:24am 
Is it possible to download this mod without sign-up to nexusmod.com? I'm already registered on playstarbound.com and don't like to sign up on another forums just to download one mod. :/

Anyway, this is multiplayer compatible? I'm playing on a server.

Thank you.
Azure Fang  [author] 23 Aug, 2018 @ 6:44am 
@joseanjim
Possibly, but it will not improve the descriptions of any new ships
Yose 23 Aug, 2018 @ 12:43am 
This is compatible with More NPC Ships mod?
Azure Fang  [author] 7 Jul, 2018 @ 8:10pm 
@Elevas Sunchild
Just looked into the files. The only space stations in the game are the three trade stations and your personal space station. If what you describe come from the purple swirl "anomaly" icon, there is no way to differentiate them from other anomalies. If they are a space station icon, they come from a mod and are outside of the scope of this mod.
Elevas Sunchild 4 Jul, 2018 @ 1:40am 
That would be fantastic and I appreciate that. Anything I can do to speed up the hunt for the Parasprite would rock. :)
Azure Fang  [author] 2 Jul, 2018 @ 6:52am 
@Elevas Sunchild
ALL anomalies use the single description. There is no way to differentiate. Bases, though, I cannot remember. If I have some time, I'll look into them.
Elevas Sunchild 2 Jul, 2018 @ 4:33am 
Sorry to ask a questionb so similar to one asked before, but SOME of the anomalies AREN'T randomly generated, right? LIke, the protectorate base, the miniknog base and the USMC ships? Or are they simply segments OF randomly generated anomalies? Because a way to detect THOSE from orbit would be a f***ing godsend for me in my Parasprite grind.
Azure Fang  [author] 19 May, 2018 @ 5:20pm 
@Meme Lord Stranger
This mod does not touch Lua, so it should be fully compatible.
Meme Lord Stranger 19 May, 2018 @ 7:56am 
Is this mod compatible with FUs BYOS? Does is change the cockpitview.lua file?
Azure Fang  [author] 24 Apr, 2018 @ 11:37pm 
@InertFurry
I have never been able to tell what determines "client side" and "server side". That said, this SHOULD be client side. As to a non-Steam version, I was briefly updating my mods on Nexus, but have been having some issues there lately, and I refuse to host them elsewhere - especially the official Repository, due to a boycott since pre-release days. Sorry.
InertFurry 24 Apr, 2018 @ 11:07pm 
Is this simply a clientside mod? If not so is there ever going to be a non-workshop version somewhere?
Jaded353 30 Mar, 2018 @ 10:44pm 
Ah, okie dokes, thanks anyway :)
Azure Fang  [author] 30 Mar, 2018 @ 8:22pm 
@Jaded353
Nope. In terms of the descriptions, all anomalies call to a single JSON entry for description, no matter what endpoint they generate. It would require a total Lua rewrite, something I am personally unable, and unwilling, to do.
Jaded353 30 Mar, 2018 @ 7:26pm 
the actual end goals of the anomalies seem to be finite set pieces, rather than detecting biomes, would it be possible to detect which ending set piece the generator picks for the encounter? like the protectorate encounter thing? kind of like reading a seed? (i have no idea how it works, i hope i'm being helpful by offering ideas)
Azure Fang  [author] 16 Feb, 2018 @ 6:50pm 
Work? Yes. FU? Yes, as long as the vanilla encounters still exist, otherwise no.
Dalob 16 Feb, 2018 @ 1:37pm 
Does the mod still work if yes is it compatible with FU?
Azure Fang  [author] 15 Feb, 2018 @ 7:17am 
Yes
Petralicious 15 Feb, 2018 @ 4:45am 
Is this mod compatible with More Planet Info ?
Azure Fang  [author] 29 Jan, 2018 @ 5:14pm 
If it's a Steam Workshop collection: Yes. If it's a seperately downloaded pack: No.
CoLo.HK 29 Jan, 2018 @ 9:01am 
Can i use Improved Ship Encounter Descriptions in a Mod Pack?
ScrambieBambie 2 Dec, 2017 @ 7:35pm 
Azure Fang - More Planet Info and More Planets both are compatible with "Fullscreen Starmap 1080p With More Planet Info Compatibility (standalone)" and its 720dpi ver.
♀ OdayakanaArashi 27 Nov, 2017 @ 7:28am 
'aight
Azure Fang  [author] 27 Nov, 2017 @ 6:14am 
@♥The Sexycute Kitty Floof♥
No UI elements are changed at all by this mod. Only text.
♀ OdayakanaArashi 27 Nov, 2017 @ 4:17am 
Does this mod change the creation window UI?
Stiffa 19 Nov, 2017 @ 6:08am 
@Azure Fang Ooooh, sorry, my bad, I didn't understand you correctly. Thanks for your help :)