Cities: Skylines

Cities: Skylines

Elevator for Underground Passages (no stairs, 1x1)
59 Comments
Vadicus 1 Mar, 2023 @ 9:21pm 
Best ever! I understand that the terrain void cannot be helped for this 1x1 footprint due to game mechanics, so I just remade the asset with pre plopped asphalt around it. Click click boom! Underground pathway. Absolutely outstanding.
leftcoastfunk 16 Nov, 2022 @ 2:30am 
Love these little elevators and use them all over my town. If/when they leave a gaping hole in the ground, I just decorate around them with a ton of trees and bushes lol. Works fine :)
Shane_UK10 24 Sep, 2021 @ 1:12am 
As a follow up, the 2x2 version doesn't clip the ground but it does require anarchy or you get distance too short.
Shane_UK10 24 Sep, 2021 @ 1:05am 
I'm getting the same issue as Winds of Change. I get an error say slope too steep when I try to place it. If I use anarchy I get some of the land deleted and a hole in the terrain around the back of the elevator. I really hope you can fix it as I have been looking for this type of asset for quite a while. If I'm doing something wrong, please let me know :)
Wind of Changes 21 Sep, 2021 @ 6:58am 
Got this promblem. Is it normal? https://ibb.co/0Z5BpcN
ryamoo 7 Sep, 2021 @ 5:17am 
Thanks for the heads-up about the link @ralfaltmann. Deleted my comment and reposting with the link fixed:
Never mind - whilst googling, I found the Tiny Segments mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1586027591 ) and that's helped resolve it :-) Happy days, I love these elevators.
ralfaltmann 6 Sep, 2021 @ 2:52pm 
@ryamo, your link throws an error, I assume because of the brackets.
ryamoo 6 Sep, 2021 @ 1:07pm 
@brantfetter did you figure out what was causing it? I've just launched the game after a year of not playing, and also seeing the distance too short error. I've tried fiddling with anarchy but haven't gotten anywhere.
Alecthelm 14 Apr, 2021 @ 5:11pm 
it works like an charm, since years, why change it wwith an update?
REV0  [author] 14 Apr, 2021 @ 4:59pm 
it's a building with pedestrian road shoved inside, why would it get an update ?
markthered 14 Apr, 2021 @ 12:56pm 
Will these ever be updated for Sun Set etc?
Alecthelm 23 Sep, 2020 @ 1:45pm 
this asset, along with the other 2 is still essential for me. i use it absolute all towns i build. this alone is worth the Patreon:)
brantfetter 13 Sep, 2020 @ 9:01am 
Bug found and it's not your asset. There was something wrong with Fine Road tools and it kept claiming it was on when it was not. Thank you for not simply copy and pasting a response this time. Based on your response, I went through and logged all of my assets and mods, then turned off everything but Klytes fine road tools and anarchy (Again). It looks like the 'distance too short' is because of a recent update and only solved by Klytes fine road tools. It also looks like some other mod was triggering a reversion or shut off and it was not apparent. My best guess is that somewhere between versions 2.0.1 and 2.0.4, there was a conflict with another mod that evaded the black box testing.
To be clear: This currently works with: Klytes Fine Road Anarchy 2.0.2 & Klytes Fine Road Tool 2.0.4 but may have trouble if some other mod is turned on. If I figure out that it has an additional conflict, I'll let you know.
REV0  [author] 12 Sep, 2020 @ 9:12pm 
Myself or others cant replicate the issue you mentioned so I'm not sure how to provide more info that I had already given. Make sure Fine Road 2 (Not original one as new version is out) AND Road Anarchy 2 (same deal) is enabled on mod manager, then they are both active in the game.

Aside these, there's no other solution I can provide as error can't be replicated. These are simple meshes with pedestrian path inside so there's nothing revolutionary happening here that requires X Y amounts of mods. just 2 mods mentioned.

All DLCs game released so far. But it's not DLC related, with or without DLC result wont change.
brantfetter 12 Sep, 2020 @ 7:10pm 
What DLC have you tested this with? Would love some input REV0. Just can't get your asset to set down even with fine road anarchy turned on. Game will not allow it to place at all. Yes, I reviewed your suggestions. I tried it as suggested by your previous posts, wouldn't say anything unless I had exhausted my options. You claim you've tested with other standard DLC, but I have the feeling you may have not. Try not to claim that it's bullet proof unless you've actually done the testing. I don't post this on a whim. Ideas? Can you list the DLC you know it's compatible with? Would love to use your asset(s).
REV0  [author] 6 Sep, 2020 @ 1:21pm 
Assets are tested and confirmed still functional as of September 6, 2020. Tested on a fully modded game, with listed mods enabled, as well as additional mods such as Electrix Road Tools, thus there's no incompatibility with current game nor DLC versions.

Distance too short error is not asset breaking error, it doesnt refrain assets being plopped, just like slope too steep error, in case Anarchy mod enabled. Electrix Road Tools mod even have an additionnal option which disables such errors as they are annoying but not asset breaking.

