Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is a great mod,with it you can change:damage, missile firing speed, level. Russian Russian, But the mod is not very easy to use since you have to scroll through all these tons of text for a long time, there is also no translation into Russian, (l am Russian), you can also change many things for example, I wanted to change the rate of fire of weapons it is almost impossible, I wanted to do it on a crossbow with adaptive arrows. If you still take up changing the interface of the mod, I can give you links for screenshots of how it should look approximately. This is an incredible mod and I really like it,but it is very difficult to get used to it,if you do not need my sketches,then just make the mod more convenient and understandable and fix the Json errors.
you can use the raw input and paste into it in via that. JSON generally comes formatted and not single line. You can use jqplay.org to easily reformat it to compact output and readable again. Just use a period (.) for the filter, paste the code on the left side, and check the compact output box.
Example quiqksilver's Hollow's Eve Jacakram [jqplay.org]
P.S. I cant take the bugged item out of my character's inv :\
I wish i could do text multiline list but i ran into limitations.
The newer one use canvas instead of widget list.
For what it's worth, it's a priceless utility to have to dump the json of generated items, and double check our work. But it sure doesn't like the teslastaff, could it be because it uses a buildscript or something? Could you look into why the item editor isn't parsing its attributes correctly?