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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2567364887
Hope it helps anyone!
There is Harvest Organs Post Mortem but not a fan of that style, i prefer 100% chance to get the cybernetic i want and then have to clean and even fix the cybernetics, as opposed to having a dice roll to get random anythings from the corpse
@DoctorVanGogh Thanks!
If you are unsure, what level of harvesting you need for a corpse, click the 'I' symbol of the corpse in the bottom left. It will list a 'Max. Complexity' stat in the listing ..
If you still can't harvest a part, make sure it's not too destroyed . The default settings for the mod allow reclaiming a part with 50% hitpoints (or more) in that part. If the part health is below that, it's considered non harvestable. That range can be changed in the settings.
Also - you cannot harvest from rotten corpses . So stock things in the freezer if you want to grab stuff.
- All that was harvested was a non-sterile aesthetic nose and a love enhancer. Couldn't believe it, reloaded the save, tried again. Now I only got the love enhancer.
Something is not right here.
or is it more generally accepted since it's for science?
Well.. this took quite a bit longer than I'd hoped to both find the time and the underlying issues why things didn't want to work, but yes "1.1"
> No more errors on load; no more disappearing corpses; no more complaints that a corpse or a harvested part were not actually there, when in fact they were; no more more issues picking stuff up; no more problems with spider meat - I cannot for the life of me find out why the game complained about spider meat ... Yes, it is finally done. God this one was finicky.
So enjoy your organ farms once again!
I'll see if I can't at least get some beta version up this week.
So a 1.1 Update which would let me scavenge those corpses would be very nice even if i cant get the stuff from royality pawns.
Maybee update the mod for the non royality pawns and release it so the mod can be used while a way is beeing searched to make it useable on royality pawns?
Currently pawns who die just disappear (and throw an error). That kinda defeats the whole purpose of this mod