Following screenshots are taken during the game session mentioned above, by Strategy Nerd:

https://i.imgur.com/1uqC76p.png
https://i.imgur.com/Ktq3gZw.png
https://i.imgur.com/hgRNpaN.png

brantfetter 6 Sep, 2020 @ 11:28am 
As of July 2020, asset is not working (see installed DLC below). Made sure that I have both Fine Road Anarchy and Fine Road Tools.Carefully read required mods. It looks like the steep path that REV0 uses now triggers a new error of "Distance too short!" on recent updates. I use TMPE v11 Stable, and removed all other mods to check, still no luck. When I alter this asset so the path is longer, it works, but defeats the concept. Would love to use this asset if it gets fixed for those that have Sunset Harbor, Mass Transit, Deluxe Edition and the Architecture Artbook installed. This issue has come up for other asset designers, so I can imagine its fixable.
Artemis *Seven* 3 Sep, 2020 @ 2:51am 
@TurtleShroom
Bicycles can use pedestrian paths. You connect it on the ground level to your path system.

Plopping the asset allows you to connect it to other assets like it via pedestrian paths that you build under ground. You can create an entire network of interconnected underground paths.

This being a 1x1 asset (with no weird visual artifacts) allows you to connect the ground and underground levels using minimal amount of space (very handy in dense city zones) and most useful when you want to disallow pedestrian crossings on big junctions and instead force pedestrians to use the underground paths.
TurtleShroom 1 Sep, 2020 @ 11:41am 
I'm confused. How does this thing get used? Do I place it and then connect it to Pedestrian Paths? What about Bicycle Paths?
REV0  [author] 20 May, 2019 @ 4:02pm 
try to rotate the building and roads with move it mod. Open move it and select "marquee tool" then select entire thing (with roads and nodes etc), then rotate to see if it fixes the hole. If not use plopabble asphalt.
THEFT 20 May, 2019 @ 2:33pm 
hi half the time it's perfect. other half its fine before i connect them. once i add tunnels, it creates this weird hole near each elevator, and i can see thru the ground, (it's blue underneath).
REV0  [author] 3 May, 2019 @ 1:55pm 
Glad you solved it.
Fireside 1 May, 2019 @ 5:30am 
Ok.. Crisis averted. Turns out I didn't check the prereq's closely enough, I was running fine road anarchy but not the fine road tool. Now I can force them to plop and I get to have some fun with the holes in map thing :D Still, I really like the idea of compact tunnel exits, so thanks for this asset.
Fireside 1 May, 2019 @ 5:03am 
Curiously, I'm having the very same problem Mythyc had a year ago. Just can't place it no matter what I try. Same error, "distance too short" I've tried fine and also other older road anarchy mods, building anarchy, etc.. Tried placing tunnels in advance.. Heck I can't put one down on an empty map with a road on it. Not sure what I might be doing wrong now.
REV0  [author] 23 Nov, 2018 @ 2:34am 
No
Virtual Reality Check 22 Nov, 2018 @ 5:52pm 
does this need parklife dlc? i cant' find it on park menu
Angelhearth 30 May, 2018 @ 12:01pm 
As long as you have anarchy it should work. Never had any problems, like that. Of course, you have the problem with the hole it often makes, so I mostly use them inside buildings, with just the side where they exit, showing. All other places I use one of the 2x2's.
Mythyc 30 May, 2018 @ 9:30am 
I've tried to plop it down, it won't let me :( I uninstalled every other mod I have (other than the Fine Road mods) just to see if maybe there was a conflict somewhere but even on their own this asset doesn't want to plop.
Angelhearth 30 May, 2018 @ 3:37am 
Are you trying to plop it down, or are you watching the error message before plopping it down? Yeah, I've always had an error message (on this one) as well, just don't bother reading the message, click the left mouse button and plop it. :steammocking:
Mythyc 29 May, 2018 @ 9:58pm 
I don't understand what I'm doing wrong here. I've tried all three of your assets. I have the latest Fine Road Anarchy/Fine Road Tool downloaded and enabled. I've activated Fine Road in-game. No matter what I do, I cannot plop this asset as it tells me that the "distance is too short".
Raytruth 7 Mar, 2018 @ 2:51pm 
Thank you man, i will work with those tools.
REV0  [author] 7 Mar, 2018 @ 1:06pm 
I was reported before that 1x1 version of the elevator might have hole in the ground, that is related how you drag underground passage, either change the direction of the path or rotate the elevator itself.

* If it doesn't solve anything, use ploppable asphalt, concrete or grass depending your terrain.
* You can also use grass or elevation to cover it,
* or simply use 2x2 version instead, since it has bigger footprint that doesn't cause terrain hole.

