RimWorld
Ferrex Race 1.0
59 comentarios
NoNameWorks 6 SEP 2021 a las 11:32 
Oh my god I've been looking for this mod since 1.1 came out- I purged my workshop when it did and I've had such nostalgia for this.

Can't believe I finally found it, best race mod 100%
Meng De 10 MAR 2020 a las 5:59 
Thank you Xen.
Xen  [autor] 10 MAR 2020 a las 5:57 
1.1 version is up now - check my workshop link at the top of the page
Meng De 28 FEB 2020 a las 15:43 
Would you consider updating for 1.1? Thank you for your work.
Test Pattern 31 OCT 2019 a las 17:36 
Great mod, by the way
Test Pattern 31 OCT 2019 a las 17:32 
The bug where they weigh 1 kg is due to their pawn type inheriting from "BaseFerretPawn" instead of "BasePawn".
This can be fixed by adding this to BaseFerretPawn in Race_Ferret.xml:
"<statBases>
<Mass>60</Mass>
</statBases>"

(Default is actually 70, but I figure go with 60 because they're skinny lads :) )
[RIP TEAR] Superlagg 30 JUL 2019 a las 11:52 
Should be compatible with CE!
Agtus 28 JUN 2019 a las 22:05 
Is this CE compatible?
MinkSlink 3 JUN 2019 a las 13:49 
I will note that 200% mining speed is a little crazy with other bonuses. I had a fert that had 13 mining and mechanite sickness (boosts speed) and he kind of deleted mountains XD Is there any downside to this race compared to humans? I haven't noticed one.
Rob 28 MAY 2019 a las 3:09 
Are these guys compatible with Combat Extended?
MinkSlink 6 MAY 2019 a las 1:11 
love this mod <3 reminds me of the ferret mod pack in minecraft for some reason. Possibly because of ferrets.
Putti I 4 MAY 2019 a las 12:10 
Yeah really cool idea with the hiring console. :) Keep up ^^
Egil 18 MAR 2019 a las 13:13 
Are the ferrex supposed to have a life expectancy of 5000 and weigh next to nothing?
Natalo77 9 FEB 2019 a las 8:19 
Any hard incompatibilities?
ADS6465 2 FEB 2019 a las 1:23 
Love the mod! are they supposed to change fur pattern when they age?
RagingLoony 23 ENE 2019 a las 10:18 
Any chance of an updated EPOE patch?
RagingLoony 13 ENE 2019 a las 11:46 
FERTS!
Mori Ginto 10 ENE 2019 a las 13:18 
@super jesus
I have been looking at that, looking at the code it targets the pawn kind directly so in theroy you could creat a copy of the dif under a deffernt name and just change out the pawnkind hooks ill drop more info if it works
Chaos Legion 6 DIC 2018 a las 18:06 
For some reasons all ferrex weapon have 1 "work amount" to craft.
Cannon_Fodder 26 NOV 2018 a las 5:20 
Is there any way to apply the hiring console to different races? Would love to have a human version! :steamhappy:
Zaltys 24 NOV 2018 a las 11:04 
One of my favorite added races, but they have the same problem as the Argonians: no mass set in the race files, so they weight only 1.0 kg.
Forien 9 NOV 2018 a las 22:13 
Hello there, just a quick note about mod. I use EdB Prepare Carefully and it doesn't show race (and since I use many races and some are similar, I would like to differentiate them easier). In dwarves mod (the lotr one) they made it so they are labeled `colonist (dwarf)`. The only change needs to be in `PawnKindDef`, `label` as `colonist (ferrex)`. Please consider ;)
Be_Le_Me 17 OCT 2018 a las 16:59 
I hope there is a 1.0 update coming soon. Love your mod!
Xen  [autor] 30 SEP 2018 a las 14:10 
Yeah - the faction name generator can be a bit wonky. I need to give it some adjustments.
dninemfive 28 SEP 2018 a las 13:41 
Great mod, but Ferrex faction names can get a bit long - "Libertarian Trade-Conglomerate of West Edni Business-Cooperative Business-Group" stretches about a sixth of the way across my screen and is a bit redundant.
DistractedFerret 23 SEP 2018 a las 9:03 
Thanks Xen, I actually found it; it was called "Humanoid Alien Races 2.0" on Steam. I'm loving playing a race of ferrets!
Xen  [autor] 22 SEP 2018 a las 21:00 
there should have been a "required" link on the page - that was my bad
I also updated several small issues, including tagging them for surgical recipe imports
DistractedFerret 18 SEP 2018 a las 10:01 
Since I'm apparently braindead...what's Alien Framework V2.0?
Hazardous 8 SEP 2018 a las 8:30 
@SpaceSR i believe you regularly get guys around +6, occasionally +9
SpaceSR 8 SEP 2018 a las 4:41 
I mean the backstory bonuses, yes. lots of 15+ stats, even for more than one stat. Are these ferret folk a bit more average, or do they have the same kind of backstories?
Xen  [autor] 7 SEP 2018 a las 16:37 
Which stats do you mean? Starting skills?

