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Comment part 1:
I allow myself to make this message for information for the two creators, that you make a card with the aim of reviving or rediscovering the game that many we love and still love today even with age all like me is a thing.
But I'm just going to allow myself to say that I'm still looking for the difficulty, I'm even looking for the possibility of dying since it's impossible to lose given the ease of donation I complete the missions in 20/25 relative minutes and 2 minutes on the end boss with a normal turret and a fire turret before I figured it out was not a PV bag so I just had to spam him with grenades and finished.
I add big errors like added a ceiling which blocks the line of sight of the NPCs who are unable to send light sticks rather than taking torches which I find almost useless.
I do not even understand the usefulness of making 150 million ammunition and weapons with all the objects of the game available to each corner of all the corridors.
And I therefore do not find the pleasure of counting my ammunition and paying attention to each corridor or room because by force we quickly get bored after 6/8 minutes by turning almost in a linear zigzag leaving it thought that we are going into several directions being free in a complex while they have only followed the path as one would embark on a train.
Basically a map may be unfinished but there is work so I recommend to review all these big problems because I was disappointed (I do not mean the lights that explode the eyes and I advise for those who want tested, removed the bloom in your video settings)
I hope to have been constructive and good game and edition to all :)