Hole is the issue because of elevator is 1x1 and pedestrian path in the game has 2unit width on slope/underground mode. Nothing I can nor you can solve it. Solutions above are the only workarounds.
Raytruth 7 Mar, 2018 @ 12:37pm 
Watched, but my issue is different. when i place the 2 elevators the terrain is nice and flat. The hole appears when i link to it the pedestrian underground path. If i delete the underground path the terrain become normal again.
Of course i followed the procedure like using the anarchy mod and laying the tunnel 12m below and it's working except the visual issue i don't understand how to fix. I tried to move them with move it before and after placing the tunnel, to destroy and rebuild, terraform tools.
REV0  [author] 7 Mar, 2018 @ 11:41am 
Watch the video for potential issues: https://www.youtube.com/watch?v=_r_AF4BM67g&t=
Raytruth 7 Mar, 2018 @ 11:29am 
Raytruth 7 Mar, 2018 @ 4:16am 
God bless you bro.
ssgteverett 14 Feb, 2018 @ 11:08am 
Truly a NEAT idea...Nicely done - Thx
ralfaltmann 29 Nov, 2017 @ 1:31pm 
Hi Rev0,

yes, that are the mods I'm referring to. However, thanks to your explanation I'm considering to give them a try :)
Keep up the good work, you made very cool add-ons to CS.

Grüße
REV0  [author] 29 Nov, 2017 @ 10:32am 
What additional mods exactly ?

If you are talking about anarchy mods general they are necessary to plop the asset. The ledestrian path inside elevators are too steep on vanilla game. On a vanilla game you cant plop them or make elevator assrt per-se that will be functional, asset editor will throw errors of slope too steep.

That said, two mods are being constantly updated as they are two of the most popular mods if not the 1st and 2nd, thus having them subbed doesnt or wont break save games.
ralfaltmann 29 Nov, 2017 @ 9:28am 
Hi Rev0,

those elevators are great. I'd like to use them, but I want to ask if it would be possible to create them without having the need for additional mods. What do you think?

Regards
Angelhearth 10 Oct, 2017 @ 2:04am 
@REVO Is it possible to make the plattform (-12m) a little longer, going in both directions? At times it's hard to "hit" it, and it will also make a bend if you don't go exactly 180 degrees out from it. I never noticed the "blue" glitch before, is this something that happened after MT? Making the path longer might also make it bigger so as to get around the glitch, but maybe also more difficult to place making it necessary to use Move It! to place it correctly?
Artemis *Seven* 21 Sep, 2017 @ 2:37am 
@gaudinting I'm pretty sure that 2nd thing is absolutely impossible :)
gaudintig 18 Sep, 2017 @ 6:08am 
Yeah I have the same problem of blue glitches, would be wonderful if you could update this because I'd like to use it for narrow areas :)

Btw it would be so great if we could also have shops underground, to create underground commercial alleys!
kuifje76 6 Sep, 2017 @ 5:16am 
Would it be possible to make a 2x2 one with pavement instead of stairways ? I'm trying to change stuff in the asset editor but can't make it work. That would be assome !
Artemis *Seven* 31 Aug, 2017 @ 1:13pm 
@REV0 Thank you so much for taking such an interest in this. I love the modding community here. You guys are the heart of this game and the reason why it's more alive now than it was just months after its release.

Keep up the wonderful work :)
REV0  [author] 31 Aug, 2017 @ 12:52pm 
@Artemis *Seven* Thanks for the screenshots. I confirm that there's a cliiping issue due to the fact that asset is just too small. I will try to edit tunnel entrance in the asset editor, hoping that I will fix it somehow. Otherwise clipping issue will be permanent, since it's not asset's fault but underground tunnel entrance in the game is causing it.

As far as I can test, there's no other solution to create underground passages, aside using pedestrian path.

I'll try to fix the issue, if not, 2x2 elevators are visually proper, there's no clipping whatsoever.
Artemis *Seven* 31 Aug, 2017 @ 12:37pm 
I got some screenshots for you to better desbribe the issue. Having the neighboring tiles occupied by buildings does seem to have an effect, however small it might be.

Here's a link to a google drive folder that contains everything relevant:
https://drive.google.com/drive/folders/0BzpmD6yL_xQfN2w0bzltdHhOckU?usp=sharing
REV0  [author] 31 Aug, 2017 @ 7:27am 
I'll try to make it happen see if it's the same case here. Not there's something I can do (it's game's fault since it's handling underground terribly), but I'd like to see the error
Artemis *Seven* 31 Aug, 2017 @ 7:13am 
REV0
You're talking about the big holes when you rotate the elevators (which I haven't experienced yet). I'm talking about a small hole (triangle shape, about 2x2x2m, that's meters not tiles) through which I can see the skybox below the surface.
I have the elevators placed right at the street (without offseting them with MoveIt), at 90% angle just like I would if I were running Vanilla. The hole appears regardless of what angle I place the path below at, relative to the elevator itself.
REV0  [author] 31 Aug, 2017 @ 12:26am