Tabletop Simulator

Tabletop Simulator

Massive Darkness - Ultimate Set Up
200 Comments
Shushu 17 Apr, 2023 @ 12:12pm 
I couldn't get the pre staged ones to be pre staged. I am following the instructions on the mission sack but I am not getting anything loaded. Is there a specific spot where the sack should go?
Dauragon 25 Sep, 2022 @ 3:11pm 
Yes, there are six spots at the table.
Dr_Z01db3r6 25 Sep, 2022 @ 4:35am 
Hey guys, is the Tabletop Simulation playable with 6 Players ?
Etho 7 Nov, 2020 @ 8:23pm 
Hello, Dustin.

I used the lago backup to fix all missing assets and updated all external assets to steam cloud:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2280699575

The proper credits are given to you and Iago and this version is linked there.

I am at your disposal if you want to make any changes. We can even take the updated json into this one and delete my version if you so wish.
Dustin  [author] 12 Oct, 2020 @ 2:25pm 
Retraso, just drop a monster card on the indicated spot and it will spawn your monster for you!
Dustin  [author] 12 Oct, 2020 @ 2:24pm 
@Xero it's possible! I'll have to look into this :)
Xero 25 Jul, 2020 @ 12:06am 
@Dustin any chance this would fix your repack as well?
Retraso Severo 17 Jul, 2020 @ 5:38pm 
How does the monster spawner works? I haven't figured how it works. I may be retarded.
Spectre_x13 26 May, 2020 @ 11:28am 
Thanks for providing a backup y'all
Iago  [author] 18 Apr, 2020 @ 11:42pm 
@Runnypoo All I did was uploading the backup on Nexus. All the real work was done by Pepeuf & others.
Runnypooo 18 Apr, 2020 @ 8:11pm 
@mr Perfect. Glad you got it working. You're in for a treat....
Runnypooo 18 Apr, 2020 @ 8:09pm 
@lago.. No problem buddy. I understand that they need to be removable. I just have ,a few times, when using the spawner and it drops minis onto the base and the just fall off straight away or they look like they explode off the base, which i get a giggle out of anyways. This mod is great and i appreciate the work put into it.
Mr.Perfect 18 Apr, 2020 @ 12:26pm 
Thank you very much! I've downloaded the mod from nexus and everything was loaded successfully. :steamhappy:
Iago  [author] 17 Apr, 2020 @ 11:47pm 
@Runnypoo - the minis spawned by monster spawner are not fixed to the bases in any way. It's probably by design (they're like HP for the mobs, so you need to be able to easily remove them). I use joint tool (F4) while I play (not the new attach tool, the old one) to temporarily "glue" them to the base.
Runnypooo 17 Apr, 2020 @ 11:07pm 
@Mr Perfect.. If you download the mod from the nexus, the game runs really well with everything installed . My only slight thing is that the monster spawner creates the minis on the bases, but are so sensitive on the bases that they tend fall off all the time.
Mr.Perfect 14 Apr, 2020 @ 12:34pm 
@Unepical Hi, I want to try this game for the first time. Is it playable or I have to wait for the error fix first? I don't know whether the author is still maintaining this cool board game. I hope he is :)
Malkav 7 Apr, 2020 @ 10:27pm 
I have the same error here!
Error in script, Setup Enemy Pad, onCollisionEnter function: <Unknown>
Unepical 30 Mar, 2020 @ 11:19pm 
Maker of the mod, I have all of the missing expansions as well as all the Zombicide cross over stuff not in this. If you want to take the time to update and complete it, message me and I will scan it for you and take pics.
kamesenin888 7 Jan, 2020 @ 7:11pm 
Elyias69 if you want I can make an addon for the mod with the missing expansions, I would love to see it completed
[THG] Zipatriarc 1 Dec, 2019 @ 10:29am 
Any one have any insight into the monster spawner error code: Error in script, Setup Enemy Pad, onCollisionEnter function: <Unknown>
Elyias69 1 Dec, 2019 @ 8:39am 
hey i have all of the missing expansions you need for the massive darkness set. I would be willing to collaborate with you to get the rest of that added into this mod. If your interested just let me know and we can work something out.
Mangaboy70 18 Oct, 2019 @ 7:55pm 
Wow! This is great! Thanks for your backup Iago. Pepeuf, it's great to have news from you!
Randoom 5 Oct, 2019 @ 3:54pm 
awsome, it works correctly now ! thanks lago !
Pepeuf  [author] 5 Oct, 2019 @ 8:42am 
UPDATE - 03/10/2019

The mod has not been working properly for months due to some files being lost by the Steamcould.
Fortunately, lago came with a solution, an archive gathering every single asset from the mod.

