RimWorld

RimWorld

[A17]-LinkableDoors
80 Comments
Sainer 23 Feb, 2024 @ 6:23pm 
я гей
Ninjakebab 12 Nov, 2018 @ 9:49am 
Not working anymore
Cyron Condor 23 Dec, 2017 @ 7:34pm 
is this compatible with the glass mod?
buckle 24 Nov, 2017 @ 10:22am 
@VirtualGaming Thanks!
Vortek Gamer 20 Nov, 2017 @ 9:11pm 
there is B18 its a new version
buckle 20 Nov, 2017 @ 4:43pm 
Mind updatin' ta B18?
Be real nice a' ya, thanks.
sarah.buisson 19 Nov, 2017 @ 2:53am 
v18 please !!! this mod is fucking up all the save !
vafken 18 Nov, 2017 @ 9:21pm 
v18 please
Steardliy  [author] 16 Nov, 2017 @ 8:26am 
What kind of error messages do you get?
Chrissant 15 Nov, 2017 @ 9:16pm 
Does this work with the concrete mod? I may be loading my mods wrong but in my testing it seems to get an error.
A Block of Jelly 7 Nov, 2017 @ 5:17pm 
Ok orry did that before you writing me down
still thank you For the help
Steardliy  [author] 7 Nov, 2017 @ 3:41pm 
Adjacent doors combine. It's simple.
A Block of Jelly 7 Nov, 2017 @ 2:20pm 
soo how does it work?
in the case how do you get thi type of doors?
you just place one and then the other one on the other side of the room that you want to place it?
BioVenom 2 Nov, 2017 @ 11:29pm 
Steam upload for unstable a18 version?
Yorin Elanzaki 27 Oct, 2017 @ 6:58am 
hype to use this mod on 0.18 :steamhappy:
Kitkat Chunky 16 Oct, 2017 @ 5:30am 
FUCKING THANK YOU. I hate specifically building structures for symmetric doors
Steardliy  [author] 14 Oct, 2017 @ 2:15am 
@Spletterman
That's strange ... I was going to have fixed the bug in the previous version.
I will verify. Thank you for the report.
Pyro 12 Oct, 2017 @ 11:13am 
GENIUS!!!
Now my castle is fully ready! Muahahahahahahaha!
Spletterman 11 Oct, 2017 @ 11:16am 
i noticed that the slow stone doors (single door) don't work anymore in my game. the pawns get stuck in front of it and the door keeps opening and closing... I have no other mod messing with doors so I assumed it might be connected to this one. anybody else encountered this phenomenon?
Novajeen 9 Oct, 2017 @ 7:40am 
You are a GENIE
Steardliy  [author] 1 Oct, 2017 @ 5:07pm 
@Moonkiss
I have never worked Hardcore SK but it looks complicated. I might do it when Rimworld is updated to A18.
Anyone can do it instead of me because my source code can be freely modified and redistributed.
Moonkiss 30 Sep, 2017 @ 8:43pm 
hey, could u plz make it compatible with Hardcore SK?
KUZE 30 Sep, 2017 @ 11:21am 
Noted. Thanks again :)
Steardliy  [author] 30 Sep, 2017 @ 9:41am 
@KUZE
If you just want it look like an single door, changing the value on lines 7 and 35 in Patches.xml to 1 or less. doors will not link more than that value.
KUZE 30 Sep, 2017 @ 7:49am 
https://imgur.com/a/6e4RE
I deleted all the doors and nothing changed. Must be a conflict with a mod or something. But it's alright, I'll use a linked door there. It's not big deal.
Thanks for your quick answer.
Steardliy  [author] 30 Sep, 2017 @ 7:05am 
@KUZE
umm? I can't access the picture.
If all doors has been deleted, there should be no error because this mod has not stored a unique data to a save. There was no problem at least I tried that.
Would you try deleting all the doors including the door which seems to be unlinked?
KUZE 30 Sep, 2017 @ 2:48am 
I deleted all linked doors in the colony and unselected the mod from the list since I wanted a vanilla double door in a room, but an error (https://imgur.com/a/6e4RE) prevents me from playing without it. Is there a way to keep playing after removing the mod? It is not necessarily a bug so I hope it is ok if I post this here.
BioFringe 24 Sep, 2017 @ 4:00pm 
Interesting. Thank you for this.
Leafshade 8 Sep, 2017 @ 3:07am 
This may be the most "Why is this not in the main game" mod of all time.
Baskerville 7 Sep, 2017 @ 11:34pm 
I appreciate the quick bug-fixing. This mod is a staple!
Steardliy  [author] 6 Sep, 2017 @ 1:14pm 
@Gnilneelps Even if your report is the trivial troubles, That would be great for me. :)
Reya 4 Sep, 2017 @ 4:27pm 
Derp I feel dumb I have so many mods active did not notice I had'nt activated this one. Working fine now.
Steardliy  [author] 4 Sep, 2017 @ 6:01am 
@SheiFoxy I prefer the bug reports. Thank you.
StarlightSovereign 3 Sep, 2017 @ 6:23pm 
@Steardliy Sure, I can do that. Um... post here or bug reports?
Steardliy  [author] 3 Sep, 2017 @ 2:41am 
@SheiFoxy
It might be conflicting with other mods.
I would appreciate if you could provide the save data or a list of enabled mods, but... that would be so troublesome. please post it if you want.
StarlightSovereign 2 Sep, 2017 @ 3:50pm 
@Steardily
I did add it to an existing save, but I built brand new doors and it does not work.
I did not get an error, just, there was no change in the appearance of the doors. when I build two beside each other, they are just two doors.
BioKnight 1 Sep, 2017 @ 4:52pm 
Nice!
BeanSlinger419 1 Sep, 2017 @ 4:12pm 
Yes finnaly my base wont look like shit *notices it already looks normal*
oh yea its normal .... *notices the door*
*TRIGGERED*
Mitz 1 Sep, 2017 @ 5:48am 
no
TheEventHorizon 1 Sep, 2017 @ 5:27am 
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Steardliy  [author] 31 Aug, 2017 @ 5:48pm 
@Jiamil
I knew it but...English is hard. Thanks! I corrected that.

@SheiFoxy
If you introduced this into existing save, please rebuild the door.
If you have got some errors, could you paste the log into the Bug Reports thread?
StarlightSovereign 31 Aug, 2017 @ 4:19pm 
Does not work for me.
Tim The Dim 31 Aug, 2017 @ 2:18pm 
this should be in the bace game
:D
Jiamil 31 Aug, 2017 @ 10:26am 
Very good! Also: " I will try correct it!! " -> " I will try to correct it!! " ;)
No_14 31 Aug, 2017 @ 4:46am 
Niiiiiice
Neurumaru 31 Aug, 2017 @ 3:54am 
Nice!!!
Ravenblood 30 Aug, 2017 @ 10:41am 
Niiice!
Boshty 29 Aug, 2017 @ 4:35pm 
HHHNNNNNNGH. busted a nut
Mook 29 Aug, 2017 @ 4:31pm 
No more ocd about doors!