If the Racc are always OP, I may need to adjust their backstory bonuses - they are all based off older builds, so the bonuses for different backstories in vanilla may easily have been reduced over time.

If you mean their racial bonuses for certain jobs - I may need to adjust those too, as a lot of the underlying math seems to have been changing in recent builds
SpaceSR 7 SEP 2018 a las 11:30 
What are their starting stats like? I've used the Racc in my last game but they were always so OP that they overshadowed all other pawns.
Xen  [autor] 2 SEP 2018 a las 21:37 
I should have that issue addressed with this little update, along with fixing the changed settings.
shin.satsuma 1 SEP 2018 a las 20:25 
I'm getting errors of the `no usable PawnGroupMakers` variety.
Xen  [autor] 31 AGO 2018 a las 1:24 
I'll have all my races updated in the next couple days - already have most of the Ferrex hiring system updated.
Ferret 30 AGO 2018 a las 0:00 
I love this mod. You might notice that I have a thing for ferrets.
Commander 29 AGO 2018 a las 14:25 
b19?
Hazardous 26 AGO 2018 a las 18:38 
these guys always nuke the shit out of their own caravans when they get bit by rabid squirrels, maybe every other ferrex should'nt spawn with a doomsday launcher?
Depraved Arachnophile 29 MAR 2018 a las 16:33 
Getting a whole bunch of errors relating to CTail? Is this something from the mod or am I just being autistic?
kuba_mar 7 FEB 2018 a las 3:59 
Should... their life expentancy be 5000?
Xen  [autor] 16 ENE 2018 a las 11:28 
You can use as many races as you want - shouldn't cause any problems as long as they're made properly.

You can pick the different scenarios for the races, or you can make your own custom scenario and pick which faction/race you want.
DM_Datura 15 ENE 2018 a las 15:43 
Also is it configurable whether you want to play as that race or not?
DM_Datura 15 ENE 2018 a las 15:43 
Question if I have mutilple races installed will it break the game? I have the Asari of The Rims, The Twilek Race, The Fox race which I can't remember the original name, and The Ferrex.
Xen  [autor] 15 DIC 2017 a las 23:18 
Something else must be modifying their movespeed - they shouldn't be moving 12c/s
they should have about a 50% move increase, not 300%
Rous 12 DIC 2017 a las 17:34 
Known for their business acumen...And their almost triple normal movement speed. Trying to play with this AND hospitality is ridiculous, I ended up giving up on entertaining them. No one could keep up. Them and the Racc. 12 c/s is a little fast for my blood.
Foxxee 19 NOV 2017 a las 21:09 
Thanks Xen for updating your mods so quickly!
Xen  [autor] 19 NOV 2017 a las 14:30 
another fix for a lifestage gap error that could cause a game freeze under certain conditions
Xen  [autor] 19 NOV 2017 a las 10:41 
pushed a fix for melee tags
Glitch 3 SEP 2017 a las 8:05 
Can you explain the "Healing Factor 1 (or 2 or 3)" is?
Zubat Man 30 AGO 2017 a las 21:14 
Someones been reading redwall as of late.