If you experience missing elements when launching the mod, go to this link :
https://www.nexusmods.com/tabletopsimulator/mods/349
Download the archives, and extract the “mods” folder in your TTS mods directory, usually in:
C:\Users\”your account”\Documents\My Games\Tabletop Simulator

Big thanks to lago for keeping this mod alive !!!
Iago  [author] 1 Oct, 2019 @ 8:29am 
@Randoom I uploaded it to Nexus - I'm able to credit original authors this way. URL:
https://www.nexusmods.com/tabletopsimulator/mods/349
@Pepeuf & @Dustin: I'll remove this backup if you'd ask. I'm not trying to claim any credit for it, I'm simply trying to preserve your original work, as a fan.
Randoom 30 Sep, 2019 @ 9:43pm 
@lago please, do host them ! I've been looking for a whilw for the complete game !
Iago  [author] 30 Jul, 2019 @ 10:34am 
It seems I happen to posess complete (at least TTS Mod Backup tool states it's complete) backup of the mod (444 items, about 495 MB of content). If it helps - I'll upload it somewhere (my google drive, any other hosting you think might do the trick) and give authors access to it, so they can update/repair this mod later.
MDL/C CLT LVT 20 Jul, 2019 @ 3:39am 
Hello , i hope to have an answered, i dont know how to use the Monster Spawner , can someone explain me ? Thx
Knaughx 25 May, 2019 @ 3:30pm 
@Pepeuf It appears that the only missing assets as of today are 5 that were located on google drive. 3 meshes and 2 colliders, 1 of each are for deadeye walkers, not sure about the others. Hope that life slows down for you in the future. Thanks for all your work on these great mods.
Pepeuf  [author] 3 Feb, 2019 @ 12:10pm 
hi @steveodelux,
unfortunately it has been hard for me to give time to TTS this past year. A lot is going at personal and professional level that gives me very little time. A simple solution to repair steamcloud "forgetting" random assets would be to create an archive, but I don't have the original files anymore, and recoverin all this takes a lot of time, that I can't spend on it right now. I might be able to do it in a couple of months, but til then, I don't have a solution. I worked hard on this mod and a few others, to have some quality time with long distance friends, it is a shame to see theses mods slowly disappearing one asset at a time. I hope I'll be able to update with good news later this year
steveodelux 3 Feb, 2019 @ 9:47am 
Hey bud getting lots of 404 errors when trying to load assets. Any thoughts on what thats about? What information do you need? are you still working on this mod?
Yi Long Ma 19 Jan, 2019 @ 9:02pm 
Is this mod being updated? :)
Hondo 19 Oct, 2018 @ 9:47pm 
404 Errors. Please fix it.
Focuz0ndis 14 Oct, 2018 @ 7:13am 
Lot of objects don't load and the script for monster card's spits out errors
SlySilva78 8 Oct, 2018 @ 9:21pm 
Hey love the mod and just getting into this game after playing zombicide for about 2 weeks, Just wanted to know if its just me or is the Lessage Roaming Monsters deck blank white for anyone else?
Xero 2 Jun, 2018 @ 10:15am 
@Dustin that would be great.
Dustin  [author] 20 May, 2018 @ 5:48pm 
@Xero I have a version with Item cards working, let me know if you want my Repack as Pepeuf might not be able to get the new Enemy spawner in this mod,
Pepeuf  [author] 14 May, 2018 @ 9:27am 
@Xero I don't we will be able to make it buddy
Xero 5 May, 2018 @ 6:34pm 
Did the setup enemy pad ever get updated to do treasure as well? it was mentioned a while back but i havent seen anything else about it.
Pepeuf  [author] 30 Mar, 2018 @ 8:14am 
Good news ! The issues with the models should be fixed.
Thanks for letting me know if you still encounter a problem.

I will add soon a downloadable archive, containing all the models and images, to the mod, to "seal" this one, to avoid getting it broken again in case the steam cloud mess with another file.
Faro 22 Mar, 2018 @ 11:39am 
Ohh just realized this is another missing collider. The missing URL is a different one.
@Pepeuf please fix this url http://cloud-3.steamusercontent.com/ugc/169290222320149956/55CA9F8D35AABD0548EC23799F82B23AEAB5DDC9/
Pepeuf  [author] 19 Mar, 2018 @ 5:44pm 
Hey guys, new update in the mod description.
Thanks for your patience
DCLXVI 12 Mar, 2018 @ 1:19am 
it seems one of the collider mesh is missing from the steamcloud (404 not found) I think it's for the ablobmination
http://cloud-3.steamusercontent.com/ugc/844837307596110657/813F5E6A65D52C79ADDF4FE9F733C47C61BA298A/
Sweedbeast 11 Mar, 2018 @ 11:20pm 
Are you planning on introducing the missing expansions?
Pepeuf  [author] 9 Feb, 2018 @ 5:38am 
@Kagekaze Autodesk Remake isn't anymore. It became Autodesk Recap which apparentely is a bit different.
But since I couldn't make it work, I made my last 3d models with Agisoft Photoscan.
It has been a while, but I will be back at it soon (ups finally has my twom), I ll do another "introduction" if you re interested
Kagekaze 8 Feb, 2018 @ 10:04am 
Question, Is that Autodesk remake program still working? I heard that it had been updated from out of beta? Also I forgot to save the guide you sent me a while back and it looks like tinyupload purged it (didn't think that would happen). I'm still a bit swamped with stuff here, but I'm still hopeful one day I can get the minis taken. Thanks.
Pepeuf  [author] 4 Jan, 2018 @ 6:01am 
@Sc0rPi0n Will try to fix that, till then you can still grab the monsters in their infinite custom bags. Thanks for reporting the issue.

@Caryest @KaZar Glad that you guys like the mod :) Ravi que le mod vous plaise :)

@RBD The issue should be fixed.
Onahail 3 Jan, 2018 @ 5:11pm 
Getting 502 Bad Gateway on your custom model. Plz fix :(

http://pastebin.com/8nabhkX8

http://i.imgur.com/IGFsdzd.jpg

http://i.imgur.com/Lj1JpI0.png