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I don't see how this would ruin save files? It's a voice pack, meaning it's a customization mod, there shouldn't be any conflicts that would potentially ruin your game. I haven't checked if the current version would work with vanilla, I suppose you could try them yourself.
https://docs.google.com/document/d/1v8jU86Jeqn9wms4Pxjj7f5tHPlmli6TSogrbWvc5vUA/edit#heading=h.9jiiczo7q90w
We'll bang, okay?
1. Go into XComContent.ini
2. Make three copies of +BodyPartTemplateConfig of one soldier.
3. To each new +BodyPartTemplateConfig add CharacterTemplate="ReaperSoldier" for the Reaper, CharacterTemplate="SkirmisherSoldier" for the Skirmisher and last one add CharacterTemplate="TemplarSoldier" for the Templar. Order doesn't matter.
4. Add localization lines in XComGame.int for new voice packs.
5. ???
6. Profit!
See one of the guides linked here: https://www.reddit.com/r/xcom2mods/wiki/index
UPADTE:
------------
Fixed the issue with Male Shepard's voice loudness. It should be better now.
that gets fixed, and this is by far my favourite shepard voicepack
UPADTE:
------------
I added compatibility with all new WotC classes. You can use it with Reaper, Skirmisher and Templar classes.
"We'll bang ok"
*thinks of mass effect soldiers in xcom 2*
*goes to workshop on xcom 2, about to search mass effect*
*it shows this before i search*
cool
@Dragon32, thanks for the tip.